can we check to see if the novalith-capital victory bug is still a thing?
Pbhead
Untill the issue with extractor counts and planet militia are resolved, premade maps are worthless. And then you have plantary bonuses and artifacts. If you want a ladder like in sc2, you need premade maps that are symetrical in all the above respects. Or "random symetrical" maps. I consider at hte very minimum, the ability to set up planets to premade specs, and map sharing to be the MINIMUM REQUIREMENT for any sort of comp
nope. just buy rebellion. much better option.
thats just hte ai bug. The devs said it should be fixed by the next build.
the devs worked far to hard to get the ai to build superweapons. but. basicly. If the ai is building superweapons to spam-a-lot levels, it means one of 4 things. You already won. he cant possibly have a fleet comparible to yours. Just go fucking kill him. You are turtling up like a moron. You deserve it. You already lost. god knows how. You are plaing against stupidly hard AI stacked against you. you ASKED for it to be
you could ALWAYs place 4 starbases on stars. now, if for osme reason you can put 2 or more starbases on astroid belts or plasma... thatwould be a biiig bug.
why you so diplomatic zubaz? [e digicons];P[/e]
impulse is no longer stardock's or sin's problem. go bug gamestop. but... you are not running xp 64 bit right? and. Have you tried reinstalling impulse?
the ability to use a scroll wheel, like in starcraft, would be a godsend on the fingers yes.
This is a feature that was promised, and i will be very very angry if they dont eventually make it in. that said... the devs are prolly getting all the game bits in now, and will get this stuff in later. hopefully.
I feel like its a little late for things like this.
novaliths vs homeworlds is a bug atm i think,
also. the new game modes if used also help cut down on time, expecually in multiplayer where it is important.
this is actually a useful post. which gives it many layers of funny. well played.
titans will get a nerf. (duh) hopefully theyll be more balanced then.
known issue.
how about 2 kols and 2 donovs?
PLUSHIE!!!?!?!?!?!! I WANT A KOL PLUSHIE!!!!!!!!
Ima preety sure the devs ignore threads like this one. you guysgotta be alot more sneakies about this I think.
were you different factions? see. superweapons need both their research, and labs inorder to work. if you were same factions, I would expect a captured novalith to work. (assuming you had proper labs) Since the rebel and loyalists have different researchs for their novaliths, cross-faction captured novas dont have the 'research' researched. Its kinda like how if you capture a enemy subverter. You can use the shield
Fleets have always acted stupidly from what a player would want. best bet is to not use em. you have hotkeygroups, those work jsut as well, without the annoying quirks of fleets. The only downside, is that you cant rally ships constructed to a hotkey group. Which, I think would be stupidly simple obvious awesome if done.
steam is evil.
lolol you built orbital refinaries and planetary shields! snerk!
are you all assume corvettes are supposed to counter titans? i think that is a very bad assumption to make. think more along the lines of mutalisks, i think.