Mario and Zelda entertain me! Although I really enjoy sacrifice. Especially since your mana producing units have a name that's pronounced the same as "Mana whores" LOL Leave it the creators of earthworm jim to create the only RTS-ish game that I enjoy.
KellenDunk
[quote who="Hortz" reply="33" id="2347588"] I'm expecting a fantasy equivalent of unit animation of this quality level- It is even more doable for this kind of game which is turn based combat in the line of King's Bounty: The Legend. For f*** sake, unbelievable...can't you retards extrapolate on the most basic level? [/quote] I'm really trying to play nice with you H. What exactly from tha
[quote who="Hortz" reply="31" id="2347568"]Quoting KellenDunk, reply 30Why are you linking a video about a metroid wannabe? This functional illiteracy is really annoying.... [/quote] What exaclty were you trying to show, I watched the whole review, it looks like a decent game, but I don't see how anything seen in that game could relate to this one.
Discworlkd is so funny.. Glad he got a lot of that on paper before the alzheimer's starts to rob him of it.
[quote who="Kitkun" reply="13" id="2347517"]at the Stardock boot at PAX.Stardock's demoing it in a boot? Tell me it's been cleaned first! [/quote] Damn I was hoping to be the first to talk about the stardock boot! Where can I buy these? Do they come as a pair or do I have to buy them individually?
Why are you linking a video about a metroid wannabe?
well since soveriegns are magical I would think that once they know about each other they would have ameans of magical communication. In MoM it was mirrors...
I answered yes to the gender faking. I used a webcam and a nudie mag to accomplish it. Then roundly made fun of the person I was spoofing. This was more than a decade ago, so the low bandwidth available made it much more feasable than it would be now to convince comeone that a still image was another person. This isn't something I would do now as an adult, but in junior high I thought it was hillarious.
Nobody mentioned Jet Grind/Set Radio? Space Channel 5? Nobody mentioned Toejam and Earl either..... I think I must just have an unusual understanding about games that were good solely based on a stylistic feel...
*Picks up the chair* Oh no you didn't say that about my baby daddy!
[quote who="Wahngrok" reply="18" id="2345682"]Two different buildings as the forts are not exactly the same. As I see it it is the same building just from different angles (rotated 180°). [/quote] Look more closely.
I wouldn't say that the "Character creation" in MoM was some sort spectacularly deep thing, HOWEVER it is one of the most strategic elements to the game. It is a lot like selecting which cards to put into your magic deck before playing a match.
Did someone already post this? I don't remember if someone else did and I'm not rereading the thread. Since a lot of the discussion is about style, there's some good sections in here about style. Anyway I like reading about c++ from the mouth of the language's author .
might be able to get it to meet size requirments if you shrink it and make it change colors faster...
[quote who="Spartan" reply="78" id="2336110"]Quoting KellenDunk, reply 77 Quoting Spartan, reply 75 Frogboy on the other hand, could snag it as a "mobile office" and "executive retreat facility" and put it down as a business expense. It would do wonders for those trips to CA for SD staff. Hell for access to that I would move to Michigan! A trip from Michigan to CA by boat would be long and expensive. Also what route would be best? Take St.lawrence seaway and g
[quote who="BoogieBac" reply="97" id="2339175"]Wow, I had no idea those guys charged so much - that seems ludicrous. Hey, they do AMAZING work...well worth the money and 'peice of mind' if it's in the budget We outsourced the GC1 intro for around $40k and that was a measly 3 shots! The DoW intro is 2 minutes of (crude estimation) 80-ish cuts, and we all still remember it so that was probably money in the bank. We just don't have that kind of cash to gamble when the tea
[quote who="alanor77" reply="60" id="2339409"]The key point again is: It should be internally consistant. Magic has to have some rules to even make sense, sure... in the grand scheme of things it might not have 'structure' but its best for keeping that kind of magic in the 'high/arcane' realm... for tabletop play.. Magic should have rules that keep it internally consistant... however... if you do manage to gather up enough crystals... you should be able
I think what brad was suggesting was a lot more like game B in your descriptions than it is like game a
Anyone here ever read the bartimaeus trilogy? It's one of my favorites, although I have no clue how it would relate to elemental in any way.
[quote who="Spartan" reply="75" id="2335117"] Frogboy on the other hand, could snag it as a "mobile office" and "executive retreat facility" and put it down as a business expense. It would do wonders for those trips to CA for SD staff. Hell for access to that I would move to Michigan! [/quote] A trip from Michigan to CA by boat would be long and expensive. Also what route would be best? Take St.lawrence seaway and go all the way along the east coast? Probab
I somewhat agree with Scout on the issue of 'non-magic' things being based on what ew now know to be real. Instead things should operate on how the people in the setting believe things to operate. However, there's really no reason to mention whether magic is involved in farming etc..
[quote who="Thrawn2787" reply="46" id="2333975"]4.) Energy and matter can be transfered, never destroyed. Isn't that just a general rule of science thanks to Einstien? e = mc2 and the law of conservation of mass (second one not thanks to Einstien ) [/quote] Yeah it is and I disagree with it's inclusion in a discussion of magic. Magic should be able to produce wildly amazing powers. Following laws of conservation would get too much in the way.
[quote who="Hortz" reply="51" id="2332390"]Quoting endofdayz, reply 25In another thread a SD dev said they would never sacrafice gameplay for graphics Well, I think that's just a false dichotomy fallacy, breaking the game like that into such inherently codependent elements and then opposing them to each other. It doesn't make any sense. [/quote] It's not a false dichotomy in any way. There are resources involved in game development. THings like time an
[quote who="WIllythemailboy" reply="28" id="2331284"]The simulation is more of a rough estimate to avoid throwing away its units against an army it has no chance of beating. The AI should really only attack when it knows that its units have an almost guaranteed win (greater than 75% chance of winning). The AI should also recognize that there are situations where kamikaze attacks to force attrition on a superior enemy is sometimes necessary (but it needs to evaluate when attrition i
[quote who="Sammual" reply="31" id="2331955"]Quoting Pnakotus, reply 29The way it handled units and squads and modifiers. Different races had character through not only empire-wide bonuses, but changes to how their generic units worked. Squads took casualties that reduced their ability to attack. Powerful monsters could sweep away several units. Throwing axes, striking first, all that stuff. I agree,l I love the way squads became less effective when th