Let me know when Distant Stars 2 is up. Then I'll play. :) The core SoaS wasn't that great , it was good, but Distant Stars made it amazing. Even though there are a bunch of DS features in Soas2, DS will still make it better.
Leuthesius
So I'll throw a couple things up first. I never play at 1x speed. I almost always play at at least 2x if not 4x, as I'm pretty much not interested in the multi-player thing unless its team versus AI. (I'm not the competitive type, more the cooperative type) It might be because I'm used to Distant Stars on Sins1, but I just dropped 2 fleets on the pirate base and cracked it open like it was a rotten egg halfway broken already. It was a 20 second fight even on 2x. Granted, I'm l
Not all of the information will fit on the card once it hits a certain point.
Set fleet range based in several parts: Fleet Flagship level Phase Jump Tech Level (add the tech) There would need to be some alterations based on relative distance of planets in a particular scenario, so for instance if someone created a galaxy where planets and stars were more realistic in relative distances, the numbers would automatically scale. Number of capital ships in a fleet versus smaller ships (jump field) 1 cap
I would be in agreement. It needs to actually be a super majority, not a simple majority. At least 66%.
With planets having the option to go into orbit mode if you like it, there needs to be more ability to alter planets as they maneuver through the uh..."solar" system. So if a major planet suddenly has a hyper lane tying to another faction's space, the option of replacing a surface research lab with say, a garrison, would be very good. Not sure if there is going to be an option for that already planned. Whether or not its for a garrison, the option to replace planetary structures needs
ASSERT(!_item_dragging_state.is_started) version=1.0.11.17 log=E:\Docs\sins2_pre_alpha\logs\sins2_log_13596.txt Accidentally dragged an item in the colony screen.
Possible visual bug When looking to update a ship option on the bottom of the list, the tip window does not pop up above the window edge as it should so it is all visible.
Halberd bearing space cows.
Honestly? A near direct port of the game, and stable engine that can support a hundred stars (or planets) for truly massive games without the late game crawl. The late game crawl is what ruined the first one. This engine so far, granted we're limited to only vs 3ai, has not stuttered once. I honestly couldn't give two sh*ts about it being an epic games exclusive, since epic lets me log into their stuff with steam (though maybe I should think about contacting someone and having my old
Oddly enough, my last post was.... this one: SOASE2? I'm currently roaming through my second game, and thus far I have not run into any technical issues. I'm on an AMD Ryzn 7 3800X-8 Core and running a run-of-the-mill 3060 nvidia and Win10 running DX12 iirc. Initially I was thrown off by the new GUI, but... its a new game. What's not to expect? Of course its new. From what I see its all but effect
I take that back. I turned on Dev mode. It loaded my map just fine with no errors.... I guess I play in dev mode now.
[quote who="SchismNavigator" reply="1" id="3767149"] A very common question but we have nothing public to announce about a sequel right now. [/quote] I dislike your response, but you more than make up for it with the Ed avatar. I hope you guys don't pull a Valve and never release the HalfLife3 Sins2. Your loyal fan awaits a hopeful eventuality. edit: Nothing public to announce. Hmmm.
[quote who="rjhughes67" reply="1" id="3767144"] These are the only combinations of the current Rebellion version "Distant Stars and Add On's" that will work: 1. DS-MapPack_v3.1R-RG DS_v0.25.1R+DLC-RG .................Checksum # 104608764 2. DS-AHA2_v3.1R-RG DS-MapPack_v3.1R-RG DS_v0.25.1R+DLC-RG .................Checksum # 164553089 3. DS-AHA2_v3.1R-RG<br
Yeah, I found it like 10 seconds after I posted and then felt dumb.
Well crap. I guess I shouldn't have gotten the DLC... it can't possible add that much to the game.... How does one deactivate it on steam?
Galaxy Forge won't load the maps, neither will E4X Galaxy Forge. I'm running all distant stars mods, and I am irked. Everything has been "supremely stable without issue" until I downloaded the minor factions DLC. Since the minor factions DLC was already there in the game, but not turned on, I'm not understanding how this broke so hard. I have a dump file, but naturally since I'm running a modded game, I'm pretty much hosed on that front (unless someone can direct me on how to
Or at least something that tells us the overall story ending? I know the "story" is a *cough cough whatever* but ya know... especially if the warnings are true.
Nevermind. I'm dumb. Its in the mod folder for the mod with everything I needed. DERP. edit But would like to know how to turn a Gas Giant into a Logistical Wonderland. Making a "realistic" map, with long distances between planets and stars, and Gas Giants have a ton of space around them. I'd like 60 logistical slots around them.
Went do the download page here: https://www.sinsofasolarempire.com/downloads Downloaded Galaxy Forge. Only the most basic planets are available to choose from. Asteroid, volcanic, ice, terran, desert. There must be a GalaxyScenarioDef.galaxyScenarioDef file somewhere that updates this. I know there is, because in the past I have been able to build maps with urban moons, savannah planets, etc.
Hyyyyype Downloading the new one now. Also found the FAA thing. Hopefully I can go large fleets without the game slogging to death. Always played this mod with small fleets.
Is the current iteration stable for windows 7? I have not "upgraded" as of yet...
Plug Puller Win the game by yourself against at least one Hard AI player. <
Harpo99999. Not just knowledgeable. But extremely likable, helpful, and friendly. /trollthread (?)
I believe that is a research that needs done first.