DsRaider

DsRaider

Joined Member # 3393970
2 Posts 393 Replies 25,104 Reputation

Get the tech that allows you to build shards at the start. Back up your troops with elementals from shards. Be sure to get the other shard upgrade techs. Some people like spiders, but I find them useless. They are super weak and web isn't useful enough to give up a slot in your army.

8 Replies 9,056 Views

Way to early for a sequel. I think we need another expansion that just adds cool stuff and content. The expansions we have got have been good but they have mainly reworked the way the game works instead of adding new dimensions to it, although they have added some content. Just find something really cool that is too big to add in a DLC like sea travel, Dynasties, flying mounts, or a underground map.

86 Replies 500,526 Views

[quote who="LightofAbraxas" reply="279" id="3384630"]Does anyone remember how to make a specific world resource always spawn with a specific sovereign? Wasn't there a way to have, say, a wild wheat or iron ore spawn when you had some trait? Thanks![/quote] I'm pretty sure that doesn't work anymore.

844 Replies 1,935,167 Views

[quote who="Nick-Danger" reply="83" id="3380280"]Limiting Magic in a War of Magic game, because the AI currently can't make even rudimentary use of strategic magic, isn't the answer. It's lowering the bar, it's giving up, it's the easy way out. The problem isn't that players use too much strategic magic, it's that the AI uses too little.[/quote] I don't find magic use to be in the top 3 things the AI does badly. They usually freeze or tremor

101 Replies 556,358 Views

This is a thread where players can post about bad unit designs they have seen the AI use and suggest how they would fix them. Oppressors When I fought against Yithril they loved to build Oppressors. They are fairly standard defenders with blunt weapons, shields, PlateProficiency, Defender, and Constitution. A lot of the time they would upgrade them to plate armor. W

0 Replies 5,623 Views

[quote who="Nightmurderer03" reply="27" id="3379755"]Well you must be sick and tired of me but you haven't complained so i'll keep at it.[/quote] I'm a pessimist with no illusions as to the quality of my code, so if no one is complaining I just think no one is using my mods. So I'm happy about all the recent complaining in this thread. In fact I wish people would start complaining about my Age of Fangs mod. It'

53 Replies 204,357 Views

[quote who="BernieTime" reply="25" id="3379400"]The one odd thing though is that I still don't see any of your pre-designed units in the training window.[/quote] As I said my units are tied to Faction not Race. So they won't show up for custom factions. I might change this but it still accomplishes the main purpose which is to give the AI units to use. [quote who="Endiel1" reply="23" id="3379330"]I could click the upgrade option fine, but it only equips them with the b

53 Replies 204,357 Views

Update to v2b! This is a pretty big update. Here are some highlights... -Added Revenant. -Completely redid Djinn art. -Lots of Bug Fixes. -Added special abilities to most racial monsters. -Added Foreign Quarters which are improvements you can only have one of and produce tokens.

31 Replies 39,991 Views

[quote who="DrJBHL" reply="33" id="3379618"]Philly, the geocentric beliefs which existed pre and post Galileo had nothing to do with logic. They were based on religious beliefs, not on fact or observation.[/quote] Um no. People believed the earth was flat because logically if it wasn't we would all fall off. They believed the earth was the center of the universe because when looking up at sky it was obvious that everything circled it. They believed these things before the church e

55 Replies 144,262 Views

Uploaded new version that fixes all reported bugs except... [quote who="BernieTime" reply="21" id="3378875"]Added: Now that I have the ability to create a Mounted Unit with Lances, there's something wrong with how it's tallying the Mounted Stat Unit value in the design screen. The Lances appear, but are greyed out. I hit Control-R to see if maybe there was something buried in the Tech Trees that I missed, but the problem still persists. Lances are unavailable for Designing Uni

53 Replies 204,357 Views

Look at the defender ability in CoreAbilities as well. I believe you could create a new unit stat like UnitStat_Tactical_Auto_Attack_Boost and edit Auto Defend to look at it as well so units with a points in UnitStat_Tactical_Auto_Attack_Boost get a attack boost when they defend.

12 Replies 12,088 Views

So even though some races already get one midgame unit from an ability like Cult of a Thousand Eyes, to be fair I have to give every race a unique midgame monster not tied to a faction ability. So this is Roseln's, the Revenant.

31 Replies 39,991 Views