Teal_Blue

Teal_Blue

Joined Last seen Member # 3305595
19 Posts 294 Replies 22,668 Reputation

Just a thought, but would having the abilities more sparsely parcelled out make for a more interesting game? I have been thinking of doing this in a mod, just to change things around a bit and see how it feels to play. Normally, because i have rather limited time, i tend to play a single player game over several days. I just thought that having an ability for every two levels of a capital would mean i wouldnt get all of them until level 8. Or to stretch it out to one ability every three level

2 Replies 1,223 Views

[quote who="ShadowMastiff2468" reply="1" id="1922372"]I have soo many things to do but man... I WANT TO HELP YOU! I want Crugeon Hawklight to rule space ways in his remoddeled version of 'THe Hood' battleship (2nd world war vessel destroyed by Bismarck if my memory serves me right)! Hope it's not hardcoded! Or I'll be bloody pissed! LOL! Justin S. [/quote] Haha.. dont be... you know... but its just a crazy

14 Replies 3,764 Views

if i bought 1.05 at the store and upgraded it online when setting up the first install, then i should be at 1.096, yes? I will need to copy the game to another area and see if i can download this and load it into the second copy. Does that sound right? Sorry for all the questions. -Teal

23 Replies 5,861 Views

hmmm... i will have to try it, but i think when you scuttle a ship, you get back a portion of what you spent, the slot count im not sure about. But will let you know. -Teal

5 Replies 24,419 Views

[quote who="StCobalt" reply="7" id="1922275"]in case you wanted the link to a few tutorials i made so far its here[/quote] Thank you :) -T Oh... if you have tried any of my mini mods, could you let me know what you think? Oh, by the way, your single-use ship ability? Where do i put it and how do i make it work? -T

16 Replies 14,573 Views

I have had this idea in my head for the last few days, and wondered how to accomplish it. Basically i would like to create crews, that are moveable from ship to ship, and carry their experience with them from game to game. 1. If i rename the ships, from CapitalBattleShip to something like Captain Faragate, link them to the a player.entity file, then i could make 10+ copies of the ship and drop them in the game folder, each time i play a map i could choose a different Captain level Nam

14 Replies 3,764 Views

[quote who="StCobalt" reply="8" id="1922281"]here is an example of a working "single use ship ability" for a frigate. Here[/quote] I will have to try it to see, i have dropped it into a copy of techcolony with missiles that i changed from the original projetile weapons. I will let you know. :) -Teal

11 Replies 7,346 Views

[quote who="GAGA Extrem" reply="2" id="1920961"]About focused fire by strike crafts: Why not add flak guns to cap ships? Scale the number with it's level, so a lvl 1 kol has no AA, a lvl 10 gets 3, carriers get 1-4, support ships 2-5 (for example). This would strenghen the caps against the new mass strike craft tactics, would give battle caps the opportunity to stay in combat much langer and strenghen supportive caps in their fleet assistance role. Agains

107 Replies 267,003 Views

[quote who="StCobalt" reply="20" id="1922264"]lol. if i could actually get a good modeler/texturer id be making my own mod that puts my own twish on how the carriers should have been made.[/quote] Haha... Sounds like a plan. :) Im not a texturer or a modeler, but when you find one, go for it!! :) -Teal

22 Replies 8,194 Views

[quote who="Chasmodai" reply="5" id="1922258"]I liked Homeworld Cataclysm a lot better than Homeworld 2. It was fun developing a lowly Kith from a mining faction to a War faction.[/quote] I never played, but now wish i had, or could get a copy. :) Haha, its funny what we all like about the different games isn't it? The marines boarding ships, and the moveable turrets, or your Kith growing from mining faction to war faction. It is cool, all those memori

10 Replies 60,905 Views

[quote who="ShadowMastiff2468" reply="6" id="1919940"]Teal..wanna join? Everyone on multiple mods at the same time..so might as well make it a general habit [/quote] Very nice thought ShadowMastif2468, but im probably not really good enough, im really just a tweaker of the files, TOTF :) and most of my time is in school and at home with the family, i have a little time for modding, haha, if i can call it really that, and for a single playe

12 Replies 8,627 Views

hmmm..... can you do this from windows? what i mean is take a cursor icon in windows and blank it, make it a clear window instead of some picture. Use it as a template, so you dont lose your ability to get it back. And then fire up the game? But the game probably has its own icon for it anyway, so it may not accomplish anything. :( Hmmmm.... this is a toughie... Have you googled it? Invisible cursor? Just a last minute desperate thought.... haha...

