XaviorsFist

XaviorsFist

Joined Member # 3417931
2 Posts 13 Replies 15,048 Reputation

[quote who="drugfreeboy" reply="11" id="2294772"]I like the general idea of where you were going too. It looks like it could be a really cool character. I think you should do what Xavior said and come up with another demigod who's not a reference to actual religions, but has the same sort of "feel" and story as your original idea. *edit* and +1 karma for being understanding of people's offense rather than calling everyone stupid religious idiots as some would

31 Replies 98,657 Views

[quote who="Zechnophobe" reply="10" id="2295013"]Tomorrow's Headline shall read: Terrible expoit found, all 5 people who still play on Exile, up in Arms! Really does suck though. [/quote] Touche :) and to tell you theres more like 8 who play exile. [quote who="Aviyur" reply="12" id="2295484"]You can walk round him? [/quote] And then let him continue to fire on me. The only way I was even taking his dam

28 Replies 71,134 Views

Holy crap that is detailed. SHAMELESS BUMP I don't think some people realize how GOOD this game looks and is. I watched all 4 and lord erebus's is the coolest. Mostly because his death looks so good. Like the music. That movie is weird but hilarious. Music fits him most.

21 Replies 67,314 Views

[quote who="mehoo462" reply="12" id="2294191"]I think the same principle applies. If you get priests too early and let the other team feed you're in trouble. It's just not as extreme as it used to be. [/quote] Yes but you do realize that if priests or minotaurs die against towers no xp is given. So if they give enough pushign power that half the wave dies to towers it is actually less feed than if an entire minoaur archer wave gets destroyed by one demigod.

14 Replies 68,878 Views

[quote who="bane_solemon" reply="5" id="2294472"]You guys know you can be healed from the crystal thats in your main base while your in the adjacent lane right? thats what he's talking about they need to move the crystal a little bit away. [/quote] Yeah thats waht i'm mad about. Nothing about their stat the fact that they held me back when i had outleveled them by about 3 levels as erebus. The person on their team with the lowest health was a regulus with 4.4k. Their rook had 8k

28 Replies 71,134 Views

I just played a game in which the beginning of the game was fine. My side was even winning. Now we had all 4 flags and both lanes pushed back about halfway to the convergence point. Now there was a 6k health regulus that was camping that crystal at his base WHILE IN THE LANE. I myself was obviously the best player (I'm really sorry if that sounds stuck up but I was getting some of the best overall stats it just happened it was a good game). I myself was fighting these 2 regs on the other

28 Replies 71,134 Views

Yeah almost doubling xp and quadrupling gold income was insane. And due to the fact that they only were a small pushing force before only contributing a little to the pushing force of the wave. Sure priests pre 1.1 could push towers back but not after 10 or so waves and a backup of about 20 priests. And easily a torchbearer could zoom over there and get 500+ gold just be laying down a fire nova and a circle of fire. Killing 12 or so priests plus other waves. Now they push a little faster. The

14 Replies 68,878 Views

How about for a cooldown mine give it 10 seconds added to all cooldowns. This just gets added and doesn't go away. So even if you have 35 seconds left and it goes to 45 you just lost those 10 seconds. Might give you those extra seconds when running away form a regulus with snipe. Also like a mana mine which could just instantly drain a percentage of mana. For this i'd like to see maybe 3 or 4 differant kinds. To destroy you'd need minions and an item that would give line of si

9 Replies 2,195 Views

True. Maybe create a character that is at least based off light as a buff and dark as a debuff with 2 abilities but not as christian. I myself am a very strong christian so i didn't exactly like the choice of person but the idea is good. Make it less of a referance to modern regligion and i'd sign. (start another post if you do)

31 Replies 98,657 Views

[quote who="woca" reply="15" id="2291853"] my problem is with bhassink, not you , sorry if i offended you [/quote] I know it wasn't. But the main part of my post wasn't to solve balance issues it was to add the idea of an option that could be turned on and off so doubling is either allowed, less likely, very unlikely, and not at all with random. My suggestion is to make it chance based. So less likely makes it so it's half as likely to choos

24 Replies 88,214 Views

Woca please restrain yourself i didn't want to cause controversy that duplicates are bad or anything. But i would just like the host to have a feature that he could turn off and on that makes it so randoms CANNOT duplicate team members. I don't like having a team of all the same player because you know what that means. Theres a balance issue because obviously that player is good enough that 3 people are playing him.

