In this thread I'll try to bring the information gathered from several official posts into a timeline. Maybe this helps to clear up a few things, shows why things happened the way they did. I shortened it a bit and spiced it up a little, otherwise it would have been only a boring collection of facts. It became a huge wall of text anyway. I hope you like it and it entertains you, if not, well... You won't get your money back from me, that much is for sure! <strong
Colonel_Jessep
IIRC you can fire while moving in ice mode but not in fire, right? So if you are hunting down down your prey ice is usually better.
[quote]I seriously doubt that the maps took more time making that the characters[/quote]I never said they did. ;) My time estimate is for modders who have to learn how the engine works, not professionals. I can tell you that we have maybe 5 to 10 mappers in the SupCom community atm who wouldnt have to put at least a week into learning how everything falls into place before they can even think of working on Demigod maps. I have yet to see a single one of them here but I think that will
Thank you Kryo. If you are not familiar with the game engine and you don't know what role things like heightmaps, strata, decals, procedual skydomes, props, bps, markers, path nodes, emitters, albedos, bump and normal maps play in the SupCom engine, please don't even try to guestimate a price tag for a Demigod map. I'm intimately familiar with SupCom maps and the game engine, I have seen the beta 1 maps in the editor and I would not even dream to guess how long it takes to create maps
[quote]STOP BEING SO NICE AND SENSIBLE WHEN WE ARE YELLING AT YOU! IT MAKES IT VERY HARD TO STAY ANGRY![/quote] He he, you got that right Heavenfall. Thanks for the update Frogboy! I'm one of the unlucky 10% but at least I'm learning something about network protocols and stuff. Your diagramm is great, transparency beats obfuscation every day in my book! Looks like the proxies might help with my connection problem, so I'll patiently wait until they are up. And I'll gla
You will find similar cheats in almost every game. Those cheats are essential for bug testing, balancing, engine stress tests... They are also of high value for modders and mappers so I wouldnt mind having them in the game at all. We had similar cheats in SupCom and as far as I know they were never a problem in competative matches.
[quote]Pantheon profiles wont relate to actual sales ?[/quote]True but everybody who has registered his game seems to be in there even if they havent participated in a single game. Add a good bunch of offline players who havent registred or downloaded a patch yet. It should still give us a good minimum number of units sold.
My guess is somewhere around 35-40,000 digital sales so far. Check the Pantheon profiles, its not rocket science. :) PS: Ah, minus roughly 10,000 which are not used. Geez, seems like I was under the first 100 to preorder. O_o
Im sorry, I made this thread a few minutes before I had to leave for work and I only had time to roughly describe what I meant. :D Very good point about the light side in Pantheon, they would have a much higher chance to win the healer award each game. Well, each side will get one new demigod and maybe the devs can add a new dark side character with a support skill. Achievement or favor award, another good question. I think awards will encourage players to use a skill in each
A very good point, bug. I think you are right, there is a danger of abuse. Maybe the achievment should be limited to flags in the middle o the map or the other base, maybe even to a few handpicked flags.
[quote who="TheGuildfordStrangler" reply="7" id="2170459"]Listen to this man when he talks, for he speaks the truth![/quote]Thanks! [e digicons]:D[/e] I made a new topic in Demigod Ideas: More team based achievements and favor points. Please add more ideas or bumb the thread if you agree with me, thanks in advance!
I think Demigod would profit from encouraging team play more. Citadel upgrades, capping flags, healing/shielding team members should be worth the time, mana, cooldowns and health invested into them. A good and easy way to implement this would be to add a few new achievements. Some examples: - first citadel upgrade - 5 or more citadell upgrades - defender (kill creeps/demigods close to a s
I think a first blood achievement wouldnt be healthy for Demigod. Instead of finding your place in your team people would start to hunt down 'weaker demigods', kill stealing and it might open a can of worms... We need more achievements to encourage teamplay. Some examples: - first citadel upgrade - tower killer - healer (highest number shield/healing used on other team members) - flag locker ...
Yup, we dont have VoIP (and I dont miss it) but we could certainly use a better ping system to make team communication easier.
Ah, thanks IrishMan.
Can I mark a position on the map with a ping as in SupCom? I havent seen this feature documented anywhere, is it implemented? Edit: changed topic title, please post your ideas here, thx.
Let me throw a number out there. We made a poll on our SupCom forum, 5 of 10 players cant play online atm. I really hope the proxy servers will fix this and soon. I know a good bunch of guys is waiting to buy the game but they want a working multiplayer. And as far as Im concerned, I can play custom games, Pantheon is down atm and in (online) skirmish I am not even able to play against the AI atm. This is getting really frustrating. Hitting the Multiplayer button is a complete waste of my tim
I think someone said its the same voice as in TA. I have no idea though, has been a while. But the voice sounds a lot like Christopher Lee, that was my first guess too Spooky.
I thought you get the participant bonus just for joining a game? I don't know, never quit early... :)
How about players who stay until the bitter end get 25 favor points for fair play ? (25 is an arbitrary number here.) PS: Always better to offer a reward for fairness then to punish IMO.
Well, it does say: Player statistics are updated once daily at midnight EST. But favor points are gone. [e digicons]:([/e] And try comp stomping on skirmish now, the AIs are nightmare AIs now, so much more fun. At least until I can play against other players...
I have no idea what that means and havent seen that before ever. Some additional info: I tried to play an online multiplayer skirmish and for a second this popped up. A split second later was another new one (see list). @GPG and Stardock: Can you give us a short description on what some of the error messages mean, please. And it seems the new error messages are working fine. Still no connection to other players but hopefully they help to narrow down th
Ha, I wasn't expecting an update till Monday or Tuesday, thanks a lot guys. Let's see if this helps. BTW, I'm from Europe and I can see other players sometimes but can't connect to them. Then I sometimes get kicked. So I guess this patch might help me although it has no proxy support in it yet?
Maybe its so hard to track down because it doesnt happen consistantly. It only happens a few times each game but I agree, its one of the most annoying bugs ATM.
More info: http://forums.gaspowered.com/viewtopic.php?t=36103