[quote who="endofdayz" reply="24" id="2331186"] 2: The AI would be playing itself in this battle, and unless (here I go again...) we see SD develop true artificial intelligence and bring about the singularity, the AI in battle wont match a humans cleverness. The AI might think deploying its archers in the rear and using them as artillery is the only way a human could use them, but the human might be like "Nah, I've got plenty" and use them as a fodder like meatshield. Suddenly ever
KellenDunk
[quote who="Bingjack" reply="34" id="2331149"]By the way, getting back on topic, would anyone like to go on record, and try to convince us that you bought Civ 4 because of the *trailer*, and not for the virtue of it being *Civ 4 * ? [/quote] What trailer?
[quote who="BoogieBac" reply="5" id="2330613"] And you'd be suprised how much small-team development feels like 'side-project' development. No big meetings about focus group feedback...we're literally making a game that WE want to play, and once the gameplay development really gets rolling you'll see beta builds released that feel different by the week. [/quote] you have no idea how that sounds like ab ideal job for me.
Persistant spells require continual use of mana to maintain in many systems..
The rules about energy bother me. Why should magic follow our laws of conservation? or Friction etc..
[quote who="Wahngrok" reply="9" id="2326748"]Undead armies are a dying breed. That sentence is wrong in so many ways. But I agree on your notion that to earn the status of Really Evil Overlord you need some kind of mind controll - or even "worse" just corporeal controll. It would do some nasty stuff to your mind if you had to watch your body do terrible things. [/quote] Yes, it would be called the imperius curse [e digicons]:bebi:
I'm not interested in inventing a particle called the magiton, or arcaton in order to make magic a type of energy that we can observe in the world...
[quote who="Tim4fun" reply="3" id="2327152"] b. some way to get more spellbooks; if you didn't get lucky you could sometimes not get high levels of spells. I'd prefer that you could buy one, or use mana to buy one (maybe 10,000) [/quote] I seem to remember finding spellbooks in caves and whatnot.
I agree with everyone else who says that apple products are a waste of money.
If it works the way I'm thinking the difference in life and death magic is going to be about the aggressiveness of the player. So long as things have to keep dying for you to gain death mana then theoretically KILLING is the best way to get more. ANd if living things give you life mana then growing your cities would be the best way to get it. That's assuming of course that the description Brad gave translates to gameplay in any way. Perhaps life an
*is not saying a word*
I don't want to play a game where some guy gets a guide about what to research and in what order and he wins every time. That would be absolute fail.
This is a gorgeous piece that is very much what I consider to be along the lines of elemental's art style. I found this one on the search for the artist I'm looking for. I remembered he had done a piece that Kokomo Glass commissioned him to do with just their glass. His piece is on this page with no attribution or name for him ... GRRR.
I just thought that I would put this image into this thread as it's off topic in the other one. Stained Glass windows are part of the A.N. artistic style, and they are absolutely gorgeous. This window for example shows a lot of the same kinds of color usage as a lot of the images from the game. OH! I should show some work from a modern master who developed an amazing tec
/completed
Yeah. Elemental is looking more along the lines of Tiffany WIndows.
[quote who="heretic613" reply="12" id="2324697"]Quoting pigeonpigeon, reply 10 Creating graphics for new units is always the most challenging part... I'd extremely surprised if Stardock develops a spore-like creature creation tool; it would require an immense amount of time, effort and money... Not to mention, there is a reason why the graphics in spore are as... silly.. as they are (that's not to say I have a problem with its graphics). The reason is that it is much easi
[quote who="Scoutdog" reply="19" id="2323894"]For example, research could give randomized bonuses.Ugh... RNGs make me nausious..... putting too much decision-making power into the Big Roulette Wheel In The Sky is a surefire way to unbalance the game..... [/quote] Really? RNG are some of my favorite things about games. FIre Emblem for example. I know a lot of people hate getting screwed over by it, but if a person doesn't happen to be growing very well then it puts me
I run windows 7 on my computer because it was stupidly shipped with a 32bit vista and I didn't want to buy another vista...:P
RIght but it's a system of dimishing returns on labor.. When you get less for the same cost it's a case of a dimished return. I've never heard that there's a different definition of it for games. THere are two ways to produce dimished returns, you can either increase cost or reduce output. To argue that somehow only reduced output is a dimisnishing return is silly.
[quote who="pigeonpigeon" reply="8" id="2320929"] Personally, above all these methods I prefer a method without diminishing returns. I would prefer if progressive generic bonuses provide constant bonuses but with increased cost. Whether the cost should increase as a root, linearly, or exponentially I would leave up to testing. My reason for this is that I think this method allows for research to always remain a factor in the game - with diminishing returns there comes a p
[quote who="Tourresh" reply="18" id="2322397"]If a dungeon is twenty levels deep I'd rather have my hero sit there for X amount of time, occasionally giving me pop ups, choices to make, and battles to fight than actually have to explore manually. That can get pretty tedius. [/quote] I actually like this idea! I'm all for dungeon exploring but I wouldn't want a 20level dungeon in this genre. However this suggestion is perfect for a multilevel dungeon.
Geoff and the Swamp Lord are vying for players to do their bidding and commint patricide/(Killing your full grown son)icide?
I thought I had thrown out a "How about discworld?" in there, but I guess it was one of those posts that got eaten...
Brad had to know this post would turn into us talking about the picture, right? Anyway he has a whole forest grwoing on the top of his head and likely along his back. I imangine he has just risen up from the swamp and startled that guy on the horse in such a way that his he lost control of his bowels.