[quote who="Trojasmic" reply="3" id="2836358"]do not add more food. this game is finally starting to have the right food balance. we don't want city spam. [/quote] EXACTLY NO MORE FOOD RESOURCES. Make it take a LOOOOOOOOOOOOOOOOOOOONGGGG time to build up cities. We don't want level 3+ cities all over the maps in 50 turns or less. This is what the food adjustments were all about to prevent stupid noob city spamming.
rossanderson48
I agree I wish I could /ignore Rebell44 as he is just trolling. lolol [quote] Rule #1: Respect. Everyone is entitled to an opinion. Rule #2: Respect. Those whose opinions differ from yours are to be expected and even encouraged. Rule #3: Respect. If you can't do that bugger off![/quote] Read the rules Rebell44. ;)~~~
[quote quoting="post"] Elemental has come a long way since it's release. I know this is harsh, but as I've often mentioned on the forum, I've never considered it to be a game until now - more like a demo for kumquat with moving medieval fantasy dudes. But 1.09p has changed it all. Sure, it's not perfect, but it's finally a game. A rough, unpolished, unperfect game with a perfectible AI - but hey, it's a beta patch. However, the reason why I wanted to test 1.09o so much was so
[quote]If you're trying to say that the game can be fun without balance, I disagree.[/quote] And I'd disagree with you on that. Master of Magic PROVED a game can be FUN WITHOUT BALANCE. I'm tired of these whiney threads wanting balance balance balance. I don't want or care to see that. I want random factions every game to have more power or less power and to be able to use things in the game for the better or for the worse without my knowing it. I don't want to play a game of chess or
Yeah when new patches come out weird things happen when you try to use old saves.
I like it at 99 turns as it stops the human player from exploiting the diplomacy features like in so many other games. This is not that high on the list of importance anyway. Fixing the ai combat and functions of combat and spells is most important. This kind of silliness can wait for an expansion or the 2nd expansion.
I personally like the mixture of monsters and wouldn't want to see it changed. I look at the animals as pets of the bandits and under charm controls of some sorts or there are rangers amongst those bandits. I also like that it happens early and fast. You get attacked you lose tough luck start over. lol Always make things harder on the player not easier. If they want easy they can play the baby easy game startup then. Also no free distribution of materials or anything at the start. Make the pl
[quote]Every game I've played I've played on ridiculous and I've never lost. That's ridiculous. [/quote] Well if you counted all those times you RELOADED A PREVIOUS SAVE after you lost a big battle or one of your heroes or sovereign then you probably would have lost many times. I've read about finding players out like you who use RELOADS and then say "I've never lost". A reload is the same as a loss unless you are just reloading from a previous days play to continue the cam
I think you need to add what makes Heroes of Might and Magic challenging....have all units with the ability to "counter attack" because human players are always going to exploit it and get it to let them get in first strike all the time like the OP showed he did time and time again (the exploiter). Orrrrrrr and I'd really like this have the combat engine like X-Com combat where every unit gets ACTION points and that way you can program the AI to always save some for counter attacks?? I loved
Kewl archers should be overpowered. Sounds to me like they are WAD. ;)
[quote]I dunno, Zombie Mastery and Ghouls were fun, if you could afford them.[/quote] Afford them? Man didn't you ever use the Alchemy trait? Made gold into mana 1 for 1. I always had a ton of gold and with it I could upkeep just about anything. Lycanthrope armies were cheap too. Only needed a spearman to make each wolf. I loved my werewolf armies.
