TheRezonator

TheRezonator

Joined Member # 3421060
32 Posts 1,220 Replies 16,533 Reputation

i think it might actually help with situational damage, such as flanking etc. hide a fleet behind a planet and when the enemy fleet is drawn into a cross fire, open up... it could definitly help get rid of the rock-paper-scissors style hard counters

9 Replies 11,498 Views

right so the idea popped into my head the other day, what something interesting we can do with Sins. no idea how it came to me but it did. So, imagine some giant ship like the emperors destroyer from Starwars or something of equivalent size. give its own gravity well, and incorporate defensive platforms into it so it looks like the weapons on the ship are firing etc. then send your fleet out there to attack it and then either colonise it or research it or

8 Replies 10,320 Views

[quote who="Shadow_of_Light" reply="1" id="2234558"] Quoting Jednou, reply 25 Well I'd like to see a possibility of giving ships to allies. thats actually a pretty good idea for the presumed "diplomatic micro-expansion" [/quote] sounds good, but how would you get it to work gameplay wise? would it be a renting system? would it be like a tribute? would doing so increase the other players opinion of you? can fleets or ships be given

193 Replies 505,872 Views

it was never called a 4X, it was called a RT4X, i have the box right here with me and it says it on the box. there is a quote from PC Gamer inside the box that says "Sins definitly captures that 'just one more turn!' feling you get from playing Civilisation, but since there are no turns here , it's even harder to find a good place to stop...." but idn, is he saying its a good game, is he saying its not a good game, is he complaining caus

21 Replies 20,855 Views

i agree with getting rid of rock paper scissors approach i was playing World in Conflict recently, and before that, Company of Heros. Both games have somewhat of a RPS (rock paper etc) approach, as in, only Anti-Tank teams or other tanks can destroy enemy tanks etc, while tanks themselves were less effective vs infantry. pretty basic stuff, but one thing both games have is situational damage buffs. for instance, flanking a tank (firing at it from behind) would destroy it faster.

48 Replies 70,849 Views

i have to agree wholeheartedly. most people just want to feel self righteous and point the finger, generally cause shit. i had a friend, ive known him since we were both babies. his mum put him in a very strict catholic preschool, then took him out and home-schooled him so he wouldnt become corrupted etc after a few years, she didnt want us to hang out because i played Rugby, and video games, and liked girls... but we still saw each other in scouts and one of the last

40 Replies 210,363 Views

[quote who="CrashMonkeyDog" reply="2" id="2231347"]The other issue is that when you browse the forums via Impulse, it doesn't give a Demigod forum as an option. You hit the Forums button, then Stardock games, but that's it. It never gives a subcategory option for Demigod. [/quote] Have you scrolled to the bottom of the page when you go to Stardock games? I just went to the Stardock page, scrolled to the bottom, and Lo and Behold, there was a dedicated Demigod for

4 Replies 8,032 Views

i didnt have time to read the entire post right now but i want to put my idea in before i forget definitly would like make displaying phase jumping ships optional would like the ET to stop showing me what it thinks is important, especially when im scrolling up and he wants to scroll me down would like a filter option. i.e. when you press the select all colony ships, all your pinned planets on the ET will dissapear for the moment and GW's with colony ships

3 Replies 19,010 Views

[quote who="Deceiver_0" reply="3" id="2233944"]That would set Advent back at a disadvantage, and would remove an important aspect of economy in the game. Bad idea. [/quote] i have to agree, and i have to say ive never lost a planet to culture except by accident (i left it undefended, un-upgraded and very close to enemy territory because i got distracted, but then again it was only an asteroid) usually if you put a culture center or two on frontline or central (i.e. linked

8 Replies 7,781 Views

[quote who="guywhoyoudontno" reply="10" id="2233953"] Quoting CenturionJixra, reply 4 Come play the game in online multiplayer and achieve things like...holding your own against good players, defeating good players, being invited to join a clan, etc. Increasing your draft position in pug matces. Those are real achievements. all right i just have to get this out. SHUT THE F#*& UP ABOUT MULTIPLAYER U

