Oh you might want to check out "Sword of Aragon" by SSI too. I had forgotten how good that fantasy rpg wargame was. Sadly it's a wargame story and everything pretty much plays out the same each time through it. But, i does have some random battles from random creatures while you're playing the main plot just to keep you on your toes protecting your homeland and rear properties. Since you can start out playing I think 5 different character types Barbarian, Knight, Ranger, Cleric and Wizar
rossanderson48
[quote who="blitz1024" reply="54" id="2745300"][quote DOMINIONS III is ok also and I'd say it probably has the most robust magic system but the combat engine is pretty boring. No hands on ability and that's no fun to me.[/quote] Boring? lol I never found the battles for dominions 3 to be boring, nothing like watching 30 battle mages call down thunder and lightning all over the battle field decimating the enemy army, extra crispy. or watch the horde of undead
The OP is obviously not an EMPIRE BUILDER type. All games that are Empire builders run into this mid/end game routine with lots of units to deal with and lots of cities to deal with and lots of ai units to deal with and just LOTS OF THINGS TO DEAL WITH. Go play candlyland if you can't handle it pal. It's the way of Empire Building. Even the simpliest Empire builder out there "Empire Deluxe" is like this. Plus I don't get any slow downs on my computer playing into 300-400+ turn
Probably for me 1. Unit combat changes for the ai (needs more tactics instead of just rush in) 2. Less resources scattered around the map in the beginning. 3. AI Sovereigns having more guardians.
Well I'd have to say WARLORDS started it all then WARLORDS II then the III series which is truely the best and then finally WARLORDS IV with the 1.05 patch is really good now and the ai fantastic. Then came MAUDE or MOM as some like to call her. ;)) Best civilizationlike fatasy strategy game to date. Others tried to take the throne and the HOMM series was pretty good with II & III Age of Wonders first game was really good but they didn't add a random battle generat
Well hopefully they will see this and think about it. Sometimes I feel like I'm playing against my lil brother in 52 card pickup. ;))
[quote who="surlybob" reply="55" id="2744404"] Quoting Mtn_Man, reply 53 The best thing about a conspiracy theories is that the nutjobs find a complete lack of evidence to be the most convincing evidence.At least you didn't call me a "troll", which makes you a cut above most mindless suckups on this board. Good job! [/quote] TROLL ^ :))
[quote who="the Gorgon" reply="61" id="2744470"] Quoting Das123, reply 25 Thanks for the update Brad, but with all respect no-one from Stardock has ever commented or addressed what many have been saying since the beta versions that the races are boring and one-dimensional. You have listed the easier XML fixes (magic and research etc) but the whole concept of essentially just having a single model with coloured skin that players can dress up with items just doesn't
Well I've actually enjoyed the new innovations and the game. I can look past REDESIGNS as that's not what games are suppose to be about when released. I look at what it offers right then and there. While I might compare to other games of what it has and has not I'm not going to think or believe it needs to be like them. I've already played them so I wanted something different and I got it. Thank you Stardock et al. ;)) The game is certainly not empty and certainly not released untested. Some
Yeah that's usually the way with trolls. They come in on every new game and when people start ignorning them it's no fun to troll anymore so they leave and then you have the best of the fans left again. Looks like quite a crowd too. ;))
[quote who="bman654" reply="2" id="2738123"]Yep stuff happens. The fail is that they released the game before the job was finished. The paid beta test has been extended without letting unsuspecting people know it is still in beta. [/quote] If you didn't know you were an unpaid beta tester who pays t beta test from 10 years ago then you sir have been living under a rock. Nothing has been hidden and only idiots would be unsuspecting of buying a new game an expecting it
I love only having to work 3 days in a row. Though it is the weekend I get the next 4 days in a row again to explore the fun and new adventures of Elemental War of Magic. I'm glad to see most of the whinning and complaining posts have disappears and others who are fans of the game are finally starting to DISCUSS how to improve this game and make SUGGESTIONS instead of DEMANDS. ;)) Well happy day all soon it will be my HAPPY DAY(S). ;))
If the ai would build more archer/missle units then it wouldn't so often fall prey to the first strike in melee advantage humans take. Also if the AI is the defender force the human player to move forward not the ai unless the human player has an abundance of missle/archer units. It should be known to the ai the missle/melee advantage the human player has when the combat sequence begins. So roughly a preliminary battle should be played out in the ai's head (like wargames before the Normandy i
[quote quoting="post"]It seems to me that a first attack can be extremely devestating. It's a good thing that the AI is dumb enough to approach you any old way, or else combat would never resolve. The first person who moves into attack range dies. This gets alot worse when parties and squads are involved, because taking a big hit reduces your ability to retaliate. Multiplayer's gonna be great fun, as the players each wait and wait and wait for the other guy to move in range...<br /
[quote who="Krooldeath" reply="4" id="2742222"] Quoting marlowwe, reply 1 90% of people who bought Elemental paid for a game..not a map editor. Great stat, where did you get that from? [/quote] He pulled it out of his azz like everybody else. lmao
[quote who="charon2112" reply="6" id="2740069"]that 1up "review" is horrible. It sounds like he just read about the game and drew his conclusions from there... [/quote] Yeah he sounds like a lot of the trolls on this site. He didn't play it (or didn't play it for very long) he just went around reading toll comments on other forums and just drew up a conclusion from all that. Reviewers like that should be sued and taken off the review market. Unless you have 100 full hours o
[quote]Surlybob, the problem is truly that there is nearly zero innovation in this game.[/quote] Actually there are many innovations in this game. City building is innovating compared to other fantasy strategy games. No other has this feature. The implementation of spell magic is innovating because it eleminates all those worthless spells and spell trees that nobody used anyways. The tile resource surprises are innovating. No other game ever gave those kinds of surprises mid and end g
[quote who="charon2112" reply="1" id="2739811"]With a 4x game, there's always a way to rush win if you want...but what fun is that? I prefer a very slow build. [/quote] Yep once I read he grunt rushed I stopped reading there because that is NOT A STRATEGY it's an EXPLOIT and can be done in ALL games. So this thread is dead next.....??
I agree get rid of organized perk and teleporting and that will bring more challenge into the game. Plus eliminate that rediculous Sov death = end for AI only keep it for the human player ;))
well considering how powerful things get as the game progresses they will have to make higher level stuff with better stats at the mid and high end of the game. I personally don't like that you can buy these items and they should be hidden away in dungeons and crypts and old castles with high level monsters and npc's guarding them. Now this is the part of the game that isn't like MOM cause that's what you had to do unless you used the forge and smithing features of the game to make your own.
[quote who="Polistes" reply="4" id="2737290"]Your lucky, I get my ass handed to me by the AI on novice difficulty.... [/quote] Something else you have to take into consideration is no two games will play alike. There are so many variables that can make a game more challenging or less challenging. Playing out exploits can change the challenge level of them. Buying all those trinkings and jewelry to make your atk values 4000 is an exploit I see mentioned all the time, It's
Yeah I would NEVER goto a site named Enema
lmao "shit-tastic" hahahahah
[quote who="AnjinSan1966" reply="1" id="2737262"] quoting post 6) Sand Golem tokens need to be removed from early loot piles. Minor, but important. Have not played alot yet due to crashes and such but i found the golem in a recent game on turn 2 and just had him and my Sov for a long time just going all over and creeping and even wiping out 2 kingdoms by themself...... [/quote] And wasn't that fun? :))
It's not a bug it's working as designed. So start your new game an enjoy. :)) I did and I had over 300 turn game going and I'm not whinning. :))