A lot of the responses are about running the system with the onboard as the primary solution. The guy is simply asking if it would cause some sort of conflict, and his desire for redundancy in video solutions isn't a bad thing if it is his only system. If something DOES happen to his card he could use the onboard solution until he can get his card replaced. The fact that it exists and is just sitting there doing nothing isn't going to hurt his performance.
KellenDunk
I do agree that the UI with the infinite researching is currently misleading. When you've researched everything and are working on an infinite research tech, the green progress gauge that wraps around the icon should probably stay full, maybe use a little bit of that space for a different colored indicator that shows progress towards next upgrade....
Could you be more specific about "could not build"? Was it unavailable as a building option?
[quote who="dermutti" reply="31" id="2376035"]Can anyone get to http://www.societygame.com/? It seems like DNS resolves, but the server never sends the page. [/quote] yeah that's what I get, too.
I wouldn't say that immortality means that he will not be KILLED, only that he will not die without someone or something else actually killing him. Much like the elves in the Lord of the Rings. Which are immortal, but may be murdered or die of heartbreak, which leads me to an interesting idea. Could we make the Sovereigns vulnerable to death by heartbreak? If you marry off a bunch of your sons and daughters and some evil-type decides to slaughter them all mer
I'm not sure the idea of succession of the throne is really going to take place in this game. Your sovereign is immortal and he is the boss.
This animation sets its own standard
That cartoon is spot on!
[quote who="GW Swicord" reply="12" id="2380697"]I don't think it makes much difference whether factions look different based on clothing styles or body designs. What I'm hoping to see most is AIs (with agendas based in the back story) that make as much or more of a difference in game play as any blunt instruments like a faction bonus for agility or mana production. [/quote] I'm hoping for that as well.
[quote who="Megajames75" reply="6" id="2379569"]Love the idea, but surely I would be better to call it Elemental wiki, so it can be used after the beta. [/quote] A long term wiki page might be a good idea.
[quote who="ChongLi" reply="13" id="2380432"]MoM is still the best, followed by AoW 2. - SM There is 1 problem with MoM however...the AI sucked badly. Yeah, all I really want is MoM with really good AI, all known bugs fixed - and there were MANY of them (see section 10.5) and multiplayer. One of the reasons why I think subsequent games have failed to capture what it is that makes MoM so amazing is because their developers did not truly understand i
The faction bonuses are most likely placeholders. Don't expect increased food production to be the entirety of what Yoren has in its portfolio.
Elemental runs fine on win7.. it's something else causing your crash. Perhaps a video card driver update?
yeah it pops up everytime you run it, just click through. I believe it's a win7 problem more than an elemental problem, though. Also this should go into the BETA section :P
Nevermind I misread what you were saying.
I forgot who it is, but there's a well known study involving bacteria evolving to survive within citric acid in a laboratory.
You can set things to always appear in the notification area if they are minimized to that place. You can do it program by program. For example my pidgin is always visible. Click the up arrow and click customize. on the bar next to readytoplay choose show icon and notifications. Oh now that I look at it that's exactly what landi was saying, nevermind
Am I the only one who noticed the title? "Congure"?
But what if you just want to chat with people who like the single player games? I can see why we would want to leave single player only games in there.
[quote who="Einlanzerous" reply="53" id="2368747"]Quoting Seedy, reply 52 Quoting pigeonpigeon, reply 51 But, if you have 32 races, and then say 10 minor races, 20-25 cities is obviously too small. Assuming that you spread out some before going to war, and establish, say, four cities, then at four a piece you have 128 cities, just for the main races. Plus say another five or six for the minor races. Let's just say 135 for ease of computations. So, if you
[quote who="pigeonpigeon" reply="37" id="2362886"]the only one it wouldn't really solve is someone taking way too long to issue their orders. [/quote] solved easily enough with a timer and AI giving orders for slowpokes..
I just thought I'd link the primary source of actual information that we have been given on this subject. https://forums.elementalgame.com/342047 [quote] One of the major differences between a game like Galactic Civilizations and Elemental is going to be the tactical battles. Players won’t have to actually fight these if they don’t want. If you’ve played Galactic Civilizations, you
[quote who="Rishkith" reply="2" id="2362775"]Wish I'd gotten a better picture of the terrain tile modding but here you go: Reduced 89%Original 640 x 480 The whole game looked awesome. It was clearly an Alpha with game crashes on display. But everything looked awesome and even things like the mundane tech tree showed that Stardock has learned a lot from Galciv 2 and improved on it massively. When I get back to PAX today ther first thing I'm doing is plac
Who said this is a petri dish for RTS games? There is also the tactical battles. You keep forgetting about the "Continuous turns" I could see lag causing trouble with that.
I'm expecting this is going to be one of the parts we give the most testing and will see the most changes made during beta. If the tactical battles aren't done well the entire game will get a black eye over it.