Spooky__

Spooky__

Joined Member # 3371802
5 Posts 256 Replies 24,216 Reputation

[quote who="Ptarth" reply="4" id="2465051"]One thing that may cause this is deselecting the demigod. It may be that during gameplay you deselect your character and this is the result. I would suggest pressing 'h' when this happens to see if that fixes it.[/quote]No, that's not what this is about (unless you only mean synnworld). My Rook was always selected when it happened. Besides, you wouldn't be able to issue a move order to an unselected Demigod ;). I hope the next time this happe

8 Replies 2,234 Views

No, that's not what I tried to say. I think I posted the netlag values of other games like World in Conflict and C&C in another thread here on the Stardock forums, maybe I can find it again.

29 Replies 20,462 Views

[quote]1. Every RTS has built in lag. Are you certain of that?[/quote]Quite certain. In case of StarCraft there is even a tool to announce LAN games to Battle.Net in order to trick StarCraft into thinking it's a LAN only game and thus using a netlag value of 100 ms instead of the default 250 ms over Battle.Net, even though you are still able to play over Battle.Net. iirc WarCraft III uses 350 ms just like Demigod.

29 Replies 20,462 Views

Yes, this thing has happened to me too with Inexorable88. It's definitely doable. A few players also did this in Supreme Commander. My advice is to avoid him at all costs and concede in pantheon games within the first 3 minutes.

12 Replies 3,241 Views

[quote]I thought P2P was chosen because it is more reponsive and has less lag than client/server? Now its the case there is an artificial lag of 350ms?[/quote]Every RTS has an artificial lag built in. StarCraft has 250 ms in Battle.Net for example (100 ms in LAN). This is made to provide fluent gameplay.

29 Replies 20,462 Views

Well, to be honest, in my opinion such questions should be removed generally. There is no new, interesting or important information we could possibly get from those questions other than "We will look into it (or let GPG look into it)" or "It will be fixed in the next patch". I realize that some people just want to have some confirmation that those issues will in fact be looked into, but still. I think questions about bugs should be consolidated into one question like <p style="padding-le

78 Replies 39,798 Views

[quote]Can you provide any insight regarding the bug where rook's tower of light appears to fire for random durations of time but does not actually cause any damage? Discussed here: http://forums.demigodthegame.com/366694[/quote]This question is phrased oddly. The issue is, that the tower of light will simply stop firing for some time for some reason. Your question sounds like the tower of light would fire without doing any damage, which is not the case. Anyway, as discussed in the thread t

78 Replies 39,798 Views

[quote] So the 1.2 finally comes out... First game I play, someone on the opposing team drops and every gets a desync error and the game quits 5 seconds later...[/quote]You should play more than one game. [quote]too late for a refund?[/quote]According to Stardock's policy, yes.

16 Replies 43,870 Views

[quote]It's not fun playing as rook.[/quote]I like Prison as a Rook. It's just very hard in the beginning if you're playing against two good UBs for example.

2 Replies 2,703 Views

[quote who="Island Dog" reply="6" id="2455219"]It seems to be working here. Are you still having an issue? [/quote]It just went down again for a short while.

13 Replies 663 Views

[quote who="goodgimp" reply="1" id="2454208"]Oh no. Not here too... stop, evil threads, stop! Let me sum up the situation for you since I'm unfortunately far too familiar with it than is healthy for my mental well-being. (TLDR version: Customer was issued a refund before contacting Consumerist, Stardock has since fixed the problem.) 1. The developers of Warlords put in tricky code to make all random numbers result in 0 if the copy prote

5 Replies 29,260 Views