Sounds good. I have never been a fan of designing units. All it did was make every unit and race kinda the same. It was also very hard to balance as players could abuse so many different things and create super units with no weaknesses. I'm wondering if this new game will have multi... Will the new game be based on the old, ie share art and some code?
DsRaider
[quote]newly reviving Russian Empire[/quote] [e digicons]:rofl:[/e] Russia has merely experienced a period of growth brought on by higher resource and gas prices, mainly because of a rising China. Their attempt to create a Ex Soviet Economic Sphere is a response to their fear of becoming a Chinese satellite state that exists merely to supply them with raw materials. Russia is not in anyway shape or form creating an empire. Russia likes to claim it is a great power but it is being ecl
To remove the unit designs just remove the AIMisc+ and AiMagnar+ files from the mod. I don't think you need to do this however as the designs I have added mostly overwrite really bad existing ones or fill obvious gaps. The main point of this is to force the AI to build tougher units so it's stacks are tougher and not so easy to steam roll. Thus the units they will build will tend to have more traits and upgradeable armor. Also it gives them access to some much better archers and mages
When you summon a creature in tactical they now apparently disappear when their caster dies. I'm pretty sure this didn't happen before and it seems really odd. Is this working as intended because if so I don't like it. Makes summons much weaker, and limits some modding stuff.
No not really. AIMisc+ adds a bunch of completely new units and overwrites some units from CoreUnits. Overwriting CoreAIUnits would be a lot work when it's not needed and can just be deleted. It's full of very bad community designs.
[quote who="Borg999" reply="136" id="3427114"]I hope you're right. but I think the silence has more to do with GC3.[/quote] ...and the half dozen other games they are working on.
All the files can just be placed in My Games\LegendaryHeroes\Mods. I'm not sure if placing the AIMisc file in the steam folder will work properly. Thanks for trying out the mod.
Well it works for me. Both these pics are taken from the same game.
Not sure what is happening there but it's probably a weird result from having so many prerequisites and/or editing an existing trait. I am just using the mod folder and adding completely new traits and it works fine.
Works for me, I have multiple traits that occupy the same space on the General trait tree but only show up for different races. The below ability won't show up on other races trait trees at all. Unit_Level
Yep. It was like the 5th thing I tried. Directly using the race or the model didn't work. I was wondering of I could give every race a different general tree but that seemed impossible, and then after looking at how paths worked I decided to try blood traits and amazingly enough it worked. I would have bet against it.
I answered my own question. It works if you set blood traits as prerequisites, although I'm surprised it does.
The problem with adding the dynasty system to LH is it doesn't really fit. Diplomacy in LH is very rudimentary, there are only a few tightly scripted treaties and trade goods. Mostly you just fight everyone else. As is adding in dynasties would simply be another way of bribing other civilizations into liking you, until you decided to kill them or they allied you. It wouldn't add a whole lot to the game beyond the obvious hey now you have children! In order to really utilize the
Is there any way to change the traits available on the champion trait tree depending on race? So different races have different traits available. Not just greyed out but actually not taking up space.
No my units don't use the background stats. I think you could get around this by just deleting the AIMagnar and AIMisc+ files though. You wouldn't get the units but the AI would play smarter.
Updated to v0b. Just a few tweaks and new units. Nothing huge. This is now compatible with Additional Traits and Races though.
Updated to v3h. Adds compatibility with AI Plus . Mostly just by adding new units and some AI tweaks. Hundura should actually use horses now.
Without knowing what the next Elemental game will be like and how it differs from LH and a new WoM this question is kinda easily misunderstood and hard to answer. Really we the community can't properly answer it with the information we have. How would a new WoM game differ from LH?
[quote who="BuzuBuzu" reply="17" id="3426024"]Does that mean I have to install your armor visual mod to use the AI mod?[/quote] No. It just means you could use both.
Well the fact the AIs tended not to fight and completely conquer each other made the game much easier in my opinion. The player would grow stronger by totally conquering other factions but the AIs would just end up sitting around. I am trying to get it so the strong AIs assimilate the weaker to make them a much bigger threat. So I have been messing around with trying to get the AI to choose champion paths better without luck. So say Ceresa would stop trying to be a warrior, she's
Unlike Patchwork, which seems like it's also a great mod, this one is very minimal and attempts to boost the AI without changing the game. The AI will simply play smarter while in Patchwork the game is changed to make it easier on the AI. So ya I think this is the mod for you then. I do actually recommend deleting one core file which I hesitate to even call a core file since it just contains a bunch of unit designs made by the community. It's not required although it doe
In particular I am interested in how the AI cities compare to yours, and the quality of troops they build. Also anything the AI does that is stupid is worth noting. What do you think is holding the AI back?
[quote who="NaytchSG" reply="7" id="3424921"]That sounds awesome and I would love to see an effective use of tactical summoning by the AI![/quote] It's not even really tactical summoning. Just like Amarian Blood causes Noble Legacy to be automatically cast as soon as combat starts the new trait summons the unit right away. You don't get a summoning spell you can cast, it just happens. So no one has played a game using this mod? I have pla
I would pay for it if it was a dlc for LH, just for the modding stuff, but otherwise I think it would be a waste of time.
All the mods are listed here . I have several mods there but they aren't CoS compatible and they tend to focus on cempire building and strategy rather then adding more items. Which AI mod are you talking about?