I agree that I should be required before II, and II before III etc.
hlesser
It's the Stardock logo and the title "Galactic Civilization" with a little background sound.
Lockup number 9. Once again, it happened while I was processing completed projects and clicked on a matching InfoNet news item. Debug Message: =================AI Players Turn =================== Debug Message: Make Ship Leave Orbit: Brad Version Debug Message: =================AI is Done =================== Debug Message: =================Player's Turn Begins=================== Debug Message: Total Ships: 302 & 15 are dead Debug Message: Total Ships: 302 & 15
I clicked on the Minor Races tab and GC CTD. Here's the SE Report and the end of the debug file. Stardock SmartException Logging Information ------------------------------------------- OS Version : Windows 98 Video Card : SR9 - 8MB SDRAM Application Exception code: C0000005 ACCESS_VIOLATION Crash Addr: 004208AF 01:0001F8AF C:\PROGRAM FILES\DRENGIN.NET\GALCIV\GALCIV.EXE Processor Registers (x86): EAX:00000000 EBX:83945FA8 ECX:00000000 E
Cari, I "fixed" my Bink movie problems when I used DxDiag and fixed EVERY problem reported. :)
Lockup number 8!! >:( Debug Message: ******* Starting Game Shell ******* Debug Message: Going Fullscreen Debug Message: RGB in format 5:6:5, Masks reported as f800:7e0:1f Debug Message: Unable to create Video Memory Canvas. Creating System Memory canvas. 1 Debug Message: Now Fullscreen Debug Message: Shell initialization complete Debug Message: ***** Initializing Game ***** Debug Message: Timer Frequency is 0 1234dc Debug Message: Added fonts:
Here's my seventh lockuo info. Once again I was clicking on "Next" on the Planet Detail and on the InfoNet news items. Debug Message: ******* Starting Game Shell ******* Debug Message: Going Fullscreen Debug Message: RGB in format 5:6:5, Masks reported as f800:7e0:1f Debug Message: Unable to create Video Memory Canvas. Creating System Memory canvas. 1 Debug Message: Now Fullscreen Debug Message: Shell initialization complete Debug Message: ***** Initializ
Lockup number 6: Again I was going through the planet details automatically presented for completed projects and clicking on the matching Info Net line when it locked up. debug info for the last 1.5 cycles is below. I noticed that it never got to the "Destroying ship" msgs. Debug Message: =================Player's Turn Begins=================== Debug Message: Total Ships: 257 & 17 are dead Debug Message: Total Ships: 257 & 17 are dead Debug Message: Total Ships: 257
Cari, I changed [TABLELEND] to [TABLEEND]. Yes, the Info Net is the name in the doc for the lower right hand corner. Thanks for looking into the lockups. I'll be test^wplaying later tonight and will update this thread with my results. :)
45 minutes to lockup number 5. (:( I was going through the planet detail screens for each completed project and clicking on the matching news item in the info net window. I'm going to bed now. ;p Debug Message: =================AI Players Turn =================== Debug Message: Make Ship Leave Orbit: Brad Version Debug Message: Make Ship Leave Orbit: Brad Version Debug Message: Make Ship Leave Orbit: Brad Version Debug Message: Make Ship Leave Orbit: Brad
25 minutes this time to lockup number 4. :notsure: Debug Message: =================AI Players Turn =================== Debug Message: Make Ship Leave Orbit: Brad Version Debug Message: Make Ship Leave Orbit: Brad Version Debug Message: Make Ship Leave Orbit: Brad Version Debug Message: Make Ship Leave Orbit: Brad Version Debug Message: Make Ship Leave Orbit: Brad Version Debug Message: Make Ship Leave Orbit: Brad Version Debug Message: Make Ship Lea
Played about 1/2 hour until my third lockup. :sniff!: Here's the snipped debug file. Again, I have the whole file and the saved game avaliable. Debug Message: =================AI Players Turn =================== Debug Message: Make Ship Leave Orbit: Brad Version Debug Message: Make Ship Leave Orbit: Brad Version Debug Message: Make Ship Leave Orbit: Brad Version Debug Message: Make Ship Leave Orbit: Brad Version Debug Message: Make Ship Leave Orbit:
