Couldn't wait till tomorrow. Bought in today :)
RavenX
Some good stuff here :)
True. Us old timers not being founders yet still knowing round about what to expect are curious as well. They've already got their money coming from me though. Still, being privy to a little heads up even on title names would be sweet. :)
The other thing to understand is what will be coming in expansions and dlc. Combat and conflict between civilizations is one of the biggest pillars of the game and at the same time something that may be even harder to really expand upon in future updates. I guarantee you in the future of the game, diplomacy, economy, further customization and more areas open to modding, and far more in depth mechanics and content for all the pillars of the 4X's in the game are coming.
[quote who="Frogboy" reply="34" id="3548502"] If you don't think the game deserves a positive review then don't review it or alternatively, give it a negative review. [/quote] [quote who="Seilore" reply="35" id="3548504"]Look how honest Frogboy is... Give it a positive review just based on that... [e digicons]:)[/e] j/k what he said. [/quote] The honesty is refreshing. You don't see that in anyone for anything in the business world. That's
Pay Me :P LoL J/K, indeed it's more than deserved. We got this.
That's awesome :) Now if only it would auto share your ship designs with your friends and put your ships in their games and their ships in yours. Would probably be pretty cool up until the flying barrage of troll-face ships destroys your planet....lol.
I could see the need for some *war weariness* factor, but, it would also be civilization/race based. The Xor/Borg wouldn't get war weary at all, while something like the humans/federation would. Some considerations would need to be made. It holds up and could be interesting in theory though, especially for a more pacifist society or civilization/race.
[quote who="Illauna" reply="1" id="3548209"] You can make parts out of groups of components if you want from your original design. I agree this needs to be added as an option. [/quote] That does sound pretty useful. GC2 you could only mark favorites.
[quote who="Dumhed" reply="19" id="3548148"] Nexus is a site dedicated to modding... many modding communities for different games use it - though not all. I may be mistaken, but my impression is that it has decreased in overall use with the development of the Steam workshop. [/quote] Nexus is great for mods that Steam won't host for some reason. Sometimes Steam can be a little finicky about what mods stay on the workshop and which ones don't. I've never
You sure aren't giving me a lot of time between this and Witcher3. How am I going to play two games at once? Somewhere along the lines it's going to blur together into a glorious gaming mash of Geralt flying through space killing Drengin, I just know it. Thanks chief!!
Pretty Awesome rig indeed. Now I know what to do with this i7 when I buy a new proc and mobo next year. Also, is it just me or does Paul kind of look like Steve Carell? Yeap, Steve Carell is secretly working in your office as a game dev. Who knew?
[quote who="Dumhed" reply="10" id="3548028"] My only fear is there is the possibility of fracturing (too strong a word) of the modding community. I have found that the more we can all agree on maintaining and posting in the same place, the easier it is for everyone. I kind of dislike the idea of posting and updating things here, then on the Nexus, then the wiki....then in the workshop. I'm lazy. [/quote] That is a slightly valid concern. With differe
What's improved over gcII I feel like "Everything" might be a good answer here. I'm not sure yet, but I'm feeling like that might be correct.
[quote who="cwg009" reply="28" id="3547989"] Suggestion for reducing starbase upgrading micro: why not just let players assign planet production to them just like with the shipyards? It would take out the middleman of having to build a constructor and then manually send them to starbases all over the place. And would add a strategic element since starbases outside your borders would be harder to upgrade due to the diminishing returns to production due to distance (players could still fly
[quote who="Illauna" reply="5" id="3547794"] Also, the peaceful AIs should at least have a minimal amount of ships to defend itself. In this case the Terran had nothing but the starting ships. The Yor was collecting money like crazy. [/quote] If not ships (though those too) maybe a beefier militia. I could have sworn there were some buildings in GC2 that boosted your ground defense forces. Been a while though. [quote who="Illauna" reply="8" id="3
Indeed it'll feed both. Especially when they'll all be linked (at least in common) with Steam Workshop and The Nexus.
There should be a achievement for finishing a game on the maximum size setting.
I told the Chief last night when he dropped in on Illauna's stream. He didn't say anything, but I'm hoping we'll see one by launch. I'm already working on my post for the "Ultimate Sci Fi War" mod.
I was hoping for some dudes marching across the planet in invasions. Not ones we control, obviously, but more so as a graphic to show how well the invasion is going with your choices. I'm sure they'll get to that later though, maybe in a expansion/dlc.
We need one a.s.a.p. .
Sorry I only caught the tail end. Great stream.
[quote who="androshalforc" reply="11" id="3547711"]well if they're in the hospital (or some other medical building) they generally aren't working... sorry i couldn't resist [/quote] LoL I'd have had a hard time not doing the same, my friend. :) You got some karma there. [quote who="Illauna" reply="12" id="3547712"] Check the social apps on galciv3.com. They should also post when and who is on at least the day before. [/quote]
Two days out before release and no dedicated modding section of the forums? For shame :P