Recently my real life has gotten very crazy. Would prefer not to go into that, but i have to put everything on hold, until life gets calm again. Nothing can get updated if i cant work on it, and right now, at least for awhile it seems, i wont be able to do that. I probably wont be on the computer for awhile, and the problems ive been trying to work through for HP, StarFall and FireFall as well as the merger for Entrenchment and the other mods will have to sit, until i do. Sorry to eve
Teal_Blue
Recently my real life has gotten very crazy. Would prefer not to go into that, but i have to put everything on hold, until life gets calm again. Nothing can get updated if i cant work on it, and right now, at least for awhile it seems, i wont be able to do that. I probably wont be on the computer for awhile, and the problems ive been trying to work through for HP, StarFall and FireFall as well as the merger for Entrenchment and the other mods will have to sit, until i do. Sorry to eve
Ahhhh... you are wonderful!!!! Thank you for finding it, i will reset the values in the next Test version of HP mod. :) -Teal
Sorry to sound too busy Olli, i have had the Entrenchment mod in work for quite a while, much longer than it would have taken in Vanilla, and the entity.manifest has taken me a while to get used to. My apologies, i will get back to it as soon as i can iron out this problem with the Planets mod i have, then i will put the Planets mod on hold and finish the Entrenchment one. Sorry for the wait. Distant Stars you say? I will have to ask the modder if they mind if i merge it for tho
EvilIron, which file is this? Your idea on keeping the wells close in is interesting, i find the wells being visible all the time a bit distracting too. -Teal
Link for HP Test 2 is here: http://files.filefront.com/13653669 I've added the rest of the ships for the Unknown race and added the string names, this includes the 3 races, the Diplomats, the Traders and the Infectors as well as Playable Pirates and all the new ships, mines, starbases (not from Entrenchment) as well as the Frigate Deploying Support Carrier a
:) NewBoerg's Resize Tool is Quite the Tool isn't it? I think we've all used it in several ways, and it works wonderfully!! :) -Teal
Actually, i dont believe they are separate, in game they are not independent of the ship, they do not move. They are hard points created on the ship mesh. Though i believe weapon points can be added with research. But in the "Vanilla" game i dont believe they add the additional points on the fly, as there is no mechanism in place to switch meshes mid game. The Entrenchment expansion for the game does add this ability, for Starbases, Hangars and some structures, and im
If the Devs dont "Make" the cloak, could they "Show us how?" -Teal
:) Cloak please. -Teal
:) Sounds good, you sound like you are on your way!! :) Hang in there and enjoy the game, its crazy sometimes, but a lot of fun, and there is nothing quite like winning against tough opponents. :) -Teal
Neterw, Ok, lets see if i understand correctly. Non-believer? :) haha, thats ok, i dont mind, we will try to work through this. Change the mesh after activate the new ability for mini-mesh? Actually there is NO ability that changes meshes, i know the starbase does that in Entrenchment, but im not aware of it being possible in Vanilla, and that is NOT what i am doing here. I changed the
Thanks, working on it myself, think i have it, its the numbers, they have to be not too small, or too large. Got it to not slow down last night, but the well was too small, have increased it slightly and will test it tonight. Will let you know. Thanks for the help. -Teal
Well, finished updating the ships, all that is left is to update the string and test it out some more, make sure nothing is wrong. Almost bedtime, late, so will probably finish tomorrow and upload the version 2 Test with the added ships. If all goes well, then i will take it to 1.0 after that as an official release. :) -Teal
[quote who="DarthCaedusMorgan" reply="1" id="2163921"]Seems like the star issue is almost fixed in the meshes. Just as a suggestion maybe you should increase phaselane speed a ton, one of you huge maps phase lanes took literaly 20 minutes. same with gravity wells but not as drastic as phase lanes.[/quote] :) I would like to keep the speed normal, but can alter it for a B version if people want. Right now, still struggling with getting the star grav well
:) Mooster, To the whole system, the whole skybox that encircles everything in the game. :) Just a crazy idea, but im hoping!!!! :) -Teal oh, Mooster, you know you are a co-creator of a cool "Invisible Ships and Unknown Race Mod?" Go check out the Petition for Cloak thread. :) <p
To be honest with you EvilIron, you are in over my head, i haven't "created" new abilities tieing parts together, basically i have taken a "stock" ability and changed the values inside to get either a negative value, or increased performance, or limiting or changing targets or adding or removing modifiers. Thats all i have experience with so far, im sorry to disappoint, but you are probably a better modder than me. I tweak files and change out meshes and re-size them and play with ide
Icons are listed at the top of the entity file, like: hudIcon "HUDICON_CAPITALSHIP_PSICARRIER" smallHudIcon "HUDICONSMALL_CAPITALSHIP_PSICARRIER" infoCardIcon "INFOCARDICON_CAPITALSHIP_PSICARRIER" minZoomDistanceMult 1.000000 for Capitals and Frigates, :) -Teal
EvilIron, There is NO mesh change on the fly, partner. Its invisible to start with, stays invisible. :( It is NOT Cloak. :( But it is Cool!!!!! :) -Teal
Actually, i had resized the AM recharger before, in my StarFall mod, to make a makeshift combat mine. It is a sphere, which i thought would be a good shape you know, when its small its hard to see, a single dot or something, instead of a ship with like length and wings and all. So i took the combat mine mesh and shrank it. :) Now its not even a dot, you cant even see it. As to why i left the icons in, well, its a good thing for people who want to see their ships, even in
:) Okie, here is the link: http://files.filefront.com/13647995 Tell me what you think, ok? :) -Teal
This is a Community Inspired Mod, okie? So i am going to List as Co-conspirators and Creators and Idea Generators all the people on the thread where this idea was originally born. :) Thanks and much appreciation to all the following people: vp21ct for starting the idea and the thread Carbon016 Orodum DeadlyShoe EvilIroN ShadowMastif2468 TohKlidan Mooster Shadow_Of_Light Harpo99999 Decei
p.s. I know its not "Cloaked", you know, visible ship casts ability, becomes invisible, then it wears off and the ship is visible again. :( But it IS Cool!!! :) -Teal
:) Haha, Hello Everyone, Guess What? It Works!!!!!!!! Haha, i took the Advent AM Recharger mesh, which is a sphere, and i had already re-sized it down to make my version of the combat mines, with fatalattack ability as their payload, and i dropped it into NewBoerg's Resize Tool, and shrank it to a hundredth of its size, and took that and dropped it again into the resize tool and shrank that a hundredth of that size, total one thousandth