Spooky__

Spooky__

Joined Member # 3371802
5 Posts 256 Replies 24,216 Reputation

[quote who="OMG-howboutnoooo" reply="31" id="2639912"]yes but by doing that you might end up being seen as an ass aswell by continually quiting games people will just stop playing with you[/quote]For the most part, only the rude player will not want to play with him anymore, which is mutual anyway.

50 Replies 181,421 Views

[quote]Did I ever say I wanted Starcraft II to be "exactly" the same as SCI? No, I didn't. I said similar. But generally, decent sequels improve on the original, better graphics, fix bugs, more units. You don't go backwards. Again, if it isn't broken, don't fix it.[/quote]Yeah, you didn't say that, but StarCraft II is just "exactly" the same, in many aspects. A sequel that only improves better graphics and fixes bugs and just pushes more unit into it is not a sequel... that's content for an e

121 Replies 351,147 Views

[quote]If someone gifts you a game and that payment falls through it effects your account (although I can see how this could be used as an act of fraud I doubt steam looks into it real well),[/quote]Actually they do. That's the whole reason why they use this "disable now, ask questions later"-policy. This happens quite often, some shady users, companies, or whatever, gift a lot of random people games, that aren't actually payed yet (often through hacked accounts, so that friends of these acco

103 Replies 312,255 Views

[quote]Saying doing it yourself is troublesome is hard to believe, as it's old technology -- games have done it for years. If LAN, direct IP connections, players hosting, etc. is considered from the beginning, that's troublesome?[/quote]It's because of the peer-to-peer system of Supreme Commander (or the Moho Engine in general). It's not a problem in LAN games (although in Demigod a few users have had some unsolved problems in finding a hosted LAN game, but that probably has nothing to do wi

103 Replies 312,255 Views

In terms of revenue, Supreme Commander 1 did really well, according to Chris Taylor. We don't have exact numbers, but it supposedly sold around 1 million copies world wide. I think that's mainly because it was something new, a lot of people tried it out because of its awesome factor and there was a lot more promotion going on. However, the downside was, that the game itself wasn't very polished and had tremendous system requirements and that probably put a lot of people off again. The

103 Replies 312,255 Views

[quote who="OMG_Teseer" reply="49" id="2639562"]So you were trolling then?[/quote]Well, I was assuming that you are considering me a "troll", since you called me a "litte douche-cock". And I thought one might describe a troll in such a way.

121 Replies 351,147 Views

[quote who="SpardaSon21" reply="79" id="2639508"]I'm sorry, Supreme Commander 1 and Forged Alliance were "niche market games"? If SupCom is a "niche" game, then we might as well write off RTS games from any large developers now.[/quote]I didn't mean that RTS in general is a niche market. "Hardcore" strategy games like TA/SupCom/FA only appeal to a small portion of the RTS community. The RTS market is dominated by C&C3, Halo Wars and *Craft of course. Which are in many or some aspect

103 Replies 312,255 Views

[quote]It's supposed to be similar, that's the point of a sequel. It's what is expected of a sequel. Why the **** would you mess with something successful. How is it narrowminded? If they want to do something new, do a spin-off, that way they don't tarnish the series. Why is it wrong to expect a similar experience to the original in a sequel?[/quote]Of course it's not wrong to expect something similar. The problem is that players, or, well, humanity in general, often get outraged about things

121 Replies 351,147 Views

[quote]On this topic what I'd like is what we've had for years -- the ability to set up our own LAN and direct IP connections, without being forced to use a third party like steam/etc.[/quote]But there is the problem, at least for Supreme Commander. Using in-house mechanisms was always troublesome in the past and it's generally more expensive to create your own solution instead of using existing solutions. And with small game development studios like GPG and niche market games like Supreme Co

103 Replies 312,255 Views

Nick-Danger: no that part of my reply was in regards to what Teseer said here:[quote who="OMG_Teseer" reply="17" id="2638910"]If they called it 'Generic Strategy Game 2' I would of had no issues with it and probably would of purchased. [/quote]He was saying, that if the game had a different name, he would have bought (thus meaning that he apparently liked it, otherwise he wouldn't think of buying it in the first place, I assume).

121 Replies 351,147 Views

[quote]If Starcarft II were a space based real-time 4x like Sins, the fans would be (rightly) outraged.[/quote]They would not rightly be outraged. It would just be another unjustified nerd rage. It's awful enough that StarCraft II is so similar to its predecessor. This attitude you are showing here is, quite frankly, very narrow minded. [quote]If they hadn't used the SupCom IP, they could have done whatever the **** they want to the game, and it wouldnt' have m

121 Replies 351,147 Views

Steam is used because it benefits benefits players, publishers and developers a like. Of course there are downsides or various aspects like you have shown that players might not like. But from your point of view... since you are talking about options, do you want the developers to implement all kinds of matchmaking servers, just for the sake of options? Like doing IFW (or whatever it is called in MW2), GFWL, SteamWorks, Impulse::Reactor etc. all at the same time, so that players can c

103 Replies 312,255 Views

[quote who="OMG-howboutnoooo" reply="16" id="2639313"]but in most cases the one whos being an ass will always continue to be an ass so theres no harm in being an ass back to him[/quote]There is always harm in harming people... There is no need for you to step down to the "asses" level, since this makes you an "ass" too.

50 Replies 181,421 Views

[quote who="OMG-CaptainTaco" reply="1027" id="2639181"]perhaps it's just where I work, but mad sideboob would get me mad fired.[/quote]A friend of mine works in a small company where his bosses regularly are like "dude, check out this youporn clip" [e digicons]-_-[/e] [e digicons]:P[/e]

1,164 Replies 2,781,927 Views

While I.... "disagree" with[quote]Anyway those are my thoughts. I'm not really going to discuss anything with anyone, I think most of you are idiots and couldn't balance yourselves on your own two feet, much less balance a complex array of mathematical abilities and formulas. [/quote]([e digicons]o_O[/e] ) I can understand MAGNUS' point. There will always be disagreement on various things in the community. Ultimately there has to be "one guy" who has to decide what should be implemented (GPG

88 Replies 49,433 Views

[quote who="Othello" reply="26" id="2639086"]It doesn't sound like multiplayer is anything to brag about.[/quote]As already said, you shouldn't listen to just a few opinions from some users, who are frustrated about the game because they expected it to be something else. At least not solely. As with all the previous iterations, Multiplayer is where the game shines. Even if you don't like Multiplayer, skirmish is still fun, especially with the new AI improvements. Sorian (a modder who

121 Replies 351,147 Views

Yeah, it's done when it's done. If they found an issue, the release of the patch will naturally be put off, until GPG had time to fix it. And since there is probably only one or two guys partially working on Demigod when it's needed, this can also take a long time. And then it has to be tested again, etc.

155 Replies 172,158 Views

[quote who="Pfizzyhead" reply="7" id="2639074"]Spooky__ has missed the value of the comment entirely. It is as if Scotty beamed up his comedic recognition element and left the rest to dwell with us.[/quote]Giardia's post seems rather serious. At no point does he indicate that this is only a joke. He blatantly provides a griefing guideline, which is something you should always avoid, even if your team mate is rude and raging, otherwise you'd also step down to his level.

50 Replies 181,421 Views