Spooky__

Spooky__

Joined Member # 3371802
5 Posts 256 Replies 24,216 Reputation

[quote]What the hell do ragequits and balanced teams have to do with dedicated servers? Your argument is made of fail.[/quote]Ironrock is trying to advertise his thread in far too many threads, in a troll-like fashion. @topic: every time I think or say in game "we will lose this" (or something to that effect), we win in the end. It's starting to get ridiculous :D. There is no outside "fix" for this issue.

22 Replies 3,274 Views

[quote]At the moment the only thing Impulse does better than steam is that you can actually choose where to install the software.[/quote]This can also be seen as an advantage of Steam. It's a matter of taste, probably. Impulse creates files all over the place. There is an archive file location, a temporary files location, a software applications location and a games applications location. With Steam everything is in one place and you always only have to save/copy your Steam folder, if

56 Replies 122,655 Views

I disagree too. Without the stats, we have no way of balancing teams and therefore every game is like a russian roulette for everyone. Actually that's not true, without the stats we would just use pantheon.demigodthegame.com again, which will give you the same information, just in a more inconvenient way.

23 Replies 17,014 Views

[quote who="ktachuck" reply="10" id="2467355"]Maybe I'm dumb or something but I put the folder out of the zip file into the mods folder. I have other mods that work when I enable them but when I enable this one I don't see the hps or mana over people all the time. Is there an activation key or something? I cycled through with ~ but still didn't work. Most likely I've done something wrong. Thanks[/quote]You misunderstood the mod ;). This mod shows your mana and health permanently. Wit

24 Replies 110,724 Views

[quote quoting="post"] Well I get in to a lobby and the pings were bareable (150 or so) but when I get in the game, right away I notice I can't use my WADS keys to move the camera. My movement was also crazily choppy very unresponsive. As I move in to my lane, I'm unable to use any skills with the 1-4 keys. Later when I'm pushing a tower, I can't stop attacking it. This caused me to get killed and no matter what I did I couldn't stop. I have no idea why these things could happen, can an

2 Replies 2,283 Views

[quote]Where is everyone? What should a player, that wants to play Demigod with people online, should do?[/quote]The game is not dead. If no custom game is open, simply host one.

18 Replies 12,193 Views

[quote who="Drake54" reply="3" id="2466911"]Running on XP. Using retail. and have 32 bit. It pops up the install wizard and once it reaches 100% just before the actual wizard pops up it gives me this error. Could not find the demigod tech forum. is it the actual site for demigod or on here? [/quote]CRC errors are always some kind of read errors somewhere in the pipeline from the disk to the hard disk. The DVD maybe broken. The er

7 Replies 4,606 Views

[quote]The difference being, in a client/server, it only affects the player with the bad connection, in p2p it affects everyone. Bit of a drama when you have 10 players and you are getting punished with lag cos of someone else's crap connection.[/quote]No, that has nothing to do with the network model. This is an issue of data synchronisation and thus happens in RTS games that use client-server as well as in games that use peer-to-peer. [quote]"But it is decreasing the

29 Replies 20,457 Views

Jesus, I don't know how I could explain it any better to you, but I'll try once again :( ... [quote]It is the lazy devs answer if the synchronized simulation is creating a huge problem in itself... lag.[/quote]The synchronized simulation is causing "lag" as in "stutter" or "halt" if a datapacket between on of the players is delayed for too long. The same thing would happen in a server-client setup. [quote]Nope, you are the one missing the point. I'm not saying

29 Replies 20,457 Views

[quote]That's a lazy dev's answer. If cheating is going to be a problem, put in an anti-cheat.[/quote]The synchronized simulation is the anti-cheat system. It's not a lazy dev's answer... such a system is quite complex. [quote]If you're adding 350ms to the latency, the advantage of using a direct connection is taken away.[/quote]You still don't understand. It doesn't matter how low your latency is. The game would still stutter if no netlag is used in the system. The default value of

29 Replies 20,457 Views

[quote]Nope, I'm saying we were told the justification for Demigod using peer to peer was because there was less latency[/quote]The peer to peer system is used for two main reasons: The Moho Engine runs a synchronized simulation. Meaning every client calculates everything and the calculation results are compared with each player directly. This makes cheating without exploiting bugs in the system virtually impossible. If someone tries to force a cheat on to the system, results w

29 Replies 20,457 Views

[quote who="Ptarth" reply="7" id="2465074"]I'm assuming your Rook does move?[/quote]Usually he does, yes :D. I haven't had experienced "unusual move blockage" with any Demigod yet (note: "usual move blockage" would be: order not executing yet due to delayed data packets between 2 players; Demigod being stuck at the edge of a corner etc. for a short amount of time; Demigod frozen from the Sludge Slinger/Parasite Egg bug) [quote]Btw, I'm browsing the Rook TOL code atm to

8 Replies 2,233 Views

[quote who="synnworld" reply="5" id="2465076"]Th e n they can simply answer the queston and get no Klondike bar.[/quote]How could they answer the question "What would you do for a Klondike Bar?" if you don't know what a Klondike bar is? Without that the question would just be "What would you do." Wouldn't that be a silly question? ;P

17 Replies 4,723 Views

You were wondering about the default net_lag of Demigod and made it sound like this is something out of the ordinary and I just wanted to clarify that.

29 Replies 20,457 Views