XaviorsFist

XaviorsFist

Joined Member # 3417931
2 Posts 13 Replies 15,048 Reputation

But the fact that as QoT I win average games as QoT shows that even me a casual player can win games as QoT. That doesn't call for a buff. She is hard to play that is all. And how did this post become about how a casual player gets 50% by playing QoT. Isn't that average? Doesn't average mean balanced? Most of those losses were actually me as rook. The wins were QoT. <a href="http://www.gamereplays.org/demigod/replays.php?game=51&tab=popular&show=details&id=9

76 Replies 22,814 Views

[quote who="gkrit" reply="4" id="2419403"]of course open has better skills but unfortunately as squishy as she is, your forced to go bak to bud form to defend yourself which usually leads to having to flee the scene coz ur out of mana. [/quote] The synergy is you have to go back into bud form. She's not torchbearer. There isn't 2 pure builds and a hybrid. There are several variations but it requires you to use both forms. If you spend the majority of your time as closed that righ

47 Replies 120,561 Views

[quote who="Shiro_Sol" reply="15" id="2418885"] Ground spikes is an aoe or did you just get owned by an erebus and want bite nerfed so pull out all the "bad" skills compared to bite and screw over their good points....and heal can target aliies bite can't. [/quote] Sorry the error. Spike wave. Tell me how heal is a bad skill same with pounce. Those are balanced skills not bad ones. Do not accuse til you know. I myself play erebus and think games would be more fun

76 Replies 22,814 Views

[quote who="gkrit" reply="6" id="2418019"]i agree with you that bite is a very strong skill, but i dont think its OP in any way. I would like to know y u think its OP, but dont just tell me it slows and lessens armor. bite should be as strong as it is because he lacks the dps. Its effectiveness comes in when you have a dps team mate with you. If u say nerf it, then you might aswell nerf penitence aswell coz it ranged, interrupts, slows and makes target recieve % more dmg and nerf s

76 Replies 22,814 Views

I completely agree with this having just played a game yesterday in which it was 3 on 3 on Zikurat. The other team was a premade and admitted to it so I expected a hard game. And it was. Once they got giants which was about 3 minutes before us all they did was chain lock the 2 portal flags. Teleport back in and relock it. It was impossible to stop it expecially as I was QoT and had no interupt. The game really isn't tactical anymore when all you need to win is chain lock 2 portal flags. Eithe

4 Replies 1,871 Views

Bite is a high damage healing armor piercing slow attack. Way too many adjetives there already. [quote who="CosMoe" reply="3" id="2417538"]Bite is already one of the strongest abilities in the game. Actually I'd rather want to nerf it (take away the slowing effect; Erebus already has increased movement speed and Bat Swarm to follow a victim). [/quote] Agreed. Completely agreed. Simplist thing to do is to add more distance to bat swarm but then the mana cost would need to

76 Replies 22,814 Views

The reason this game was created and this was even stated during the Beta was to have it based off of Defense of the Ancients. That was the whole inspiration behind it was to create a more modern version.

8 Replies 2,701 Views

This Post is amazing. I'd say something actually like 2 yetis out like this. One would seem a little underpowered. But lower the dps to something more like 50 -> 50 (now 2 yetis can be summoned but requires 2 casts) -> 75 (each) -> 100 (each) and they have a building damage bonus and have an area attack that does 100% damage to target and 35% damage to everything around the target. Now the level 15 skill would increase this damage. Now the health also is kindof low so

14 Replies 3,578 Views

This idea revolves around armor actually doing something major to every enemy instead of just towers and creeps. Now right now armor is very effective at what it does greatly dimishing the effect of AA from grunts, towers, and other enemies. Now this becomes a problem for people like Rook, QoT (yeah she can take punishment more than most people can think), and Sedna who rely on their health and armor than other demigods. Now there are 2 approaches that I've thought of. Personally I like optio

5 Replies 2,250 Views

[quote who="_Golgoth_" reply="3" id="2387795"] Quoting Exotigo, reply 2 maybe the guy playing rook keeled over and died... you know, in real life. Or was attacked by space monkeys. Damn space monkeys My Mum says thats were Dad went... thats why she was crying [/quote] SAME HERE!

22 Replies 78,587 Views

[quote who="Shade" reply="8" id="2383575"] Quoting Obscenitor, reply 4 I just uploaded a QoT replay... It's a 40 minute long 1v1 against Wipuliwo with zero kills. Obscenitor you are my hero. Beating Erebus 1v1 with shamblers! ALL HAIL THE QUEEN OF THORNS! [/quote] I play QoT, Erebus, Rook, and Oak all pretty well and I normally have more of a game impact as QoT than I do as Oak and Rook. Minion erebus just is too strong to

27 Replies 19,063 Views

I love that idea. Absolutely love it. Having a few items that increase in strength with every other damage item that you have would work really well. These items would get bonuses by having other items in your inventory that don't get an effect from eachother. I say start your own thread over this because this would work really well. It would scale very well against health stacking late game but I'm concerned you would still need to health stack early game. *edit* now you

10 Replies 2,804 Views

I think this is a great idea. The most balanced and well thought out items are in the artifact shop but since they are so expensive they never get used. I think making your gold income come in faster would make it so there is more variety endgame because you actually would get artifacts. Plus giants wouldn't be the game ender they are if demigods scaled better against them at level 10 or so. *Edit* I created my own idea similar to this <a href="http://forums.demigodthegame.com/363541"

7 Replies 1,993 Views

I think this would work but just barely. Say you are AA reg and a UB takes ashkandor and mageslayer. Now what do you do. You have 26k gold but you have nothing worthwhile to spend it on and just because a UB was greedy and got kills earlier means he wins? Maybe make it 1 item per TEAM instead of per GAME. This would encourage communication and a variety of builds instead of just health stacking or Ashkandor mageslayer wins.

15 Replies 4,298 Views

If you think about it this is what it would do. Hitting 100 damage every second causes 100 dps while if you do 125 damage with 1 item than thats 125 dps. How is taking a +10 damage item and adding 5% x2 chance too strong? Saying out of 20 hits you would get 1 critical that does x2 damage that would be like 21 hits of 110 istead of 20 hits of 125 which is stronger? Now add in maybe 5% attack speed and both would be even. This would make it so offensive items have several ways to increa

10 Replies 2,804 Views

WOW! Love it. Maybe a great mod when modding support comes out. Would change up the game a lot and make it more fun. But there should be an option to play it normalized where everything isn't random too.

1 Replies 1,117 Views

[quote who="MisterSurreal" reply="9" id="2376042"] Perhaps every X damage 1 bound spirit is killed. X could also be a variable increased with either Remembrance or Focussed Summoning? (I would say thematically Remembrance would fit, but Focussed Summoning is seemingly getting lost in the excitement for the other skills) Another option is to simply have a time limit on the Spirits, lets say the base time for a summoned spirit is 2 minutes. That should al

17 Replies 46,017 Views

Dark Wolf I'm open to ideas would you like to post your own items bellow I want to get an idea of what others think. Or modify the ones up there. And thank you for the support. I am also dissappointed because I like playing oak as a minion buff demigod but since the lack of auto attack support is so bad I'm forced to heatlh stack again and again. Also this would effect minions on any demigods too.

10 Replies 2,804 Views