While at it make the Advent able to bend space and move to any planet at will instantly despite distance.
Leuthesius
[quote who="Wintercross" reply="195" id="3489433"] Quoting Leuthesius, reply 192 SoaSE 2: Easily done. SoaSE with 64 bit support. Update graphics. Continue with story: TEC Rebels have died out due to pouring all of their economy into a vengeful destructive
SoaSE 2: Easily done. SoaSE with 64 bit support. Update graphics. Continue with story: TEC Rebels have died out due to pouring all of their economy into a vengeful destructive path, and were struck by a few cunning attacks by both Tec Loyalist and Vasari Rebels. As TEC L joins up with Vasari R, TEC R is left behind in tatters, defending itself against the remnants of the Advent L. They are both overtaken by the Dark Fleet that the V
It would be nice if super weapons had their own defenses. Had a thought for a super weapon modification. Cut their size by 2/3's, and their damage by 2/3's, but also their damage by 3/4's. At least the Tec ones. It wouldn't make that much sense for Vasari ones to be that way since their main function is disabling orbitals and making a temporary phase node. It wouldn't make sense for the Advent to do that either.
Is your mini mod done by chance? I've always wanted the advent sb to have beams, too.
It looks like you've got a good start. I'll check back when you have skills and research tree set up, balance fixed a bit more (a tiny rebel fleet decimated my minbari titan). Do you have a list of ships you have planned out?
I've never had a battle be as brutal as this one with vanilla. :p
Superbad :D With the DS mod its almost hard to take pirates seriously late game. With a ragnarov joining the fray it would be a bit more of a serious issue. Especially if you could pay for pirate raids and have one spawn with 'overwhelming.' Eventually, you might have to deal with several rags.
[quote who="Ryat" reply="301" id="3488923"] Quoting Leuthesius, reply 299 Nice touch guys: http://i.imgur.com/rRyhJUZ.png Stant's pet Vasari I see. Quoting Leuthe
Bug found: TEC Loyalist cannot create twin starbases at an antimatter fountain
Nice touch guys: http://i.imgur.com/rRyhJUZ.png
TEC Loyalist, forcing beach head on Advent Loyalist stronghold. Cultural disadvantage to TEC. Further disadvantage due to map, max planetary loyalty is 15%, thus advent super weapon is far more devastating than either TEC or Vasari weapons. Twin Fortress established at wormhole via immediate phase lane junction with 4x construction bays. Three junctions away is closest capital ship factory with additional 4x fortress construction bays (apparently they do indeed all stack for productio
Oh. No doubt.
Wound up dominating 77% of a 142 star system. Problem: Both of my allies hate each other. I pick one over the other for more alliance perks. I have SUCH a good relationship with the other one that they're still my friends despite the -20 diplomatic actions on it. I figure they'll eventually hate me enough to start attacking me. I park my main fleet in their home system just in case. My titan doing 550 beam damage and all. (Running Distant Stars).
Ryat--Nope. Just the DS mods. :p [edit] Also, I thought I'd share. http://imgur.com/YS9TXxD,BSE79Rv,DVF9jGe,iukbLLV,C4breii Opening up an assault with a Koskura cannon, launching a starbase with a titan and supporting fleet while ALSO having an 20/20 ally join you with THEIR titan. Its beautiful.
That's a damn pity. Makes me can't wait for the re-release of Homeworld.
Not quite what I meant. I am aware of the advent's ability. I'm talking about 'Saving' the crew. Like, from game to game.
A Level 2 Ragnarov. 3 Tec Railguns 5 squads of fighters http://i.imgur.com/1QkmcA4.png And then narrowly escaped death with less than 100 health after two other factions (not the ragnarov's owner) rolled into the system. Nowhere to go except right through the middle of both fleets. And then my game crashed. RIP Elite Crew.
Came across this..... http://imgur.com/FMNzvdf
I don't have 'random' maps as an option anymore.... Did I break something installing the mod? Fixed my problem: https://forums.sinsofasolarempire.com/452269/page/1/ https://www.wincustomize.com/explore/sins_maps/399/
As long as there's a freaking 64 bit engine with a Sins 2. It is ridiculous that we've got a 32 bit engine when most machines anymore are 64 bit with 4+ cores.
Is there a mod that enhances this ability? 1500 minerals is just too little to make it worth it. I understand the multiplayer aspect, but I only play single player.
We're talking a whole planet here. Should be getting at least enough to buy four or five capital ships.
Sorry for double post, but needed to make sure it was seen. There IS a bug that I've noticed on 2 of the 3 factions I've played thus far. In the diplomacy research screen. There are researchable items that you cannot click--they are outside of the field in the diplomacy section. edit2: Map: AI Horde is broken. Needs spread out--not sure why there
Ah. Well next time it occurs I'll try to recollect everything that was going on at the time.