24 Replies 88,214 Views

I don't see the doubles as an issue but make it so it may have 1/2 the chance to pick a demigod of the same type as someone else on your team instead of a completely new one. Make it less likely or something. I like playing variety not against 2 demigods that are annoying together.

24 Replies 88,214 Views

I'm more concerned about each team. Now doubles across the whole game wouldn't be annoying but double regulus or double rook or even triple regulus on a large map could be VERY ANNOYING. Borderline impossible to beat. Between triple snipes and 9 mines in an area i'd just quit.

24 Replies 88,214 Views

Well it would seem that he should get a reset at level 10 when he gains this ability. And early game he should be weak but endgame become either extremely good at buffing. A hybrid of buffing and heavy burst damage. Or some REALLY heavy long cooldown burst damage. We are missing a burst damage general this could be it. Good idea. I would like this general if created to be a little more independant form his minions allowing him ALONE to be more of an assassin general hybrid. The light

31 Replies 98,657 Views

I just played a game in which 2 of the opposing players were random and one was UB. I myself was playing rook and BOTH randoms ended up being regulus. Spit snipe snipe DEAD running into mines like crazy and the like. All I'm asking is to stop doubling with randoms. Maybe integrate into the next patch. This isn't an urgent issue but i would like to see it resolved. No need to start into some balance anger war with me about reg mines not being OP i'm just saying that in

24 Replies 88,214 Views

[quote who="woca" reply="4" id="2287589"]not to be a giant jerk, however this isn't really a new idea [/quote] 1) You aren't being a giant jerk. Only a minor one :) No you aren't being a jerk. 2) He mentioned he saw this on another post first sentance. 3) This is his own version of this idea.

8 Replies 35,023 Views

[quote who="Auro5on1c" reply="2" id="2285725"]Any good ooze UB can be beaten with good Regulus or Sedna. I've played (under my second alias "High_Contrast") today with ladder 8-th Sedna under alias Zywrict and damn ... that was hard. The match on Prison lasts 76 minutes in 1v1 game ! Never played so long this game. Here it is : http://pantheon.demigodthegame.com/game/699329/player/67657/ . She pushes me almoust all the game and i was killed at the beginning of the game. I thought i'll loose.

93 Replies 26,322 Views

[quote who="PurplePaladin" reply="12" id="2285893"]What if the Finger Of God randomly rebuit a tower. That's along the same lines as the Defence Tree that starts with Trechbuckets. [/quote] That would be too easy to gain unless you made it every 4 shots of finger of god which shoots now every 15 seconds or so you gain a tower back.

13 Replies 3,559 Views

Like the bottom version a LOT. Seems more what i was asking and looks better :) I'm glad you made it more of an oval so those sides are harder to pass. Also like the fact that the portals stick out a little so it makes it harder to cap. Top version not so much. The cappable portals seem too close together. Overall like the idea of taking out that center connection to the outside loops. I think that would have made it too easy to cap portals and cap locks would become to

21 Replies 60,619 Views

[quote who="fenyx" reply="1" id="2285506"]Sounds fairly tough to implement it. While split: - Double capping ftw? - who gets healed by potions? who gets teleported by scrolls? who gets selected if you double-click on the DG's portrait? - what about items perma-boosts? could you have one half-DG going back shopping and insta-upgrading the other half-DG? - if general... w

8 Replies 35,023 Views

I agree HP is just too much more usefull in team situations. Plus the fact that most items increase armor and HP at the same time. Lets say you can run out of range of someone in 10 seconds and you have 3k health and 25% in armor. The opponents have ganged up on you andhave 300 dps combined. Taken down to 225 dps combined. Now they each started with 100 dps to begin with and bought each 2k worth of dps items for an extra 50 dps each. You spend 4k and get an extra 1.5k health

55 Replies 24,722 Views