12 Replies 4,010 Views

[quote who="StCobalt" reply="6" id="1922007"]and it works too. made an ability for someone elce using it [/quote] :) -T

11 Replies 7,346 Views

Really, just changing out the 'guns' or upping the weapon damage in the fighters/bombers can be done without being cheating too much. A modest increase gives the ship an edge, not necessarily an all-out win everything edge. But if we look at this realistically, with no changes at all, the best counter for fighters/bombers, is anit-fighters, and fighters themselves that take out the bombers. So that would mean if i face a super-carrier with 200+ squadrons of fighter/bombers, then i wou

46 Replies 21,105 Views

:) It runs off screen for me, but still there. :) i lose the part that shows the ships stats, and just see a bunch of fighter bomber units. :) Haha.... its annoying to not see the info on the ship. I wish the window were scrollable, you know? So then we could see them all. One way around this i found was to up the numbers in the squadrons and lower the squadron amount that i call. Say up squadron to 50, and then from the ship list 2 squadrons. I get 100 fighters/

22 Replies 8,194 Views

[quote who="particlewave" reply="7" id="1922227"] old farts tend to do a lot better when there's more than just blowing stuff up. Well, I'm guessing old fartdom begins sometime after 40 (maybe for some as early as 30, depending on who's doing the labelling) and ten years ago I would have vehemently argued against the above statement, after all, mindless destruction and mayhem holds high status in the gaming pantheon. I do concede that I tend to like a more strategic/metho

8 Replies 75,095 Views

[quote who="Annatar11" reply="4" id="1922037"]Not in-game. You can change it in the entity file and they'll become attached to the other lab type and will appear in that section of the tech tree. But if you really want to there's nothing stopping you from putting techs that are currently in the combat tree into the civic tree [/quote] Ahh...i thought making the 'combatible' might make them of use as a weapon, against a target, lets say. Or the reverse, to take a combat

5 Replies 6,311 Views

[quote who="CenturionJixra" reply="5" id="1922211"] People keep saying that it takes too long to play. It really doesn't take that long. Most 3v3 or 4v4 maps (large random single star or even huge random single star) are decided within an hour-and-a-half's worth of game play. What makes it take long is when there are noobs who are too noob too realize when the game is over or insist on fighting it out to the end for some dumb reason when, instead, they could

25 Replies 47,958 Views

[quote who="CenturionJixra" reply="4" id="1922210"] quoting post SOASE has been out now for a while, I've noticed multiplayer online activity is not all that great. On a good night (weekend) you might see maybe 10 players in the lobby and on the week days maybe 5 or 6. My question is: Do you think SOASE is dieing game or just beginning to become popular with online space strategy gamers today? Considering that in the past we had 200+ people online

25 Replies 47,958 Views

[quote who="SteelFin" reply="24" id="1922192"]Some random ideas: * Scaling: How about a 4th zoom level? Right now we have a galaxy view with all the stars and clouds, a solar system view with all the planets, and a planet or close space view. Maybe there could be a 4th planet high orbit view when you zoom in close enough where the planet fills most of the background. Something close to the scene with the battle over coruscant in SW episode 3. You could only bombard planets when you

28 Replies 50,883 Views

[quote who="Cykur" reply="19" id="1921926"] But it would be fun to test out wouldn't it? Sure it would be fun, if you like modding the game so you can win. Or you could just skip the whole game and ....[/quote] Not really a necessary answer, the language is not really appropriate for a public forum. -T

46 Replies 21,105 Views

[quote who="StCobalt" reply="5" id="1922013"]lol we all were at one time. i started around the same time as annatar11 (if memory serves corectly, the few main modders back then were annatar11, Uzii, and i think there was 1-2 more, and i just made my own little mods that i toyed with like i am now. best way to learn is to dive right in. also you learn alot from browsing the forums. ive also made a little tutorial post that seems to not have been really recognized. pitty these forums dont rende

16 Replies 14,573 Views