[quote who="brainiac74" reply="44" id="2736907"]I strongly agree with most of the posts in this thread. I really think tactical combat and units need to be far more varied. Compared to MoM, AoW, King's Bounty, MoO2 etc., I find the the tactical combat and units relatively bland. Perhaps this is a bad analogy, but comparing the tactical combat in Elemental to MoM is like comparing the card game 'War' (split playing card deck between two players, flip top card of each deck, highest
rossanderson48
Unit designs is not much more different than the ship designing of GalCiv2. What's the big deal? You can spend time creating some unique characters or you can take pot luck. The only real important things is the combat and defensive items you choose to place on your unit just like it was in GalCiv2 when you picked your weapons and shields everything else was just cosmetics. You could spend hours creating unique ship types with the same weapons and shields as another ship or you coul
Yeah I'm not so sure that's a bonus vs the others now afterall. I thought it might be a modifier of loot like Diablo 2 items but it's 1 stinking gildar per battle. Granted if I stay in battle enough it could be useful. I think bonuses to materials, gold or iron or knowledge is more useful now though.
[quote who="charon2112" reply="32" id="2737060"] quoting post In short, I'm a bit sad that Brad isn't the kind of designer who can look past his own personal preferences and figure out what is actually best for the game. What you mean is that you're sad that Brad didn't look past what HE wanted in HIS game, and put in what YOU wanted... [/quote] Lol exactly! Too many want to REDESIGN this game instead of play it. Thos
I prefer squares because the normal nature of land is a square not a hex. Also if I wanted to play a board game I'd pull out my ASL game and play using hexes. But, the world of computer gaming advances and squares are the cats meow now.
Don't believe everything you read by these ai beaters they just want the ai ramped up so they exaggerate. Notice they don't tell how many ai opponents they used or that they moved up to ridiculous level and won so easily. I just started one on a medium map with 9 ai opponents with map level at hard and 1 ai opponent on extreme and 1 ai opponent at ridiculous and it certainly wasn't easy. I actually got hit by bandits and a group of 4 spiderlings right off the bat after settling my fir
[quote who="tesb" reply="5" id="2735001"]no the ai does go on the offensive sometimes. what is really overpowered too and needs to go are multiple rings/amulets i conquered the qhole map i a couple of turns with my sovereign at 4000+ combat rating [/quote] If you're going to cheat then you have no reason to complain about the ai.
Hrmmm wella what do I need just to improve Civilization techs faster??
[quote who="kryo" reply="16" id="2659257"]Hotseat actually requires as much or more work than standard multiplayer, as you've got to account for differences in diplomacy, combat resolution, switching which faction the player is controlling on the fly, etc. And there are fewer people who would use it compared to standard multiplayer (even more so since as others have said, we typically allow multiple installations in the buyer's home). [/quote] I concur with this. There's no need
Well you can't see his setup so he could just be saying that he played ridiculous difficulty with all ridiculous ai players and instead played on easy peasy level of difficulty and only a handful of AI's. I never trust what appears too good to be true.
Why do people make these long drawn out walls of text? If I were a dev I certainly wouldn't read that mess. Learn to give smaller suggestions "over time" it's not like the game is going anywhere and they aren't going to upgrade all that in a single patch anyway if they did read it.
[quote who="Zorbane" reply="5" id="2734849"]I've seen some discussion that Empire factions don't get as much food as Kingdom ones. [/quote] Well that's wrong because I'm gettin food all over the place. I found Oasis's and fertile lands all around me and I'm researching things that increase food production by 25% like granaries and other neat little buildings. Food can be plentiful but you aren't going to get it all in 10 turns. It takes a lot of turns to get going good. Don't for
[quote]And unless being able to wear several necklaces and rings is an exploit, I did not exploit the game.[/quote] It is you exploited the game aren't you ashamed of yourself now? haha
[quote who="Wintersong" reply="20" id="2734505"] Quoting Kadrasar, reply 4 Awesome ideas, I actually like the ideas about succession. It would give the game a much more immersive feel if your sovereign got old and died at some point and one of his kids had to lead. There could even be a civil war event if two heirs are particularly similar in there credence to rule, You take command of one faction and your rival (AI or newcomer human player in MP) the o
[quote who="Faelyn" reply="9" id="2734892"]Anyone with a level head, should take a step back and consider what the op is saying. The standards of turn based strategy games of the past are indeed far higher than Elemental. In every aspect Elemental fails to meet standards of a decade ago.The campaign is a really bad joke, and Stardock should be ashamed of putting out this trash. I was a Stardock fan with almost every game they have made, but I would rather play, HOMM3,MoM
I'm getting spell animations with lightning....swirls of clouds and then lightning striking all around the unit. Looks kewl.
They can't make MOM because it's already been made you ....... ;))
I think too many players get confused as to what a Champion & Hero should be vs a god. Those other games allowed you to make and hire gods. Elemental puts in realistic champions and heroes capable of dying not being immortal.
[quote]Anyway, I firmly believe that good balance enhances fun also for singleplayer as it opens up options of how i can tackle certain challenges, the game play becomes more varied and dynamic. If you have several unbalanced choices favoring a particular option in a system that lives from demanding difficult decisions from the player then you quickly see how the game system falls apart as the one and only strategy dominates all choice alternatives. The player falls into some sort of auto-mod
Ok who modded the game and thought they would be funny?
[quote who="pmaura" reply="9" id="2733725"]well the truth is it does work, but what your dreams were for this game and what was delivered is probably different. This is not a deep strategy game in any way, its not close to civ, aow or mom. but its simple and fun for a awhile for me it will not replace or reaming on my computer for that long unless theres a serious overhaul [/quote] You're right about one thing it's not close to AOW it's BETTER! ;)) Plus I'm
I don't believe Brad or anyone from Stardock ever said they were making Master of Magic II? I believe he said he had taken ELEMENTS from many of them an incorporated them into Elemental. So everything from Master of Magic isn't going to be in this game, nor Age of Wonders, nor HOMM and all the rest. I think he did a very good job incorporating them this much this far. He had to make limits somewheres for each game. People really should stop comparing what is left out from those previous games
There will be tremendous christmas sales of this game I'm sure. I can hear the little 12 year olds screaming now for it. :))
[quote who="Annatar11" reply="13" id="2734086"] So, if you buy game you're somehow magically guaranteed not to be a troll? The OP is a shining example of this, actually, since he consistently trolls basically anyone who expresses concern about the game [/quote] Wrong troll I speak out to those who continually post the SAME THING. Perhaps if you could read and comprehend you'd see this. We don't need 20000 threads about the same thing on the main page and yo
[quote who="Annatar11" reply="18" id="2731604"]No, they've been deleting threads that are blatant flaming that offer a rant but nothing constructive. There are tons of valid constructive criticisms, and they've even participated in a few of the discussions. [/quote] They are still missing a bunch that need to be deleted.