I love how you are understanding and not trying to cut down your critizisers. And you are welcome for all the input and thank you for staying with this post. I am determined to make this demigod at least a partial reality. We are missing a super versitile demigod that requires strategy instead of player skill.
XaviorsFist
I've purchased heaven's wrath which is very useful. Same with horn of battle. You can maybe come up with 4 or 5 worthwhile favor items. But yes some of them just aren't attractive enough.
[quote who="Yoshimara" reply="10" id="2341016"]I like the idea of the demigod, but he his tree is too large, which could be an unfair advantage, because other demigods at most have a little over 30 possible places to put points, but this guy has over 40. I think it would be more fair if you took away one ability on each side or reduced the amount some abilities could level. I dk, just what I thought when I looked at him. But yeah once again cool idea. [/quote] Thats also one of
The best part of this idea are the abilities are really really good but since the cooldowns are so large it doesn't make them OP. He's more of a nuke and auto attack OR damage support with buffs. Very versitile. His auto attack is going to need to be quit large as a base as he levels because of his high cooldowns. His damage just isn't sustainable. I also recommend that if his compounds are dual usage for each. Each one has a positive effect and each on has a negative effect and depen
To help explain the extra points i'll lay out possible builds 20 points for the pure lightning. Is enough. We've seen that with torchbearer and fire. 20 points for pure beast. Is enough. We've seen that with icebearer. 20 points hybrid. Only barely works with torchbearer. And he's got 1 passive a form. While this guys got 2 passives a form plus the switch time which would hurt mid battle. Plus the 3 active abilities. It would be overwhelmingly hard to chose 1 passive a
This would put people like QoT at a dissadvantage because they don't have an interrupt or stun so when the other player can time them even better it makes that advantage several times better.
I love your changes but the 2 ability points isn't going to make up for all the points he spent. Maybe make it something around 4 or so to make it a little more worth while while still requiring SOME sacrifice.
Yeah I played against this one team that was all on vent 3 vs 3 and we got stomped. I also played another guy who purposely booted me after I beat him in a game and he ragequited before I was able to destroy the citadel. I joined his game and he said "I'm sorry I don't want to play against you again and booted me" I quickly rejoined and told everyone to leave I was hosting my own game. And everyone left his game and joined mine. Just make yourself known against these teams by advertis
[quote who="aias" reply="24" id="2327741"]I just moved into a new apartment...While I was in the process of moving, I didn't have any internet access...I did get into a couple of games with AI just to occupy myself...interestingly, I played an exile game...the AI use the crystal placement repeatedly to charge up and go back out. [/quote] And you know why. Because the script the ai run probally says something like this: when low on health run back to range of healing crystal. They
Love the idea but I think supreme hunter would need to be replaced because depending on how the game is going this skill would either be INCREDIBLY GOOD or INCREDIBLY BAD. Maybe you could chance the supreme hunter into something in which in beast form he gains increased movement speed by 10/15/20% this would still make this a useful skill but would reinforce the hit and run style he would have without being too situational. This would be a passive buff to speed. Furies later l
If consumption worked on creeps too this would be an amazing idea. Would limit strength of minion demigod suicides.
I host quite a few games and i see doubles as non-problematic. Now i draw the line at triple something becuase thats wrong. And i won't let more than 1-2 people go random at once after a game with 2 UB's and 3 randoms turned into 5 UB's which is absolutely unbalanced. UB on his own is a little OP but 5 at once. The other team quit before 1 minute was up. Now double reg in a 3vs3 game i won't allow but when it's 4vs4 or more then you can't help it. There is only 8 demigods at the momen
If the tower still has splash this would be massively overpowered. 5 minions all getting a 300 damage hit with splash. 1500 DAMAGE!!!!! and thats just one volley FROM ONE TOWER!
HoL is awesome and defensive in nature and is very EXPENSIVE same wtih The girdle of gaints. Not viable.
[quote who="sawgydawg" reply="7" id="2327104"]thanks xaviors for coming up with alternatives instead of saying its overpowered and leaving it at that. I like the idea of slight of hand reflecting cooldown maybe an interrupt. seek and destroy doesn't require you to be invisible or not and you don't lose it after you have warped. but my main argument agaisnt what you said is the static cost, yeah you can raise his mana, and yeah you can raise almost all stats but that requires gold and usually
It's not a bad idea but the fact that most of the items are STATIC increases means that regardless of wether or not he starts with 1k mana or 2k mana he could still increase mana by 2.5k reletively easy and 1k to 2k would be a HUGE leap but 3.5k to 4.5k isn't as much. Same with health and armor. Everyone starts with low armor and extra 5% isn't going to do much. Backstab and invisibility are great ideas but towers should NEVER stop uncloaking him. Observer ward would uncloak him as well.
No schobbo has KANKLES I'm for -487.35 PLATINUM on top of 65.15 Gold.
37.5 GOLD!
Sleight of hand would be too game changing. Can you consider changing that and breaking bank to a less powerful move. Something that doesn't involve money or at least not as much. Breaking Bank maybe could take down the death money by half but not all of it.
[quote who="Primal Zed" reply="22" id="2323674"]Just don't pick or play on that map, or don't allow the small DG's. Case solved.Hardly. Running away from a bug does not mean the bug is fixed. I happen to like Exile very much (and very rarely see people use the crystal exploit).[/quote] Oh I completely agree. I myself never see it often but when I do see it the team who uses it wins EVERY TIME. No exageration. And if each side has it isn't fairness but the usefulness in each circumstan
Lol hey that was my post :). Not I'm not offended at what you said. Don't worry. Everyone did think I was crazy and i finally gave up on the thread because everyone kept saying you can do this to stop it you can do that. Why didn't you gang up on him. It was your fault. It's unfair to a winning team because it makes it so 1 person can hold back 3. Now sure they can go along the other side but then they just match it with 3 people on the other side 1 holding that side. They get m
[quote who="Trigeminal" reply="5" id="2319361"] This!!! If anything he needs a buff. The mines are really only effective against below average players, everyone else knows how to avoid or interrupt them. [/quote] Not true. I myself am not a regulus player and was able to join a normal game and win hands down... EARLY GAME. Both sides on cataract the towers were almost completely down. I would lay 6 mines while the opponent had no line of sight of me watch t
I completely agree with this but the fact of the matter is it this isn't the problem. Truthfully it's how powerful mines are level 7-12 or so. Unless you have 5k+ health 6 mines CAN and WILL take you down below 50% plus regulus's snipe doing 600 at that level it's almost an instant kill. Nerf the damage mid game and buff it late game. That damage is just too powerful in the beginning. Now i agree this idea would fix SOME of this but I also don't think this can be used. The engine may
I know it's kindof stupid but sometimes the person who gets the killing blow is the most important. Sometimes people will get away if it wasn't for that persons killing blow. Now i understand that people like UB who can be doing spit damage ooze and their auto attack all at once hitting someone is kindof unfair because they are more likely to get the last blow but this is one of the best ways to do it. I also don't agree with the gold giving too. 4 people kill one person which isn't t
I have a question about this. If towers did percent what would happen to creeps with 400 health. It would take the same amount of shots as a giant with 2.4k health to kill. Would the towers only do % to demigods then. Otherwise i would love this idea implimented.