Spell: Summon Mother n Law: Effects: Fear deafness rout The Mother n Law is so powerful she makes the unit crap in his pants thus causing + 1 stink to the unit making it repulsive to those that don't pass the resistance roll causing -1 hp damage to attacker. She also causes Fear (of staying a week) thus making the unit freeze and tremble in its tracks making it immobile for 1 round. She also badgers the unit relentlessly about all the things it hasn't done for her daughter to the poin
[quote who="Gazz_" reply="91" id="2826008"] On average the AI should indeed be balanced with the player but not in every smallest detail. Some conditions or strategies are terribly hard to "teach" to an AI so it's justifyable to let it cheat to achieve a similiar result.Completely dropping all spell research as ross suggested is extreme but giving the AI some missing low level spells that it "forgot" when it has advanced well past that spell level sounds like a pos
[quote] Master of Magic-Over 150 spells (I counted 211, but wasn't sure how many were both combat and non-combat, besides disenchant.[/quote] Having a lot of spells is meaningless if you never use them. I used a handful of spells in MOM and never even thought about the others. All you really needed was Confusion and Counter Magic anyways. ;)) Ones I can remember are enchant weapons, Flying, summon ghouls, summon lycanthropes, summon sky drakes, phantom warriors, shadow warrior
Players shouldn't mod until the game is finished. But, if you simply have to have mods you should be bright enough to make TWO different folders for the game. One always remains the vanilla version and the other the modded version. I've done this with all the Total War games so I always have a perfect unmodded uncorrupted game installed to fall back on when things fk up as they will with version 1.1 and mods for this game.
[quote who="econundrum1" reply="75" id="2825848"] + Fixed a bug where the AI spellcasters would cast spells that they hadn't learned yet, caused problem that we saw where the AI sovereigns would have stone giants, minions, basically many summons early in the gameWhy? Don't remove things that makes the ai stronger as I like the idea of the AI getting stronger summons in the early and mid game. At least keep this in if players want to play on higher difficulty levels This
[quote who="seanw3" reply="58" id="2825788"]I am reporting this before the release just so we all understand and can fix it. The insta-train spell is way overpowered in the late game scenarios i have been running in my head. Think about the best company of heavily armored claymore toting SOBs being trained in 1 turn as opposed to 135. Is that really what we want? Why would I use magic for anything else? Which one of you rascals slipped that in? &nbs
So where is the FIX for being able to use practically UNLIMITED artifacts like RINGS & THINGS? [quote]+ Removed Morale[/quote] Good as I've found in most games removing or turning off morale makes the AI play a better game and damaging my armies much better without running away at the drop of a hat like in the Total War games. [quote] + Fixed a bug where the AI spellcasters would cast spells that they hadn't learned yet, caused
[quote] I think that if you destroy a faction, any cities of yours that they owned should be returned...[/quote] Too bad YOU think that way I think they should all be RAZED as that is what I would do if I were being defeated by someone. I'd leave them NOTHING...NOTHING NOTHING I tell you. I'd burn every town every village and kill every villager and townsfolk. muahahahahahahah So, the game plays well and realistically as it should. impo
Screw sanitation and screw city builders. This is a STRATEGY FANTASY WARGAME you IGMO's. We don't need no stinkin (pun intended) toilets or sewers or wastewater treatment plants in this game. If you want that CRAP go play SIM CITY any edition. That's the problem with a LOT of games today they try to put TOO MUCH MICROMANGEMENT into them and they become dull and boring. I want to play the good stuff. Creating armies and fighting battles and discovering hidden treasure....that's a STRATEGY FANT
I've been playing Master of Magic 1.04H to bide the time until 1.1 arrives so no hurry as the AI is a lot more challenging now.
If I recall it took TWO expansions and a lot of patching to get Galactic Civ 2 to what it is today so I really expect no less for Elemental. I just know it's going to be a LONGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG journey to that point. So even if 1.1 is underwhelming it's the start of the race and there will be lots of curves and wrecks and pitstops along the way so quit worrying about it and just get in Danica Patricks pants I mean car car I said car!!
Deep or Big I all for an AI like one of them ;)) Give me/us an ai that will make us cry and whine and scream because it's so HARD not because it's lame and so easy on its hardest difficulty.
[quote who="Fistalis" reply="82" id="2817012"] Quoting Sinzer, reply 80 Stuff Ya I don't rush out pioineers out of cities as fast as possible and I rarely build military units. My playstyle is more based on enjoying the roleplay/empire simulation feel than to rush to victory. I'll tell you this... if they decide to balance it so that one must rush everything to even be viable in playing then i'll be among the multitudes complaining about
You can play the game without installing Impulse but you will not get any patches/updates from the origional boxed version. So, basically if you want to play the most recent version of Elemental you'll HAVE to install Impulse and USE IT to get your patches/updates. It's really a no brainer as it isn't intrusive like a Steam client. It's just a protection service from piracy nothing more really, but, you can use it as a storage device for all your games you buy from Stardock. Once you'