Teal_Blue

Teal_Blue

Joined Last seen Member # 3305595
19 Posts 294 Replies 22,668 Reputation

:) Haha, no problem. Its cool, yes, i've seen it, maybe like 50 times or so, haha, that and the Once Upon A Time In The West... and more than a few John Wayne Westerns. :) They are great!! And a few years back Lucas Arts had a western game out, OutLaws! i think. :) There was another one too, Gun, i think. Also good. :) Was just wishing i was a better modeller, haha, i might actually try to put smoke stacks on the tops of the ca

4 Replies 1,547 Views

:) Those were good days!! I had a monk too, it was very very cool!! Havent played in about a year, but it was awesome!! I just thought if we had a screen you know, like the research screens, with the abilities added, or a drop down list for the slots on the ships, we could add what abilities we want for each ship or have default with no selection and more abilities, it could shake up the game, you know? :) Just another thought, haha, Good to hea

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also the starfall mod for 1.16 increases overall caps to 46 and supply to 5600. the firefall mod for entrenchment 1.02 increases caps to 48 and supply to 6000. :) -Teal

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from a post from the "Tombstone" thread: re: I thought you meant "Tombstone" like in the Old West!! [e digicons]:)[/e] a rangy flea bitten frigate with rotating wooden slatted wheels and canvas covered wagon top. a "Colt" gunship complete with twanging guitar sound accompanyment. [e digicons]:)[/e] and masked bandit raiders raiding trade ships stagecoaches. And pretty saloon girls standing out front of bars with the dust of the plains blowing

4 Replies 1,547 Views

I thought you meant "Tombstone" like in the Old West!! :) a rangy flea bitten frigate with rotating wooden slatted wheels and canvas covered wagon top. a "Colt" gunship complete with twanging guitar sound accompanyment. :) and masked bandit raiders raiding trade ships stagecoaches. And pretty saloon girls standing out front of bars with the dust of the plains blowing in off the flat lands. And Indian tribes in revolt. :) Well... haha, it was a nice thought, i'

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Manually of course this might be done right now with a mod, by making "versions" of ships and then calling them from different frigate and capitalship factories. I havent attempted "versions" of factories yet, but i know you can certainly make versions of ships and name them slightly different so as to get different setups on ships. But this approach lacks the range and gracefulness a drop in screen would have. But an actual gui screen with available abilities, a portrait of t

7 Replies 1,980 Views

In another thread there was a discussion of abilities, and one of the posters mentioned adding abilities, which led me to think about Guild Wars. Im posting what i posted there and thought i would ask what other people think of the idea? re: >> What I'd really like to see is for cap ships to become like starbases, in that there are vastly more upgrades than there are points to spend them on. I realize that this i

7 Replies 1,980 Views

Just a thought on what traunkanshaku said above with more abilities than slots available. In Guild Wars, only a handful of hundreds of abilities can be selected for any one "mission", but once done, those can be changed out to any other set of 8 that the player wants. It would be nice to see hundreds more abilities available, and have the player choose those and slot them into their ships before a game, then start the game and play them. It would add greater variety and difference, an

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distorting grav well sizes or planet sizes will also change the jump behaviour. i believe also in the planet entity the jump distance can be reset to other values so that the jump point is then moved inside the grav well. :) -Teal

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p.s. i dont think the ref data is "officially" released yet, probably with the next forgetools release. -Teal

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1.02 ref data can be converted from the binary in the main folder, just copy the main gameinfo folder over somewhere to work on it, like my documents, and then used dakronic's gui tool, which pulls the convertdata_entrenchment file to drop into a destination folder. Please check some of the files, typically asteroids and some other files have not converted to text properly, i dont know why, perhaps they need convertdata (standard) also, as entrenchment only pulls a portion of the gameinfo fil

10 Replies 5,934 Views

these values are in the gameinfo folder in the research entity files for the maxcapships and maxshipslots files, it will start out at a base level, usually zero, then increase to 1 and a bit later to 3 to max out at 16 over the course of the game. If you increase these base or number added per level, then you can increase it to whatever you like. Please be aware however if you put literally hundreds or thousands of ships into a game the game speed will drop as it tries to draw and re-

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Ahhhh... thank you Jason, appreciate it. Its a new area to me, i was thinking if i couldnt get the planets much larger than 10 times, that i could shrink the ships and buildings and effects to balance it. Actually shrinking them stopped when i could do the meshes, but didnt know how to appropriately re-size the effects. I will give this a try and let you know. Thanks again, take care, -Teal

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Ahhhh.... okie dokie, thank you for the tip. I tried converting to text with the other files in the gameinfo folder, but it didnt convert, i guess i will have to do a one on one and see if that works. Thanks for the help. Take care, -Teal p.s still working when i can on HP mod, and had another idea for a new one after that, but it will have to wait, still trying to get HP up and running. :)

4 Replies 7,543 Views

Hi, I am re-sizing some ships and planets and stars for a mod i am working on, and ran into a problem. If i re-size much beyond what might seem reasonable, like say above 10 times, or below 10 times, the effects do not match the ships of course. My question is, is there a way to re-size these effects, like beam weapons, or missiles, or ability effects that were sized for the normal sized ships to something which

4 Replies 7,543 Views

:) Some mods have used magnetic cloud, plasma storm and asteroid belt abilities as "weapons". :) Interesting sometimes, sometimes frustrating, haha, depending on which side you are on. :) Anyway, interesting discussion, Take care, -Teal

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[quote who="neterw" reply="5" id="2166797"]Hi Teal I got your point, I understand your solutions for my mentioned problems. I think I wasn't enough clear with my concerns. So I redifine them I (and maybe many others) have an image about cloaking from games (starcraft,c&c) and movies (stargate,statrek) how should it works. I think becouse there are limits of sins, right now, no one can make ships/buildings actually cloaked! 1. _LOGO ISSUE_ cloak conception

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Mooster, As to your idea of a Group Sync, im not quite sure how to do that. Right now everything is on FileFront, on my own account. Maybe in the future a team account would be a good thing to consider. But to be honest my little mods are still one person coding mods. Teams seem to me to be better suited to large projects that are parcelled out into sections with different team members d

14 Replies 44,862 Views

Recently my real life has gotten very crazy. Would prefer not to go into that, but i have to put everything on hold, until life gets calm again. Nothing can get updated if i cant work on it, and right now, at least for awhile it seems, i wont be able to do that. I probably wont be on the computer for awhile, and the problems ive been trying to work through for HP, StarFall and FireFall as well as the merger for Entrenchment and the other mods will have to sit, until i do. Sorry to eve

50 Replies 164,571 Views

Recently my real life has gotten very crazy. Would prefer not to go into that, but i have to put everything on hold, until life gets calm again. Nothing can get updated if i cant work on it, and right now, at least for awhile it seems, i wont be able to do that. I probably wont be on the computer for awhile, and the problems ive been trying to work through for HP, StarFall and FireFall as well as the merger for Entrenchment and the other mods will have to sit, until i do. Sorry to eve

14 Replies 44,862 Views