I reloaded the above saved game and was able to play for about an hour until the next lockup. The debug file is too large to post so I'm posting the last AI & Player cycle. Please let me know if you want the saved game files and/or any test info from my system. Debug Message: =================AI Players Turn =================== Debug Message: Make Ship Leave Orbit: Brad Version Debug Message: Destroying ship ColonyShip 290. Orbiting: 1 Debug Message: Was Orbiting: Nesr
I've been playing with Beta 4B on my Win98SE AMD K7-600 384 MB PC and have found three problems so far. 1. No initial research screen - GC defaults to 1st research tech. 2. Timing problems on when info is presented in the info net window. Most info is one turn late. 3. Had a lockup when the GNN panel came up on a new turn. There's no SE report, but here's the debug info: Debug Message: ******* Starting Game Shell ******* Debug Message: Going Fullscreen De
Will try it under 4B tonight.
I just found a new update on DGM. The intro still calls it Beta 4 so I assume this is Beta 4B. :D I haven't seen any offical notice yet from Frogboy (aka Brad).
I have a saved Beta 4A game that will lockup on the first turn. I can't get past the lockup no matter what I try. Should I send the saved game file in to anyone? :notsure:
GC Beta4A produced this SE report when it crashed. I had just clicked on the planet detail button for a planet that was traded to me. Stardock SmartException Logging Information ------------------------------------------- OS Version : Windows 98 Video Card : SR9 - 8MB SDRAM Application Exception code: C0000005 ACCESS_VIOLATION Crash Addr: 0058170C 01:0018070C C:\PROGRAM FILES\DRENGIN.NET\GALCIV\GALCIV.EXE Processor Registers (x86): EAX:7FFFFFFE
Thanks for looking into the lockups as I have been reporting them "forever". ;)
I'm getting a hard lockup consistantly on the first turn from a saved game. Should I send the saved game file in? There is no SE report since this is a lockup, not a crash. This is he 2nd Xmas Eve build. The debug file is: Debug Message: ******* Starting Game Shell ******* Debug Message: Going Fullscreen Debug Message: RGB in format 5:6:5, Masks reported as f800:7e0:1f Debug Message: Unable to create Video Memory Canvas. Creating System Memory canvas. 1 Debug Message:
Many of the messages in the Info Net window (lower right) were one turn late. I would get GNN notice of a new ship or improvement and then automatically go to the planet detail screen to select the next thing to buold. After hitting TURN, the Info Net message about the ship or improvement would show. If there was another Info Net message that I could select, then the missing/late message would pop up most of the time.
The good news is that I was able to play Beta 4 all night without a lockup. :) The bad news is that I played all night!!! :D
The AI asked me for peace.
After I click on the "Turn" button, I can hear the music for a newly researched Technology, but there is no panel showing the new Technology. The game then locks up after a click or two. No matter what I tried, the new tech music kept playing (on top of the normal game music) until the game completely locks up. :VOMIT: This is very reproducable and I have the saved game if anyone wants to see it. I've appended the Debug.err file with "ASSERT ERROR" messages at the end. Debug
GC crashed when I clicked on the planet details button on a minor civ world I just won. Stardock SmartException Logging Information ------------------------------------------- OS Version : Windows 98 Video Card : SR9 - 8MB SDRAM Application Exception code: C0000005 ACCESS_VIOLATION Crash Addr: 0057D29C 01:0017C29C C:\PROGRAM FILES\DRENGIN.NET\GALCIV\GALCIV.EXE Processor Registers (x86): EAX:7FFFFFFE EBX:8397D7D0 ECX:00000202 EDX:7FFFFFF