The problem is that HP scales alot better then dps, itemwise. It's just a fact. There are some insane late game dps/crit items, but they are very expensive, and most games wont even see them. However you can nicely scale up using several hp/armor that all are around 1500-2000g, throughout the game. Even DGs with good auto-attacks can't compete with a hp/armor build. Regulus almost can, Oak maybe. But this is an item design problem. To many hp items, too few dps items. Then there is th
ntropy
Alot of people have realised this fact, and thats why there are mostly HP-stack builds now, alot of them.
Either one, none or both can crit. However I can tell you that the 1.5 crit armor will only gain you about 12 dps if you have like 500 base damage (which will be very late into the game): 500 / 1.5 / 20 = 12.5. There's way better items to increase DPS.
EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x100cdee5 attempted to read memory at 0x00000079 Program : C:\Program Files\Stardock Games\Demigod\bin\Demigod.exe Cmd line arguments : Callstack: UPNPNAT::add_port_mapping + 177653 bytes ((Unknown)(0) + 0 bytes) Last 100 lines of log... A full record of the log is stored in the Demigodlog.txt file info: LOBBY: Processing LOBMSG_Estab
Try the magic CAD.
RL > computer games. Face it.
Sedna and QoT are really strong, but they are set builds. A yeti build is alot weaker then a full heal build. QoT with shield and munch are almost unkillable. I already bashed with Ashkandor on one of those, and I could still barely kill her. They are both support builds, but sedna also has pounce which does 1k every 7s.
I was talking about 1v1
[quote who="nobalkain" reply="7" id="2234843"] Problem is if you are fighting a decent Reg player you will never get close enough to hit him. Sure you can make him run a bit back, but he just sits out of range and continues to ping and Snipe until you leave or die. He makes it a one sided fight. The game really looses its Demigod Vs Demigod feel with him. Its Reg beats down on other Demigods from the shadows and never puts himself in danger.[/quote] Any smart DG player won't put
[quote who="dgl-DalzK" reply="16" id="2234755"] -- [Wings of the Seraphim] 2s cast, damage will not break the effect! Oh god you are funny. What makes you think allowing any Demigod in the game to recover 2k hp mid-battle is ok? In the beta we had this without the 2s cast, and it was a complete OP joke. Some of these changes are good, some of these are not.[/quote] Ok, changed that... would be too OP I guess. Any other ideas what to do, I can't imagine this favor
About Minion Builds I faced some really badass minion Oaks before with my regulus (and I'm a rather decent regulus player). But I still got completly owned. On larger maps this might be less of an issue, but on PRISON for example, which is all in the open, it's some really hard playing. Let's assume we play without favor. If we assume that at level 4 the Oak has 5 spirits[II], 2 monks[I], 2 archers[I], 2 minos[I] and also moral II... so you have... 184
Bugs and Balancing for v1.2 + Some suggestions were taken from innociv (http://forums.demigodthegame.com/348135) Major Issues - Crash to Desktop ( http://forums.demigodthegame.com/363391/#2382319 , <a href="http://forums.
Has the console been deactivated? Ctrl + ~ doesn't seem to work for me. And yes I have to US-layout, and I can type ~ in chat.
info: Loading save file: \000/maps/MAP13/MAP13_save.lua info: Loading script file: \000/maps/MAP13/MAP13_script.lua debug: Loading module '\000/lua/sim/conquest.lua\000' debug: Loading module '\000/lua/sim/victory.lua\000' debug: Loading module '\000/lua/common/preload.lua\000' debug: Loading module '\000/lua/sim/simcamera.lua\000' debug: Loading module '\000/lua/system/singleevent.lua\000' debug: Loading module '\000/lua/gamecolors.lua\000' debug: Load
A desynced game might aswell be aborted then...
Some multiple demigod combinations are insanely overpowered. If you face 3 "pro" tower rooks, they will be nearly impossible to beat with various DG combinations (3 TB could work, they got alot of AoE stuff, but others just wont be able to get all the towers down). Normally I play 1 DG type a team only: which imo should be standard. There are also 1v1 situations, which I believe are nearly impossible to handle right now. Some minion build are very hard to fight, because there are no s
Clan recruitments with prearrange vs random is rather silly though, it doesn't prove much. I have also come across some really ridicous ones, 2v2 pre vs random, they both generals, and abusing idol resell... and them claiming its a legit tactic. There's definetly alot of BS going on this way...
you realise that nicks can be changed?
afaik parasite only does like 25% to minions, and 5000g is a huge investment. it's severly underpowered imo.
Omg, the AEON helmet rules all...
Please, for crying out loud, stop comparing DotA and Demigod.
Fire of Fire sometimes doesnt get casted. The casting animation is done, but there is no fire. I've had this about 3-4 times in a game with Fire TB. Maybe this has to do with the "Staff of Renewal" favor item. I'm unsure. And these weren't interupted casts.
[quote who="will516" reply="11" id="2228719"] I noticed the natures reckoning thing before... only thing is I dont think it actually damages the person you are targetting when it goes off, just things nearby. which actually makes it add 0 dps[/quote] Yes it will. I tested this.
I calculated some values for Regulus auto-attack build some time ago... if you sell all items for Ashkandor, except Gauntlets of Brutality you'll have around 750 dps single target at Level 14. Your HP will be really bad though: 2700 and 3500 with Blood of the Fallen. 390 DPS with AF4 (6150g) Lvl 10 580 DPS with AF4 (13160g) Lvl 12 (48 steal/s) 752 DPS with AF4 (18400g) Lvl 14 (90 steal/s) 911 DPS with AF4 (21700g) Lvl 14 but only 2700H
DEVASTATING.... sometimes I say it out loud...