16 Replies 49,222 Views

[quote who="Mooster" reply="17" id="2231489"]Ok, people please be truthful, does anyone bother to read the EULA when they are installing any software?! Sure, we sometimes (by sometimes, i mean never) read it, but it always say more or less the same thing over and over again, do not copy this software. [/quote] not that im advocating piracy or anything... but where did this comment come from? i thought we were talking about the lack of (intrusive) DRM? no the ability to copy the g

20 Replies 68,876 Views

[quote who="Deceiver_0" reply="11" id="2229892"] 56 squadrons... A starbase will fare much better against 56 squadrons then the weak hulled assault cruisers. [/quote] while its being built? what does it start building with 1000HP automatically? no one seems to get this point, you need to build a STARBASE, meaning its big and expensive and slow to build, and all the while its vulnerable to all sorts of stuff... what if you are fighting against another

14 Replies 10,278 Views

[quote who="Tridus" reply="15" id="2229904"] Quoting RiderRockon, reply 14 SO! if you want the most updated version of the game, or you want to play entrenchment, you need to get on the internet, download IE7 or later if you dont already have it Not entirely accurate. I do not have IE7 as I'm a Firefox user and everything worked fine. It does warn that it may require IE7 but as far as I used Impulse (updating the game after I had installed it with m

20 Replies 68,876 Views

[quote who="Blair Fraser" reply="14" id="2230390"]I posted 3 comments in this thread that should answer all your questions: https://forums.sinsofasolarempire.com/353370 Just ignore my crankiness, everyone has a rainy day! [/quote] yeah, i understand, sorry about my rash actions, i could have handled it better but i guess that reply from you just ticked me off the wrong way Buddies? =P

15 Replies 34,024 Views

First, thanks to Blair for being a big person and admitting he sounded like an ass. Sorry for my own response, but i didnt apreciate the response given the pretty ordinary request. @N3rull [quote]Releasing stuff takes time. It ain't just a make & upload business. Patch has to be tested (so every next update doesn't f**k the game up like relic does with COH recently), sent to the publisher for further testing (they're paying the devs for their job, so they want to know if i

32 Replies 119,969 Views

like i said, start the game with all your AI's on easy, then when you've got a big bombad fleet, save, exit, reload with all AI as hard or unfair, and go for it. best thing too, is that if you havent got any of the preeeding achievements like beat 1 hard ai by yourself, beat 2 etc (like i hadnt) you get them all shotgun, yeehah

14 Replies 34,460 Views

[quote who="General_Harada" reply="6" id="2229783"]It's a lot easier to just ally with one of the AI's. Do a simple mission or two at the beginning, give them some resources, or kill a few of the people they hate. It's a PITA, but it works well. The mission screen will aslo tell you how much 'favor' you'll get for any particular mission, so if you are well liked, you can skip one or two. The real problem with AI's, is that once you're down to you and one, it doesn't matter how much

14 Replies 34,460 Views

[quote]it doesn't give you any "surpise" ability[/quote] i know this.... i was talking potentially... something that could be implemented... its part of something else id like to be added to Sins: more tactical advantages such as flanking etc. i mean, a shield could (should) fail faster if it is being assaulted from opposing poles, rather than just the front where more power can be diverted to reinforce the system... its completely theoretical, and i dont really mind i

9 Replies 11,498 Views

I am just wondering why people who play Demigod can't figure out how to get to the Demigod Forum... i mean you are only one jump away.... Not looking to start shit... although I am sure someone will... Im just curious, there are, what? 30 or more posts on the Stardock Games forum page... and like 27 of them are about Demigod... Maybe keep it in your own forum and spare this one for appropriate threads =) Thanks

4 Replies 8,032 Views

Im just necro-ing this, because there are have been a number of recently and currently active threads asking for more dev news and more interaction with the community, and when asked about it, the powers that be give smart arse answers... i know im not going to get any kharma for this, but i really dont think higher-ups should have their asses kissed no matter what they do. just some regular info in an easily accessible place, 5 mins to write about whats happening... i.e. righ

15 Replies 34,024 Views