DsRaider

DsRaider

Joined Member # 3393970
2 Posts 393 Replies 25,104 Reputation

[quote who="Lord Reliant" reply="2" id="3366405"]The tension is businesses making money but also contributing back to society through fair wages, social responsibility and levering their influence to help. Too little profit, and the business tanks. Too little contribution to society, and the gap between the wealthy and society keeps widening. Both non-profit groups and the government can help to bridge the gap, but only so far.[/quote] This is pretty ignorant. Businesses contribute to

10 Replies 29,374 Views

Singleplayer and multiplayer mech combat in Unreal Engine 4 by the director of Heavy Gear II and lead designer of Far Cry and Crysis. The world of Heavy Gear Assault is unforgiving – but so is your lust for glory. A pilot on the distant planet Terra Nova, you play the high-stakes game of competitive Gear Dueling. You earn fame and fortune by making a name for yourself on the arena floor. You stand out from the crowd by customizing the look and style of your Gear. You ma

0 Replies 3,669 Views

[quote who="sweatyboatman" reply="43" id="3358140"]It occurs to me that everything on the left side of the terribly named "General" trait page is a waste; pick something from the skill tree or a spellbook.[/quote] I sometimes get strength for assassins and defenders, or adventurer's boon for Mages and Assassins. in fact I would like to see it expanded and a Strength2 added. [quote who="sweatyboatman" reply="43" id="3358140"]But seriously, change the name of

89 Replies 273,631 Views

[quote]Mage Of the five options, this one currently seems the most rounded, complete and rewarding.[/quote] No. The path of the Mage is filled with redundant traits that make the main spell books pointless. The summoner tree is unnecessarily long, there is no reason a single trait needs to grant you a single summon. Summons should require a certain level of summoning and the relevant elemental spell trait. The Mancy traits also have no real point as they are basically just

27 Replies 83,483 Views

[quote who="bpalczewski" reply="3" id="3357861"]Yup, scenario is way too easy for experienced players - but i think their intention was to prepare it for newcomers.[/quote] Yes but stupid and weird AI choices diminish the game and reduce the fun as they drain away the strategy. Fixing a lot of the odd AI stuff would make the game only a little harder but add a lot of depth and fun to the game because you would be forced to adapt and strategize more.

4 Replies 3,195 Views

1. Flamewave - Low damage and very hard to get. 2. Tidal Wave - Does next to no damage. Heals in a turn or 2. 3. Chaos - Doesn't scale. Every random option is much worse then a dedicated spell like slow. 4. Shockwave - Low damage and hard to get. Honestly though the low level of champions and the fact you have to invest so many points in not only the normal spell books but the weird mancy traits means I don't get a lot of spells. An eli

45 Replies 42,767 Views

Impressions So I just finished playing through the scenario and I have to say I liked it. It felt like I was playing a better version of a sandbox game. The big problem I guess was with the AI. Once I built a 5-6 mounted units in full chain mail with swords and shields I walked through all their armies until the end of the game. Only Juggernauts were a real threat and I could still deal with those. I was however impressed with the AI use of strategic spells. They got

4 Replies 3,195 Views

[quote who="abob101" reply="7" id="3357416"]Hiya... Just curious about this one. Is the issue with this that you're maybe using a resource to restrict access to the units? And now they show up (greyed out) if you don't have the resource? [/quote] Ya. i don;t want the units to show up in the list unless you can build them, as they require unique improvements to build, and in a lot of games you may not get any of them.

31 Replies 39,992 Views

[quote who="ElanaAhova" reply="20" id="3356844"]Fall from Heaven mod (for Civ4) has wonderful variations and distinctiveness between the factions. Might they port some of that into EH? [/quote] I haven't played it but I have heard that all the races play very differently. LH has good tactical diversity but not a lot of strategic diversity right now.

23 Replies 19,972 Views

Been working on this and have a rough draft up and running. Seems to work fine. Been thinking about adding in some heavy mounts. These would be special units in groups of 1 that would be able to equip heavy mounts such as Bears. Kinda like fantasy versions of elephant riders. Several factions would get unique mounts. I will have experiment and see how it works. The thing I am worried about is how to restrict the mounts to units in a group of 1. I could do it by giving the riders a unique mode

31 Replies 39,992 Views

This is an odd bug, have you been messing with the xml? Ongr can be found in the CoreUnits File. His part looks like this. Ongr the Unbound Twisted Race_Type_Trogs</RaceType&

3 Replies 5,055 Views

[quote]i guess those guys were all bonus starting units of those factions and somehow got flagged as champions instead of regular units.[/quote] The code for spawning a normal unit and a champion are different. If you use the code for champions on a normal unit they will become a champion, this is probably what happened here.

11 Replies 9,842 Views

In the scenario I would like to see western Yithril get a champion or 2, and to have the scenario log update after you beat them. Perhaps they could even be their own team so they get a sovereign of their own. Might be easier then trying to balance splitting them in 2.

62 Replies 195,096 Views

[quote who="Lord Reliant" reply="10" id="3356512"]According to the .91 changelog- Umber loses the Stealth faction trait and gains Warriors[/quote] Too bad Warrior is the worst trait in the game. It allows you to build barracks off the start... Even if barracks were all that useful early game you still need to level a city and build all the prereqs.

18 Replies 10,353 Views

The problem with Yithril is that they have gotten too many abilities that make their units tougher, because they are a warrior faction. They have a weakness so they get a lot of traits and this has crowded out Warriors and made it unimportant. Why does it matter if it is pointless because they already have good 3 traits. Warriors should really be replaced with something aggressive but not associated with units at all. Something like Pillage which would give them resources for destroying impro

23 Replies 19,972 Views

So Legendary Hereos' release date is almost upon us. A lot of good stuff has been added but some areas could use a little polish before the game ships out. Strategic faction differentiation is one area that could be improved. It has actually decreased since FE because the changes in mechanics has resulted in parts of abilities being removed without anything replacing them. It seems like this has been shoved aside because of the rus

23 Replies 19,972 Views