what is with all the peacey weezey stuff here? Stop posting on forums, and go uplift some small african nation. When it comes to awesome weapons, I say 'divert power from the engines, and FIRE. EVERYTHING.' once again. as sort of mentioned in the op... Railgun research is one possible solution to cheap/easy orbital launch capibility. Something we need when we want to s
Pbhead
Iva seen some games wher culture lingered... but it was because I had invested in the culture lingering upgrades. eventually it did go away.
[quote who="Speed_Destroys" reply="11" id="3103176"]. Also, I had enough credits and factories that I could easily rebuild my entire fleet if lost. [/quote] theres your problem!
how many culture stations? did you actually have culture radiating from your planets when you lost it? or did he put 9 culture stations on a desert planet while researching all the culture upgrades and crush your pathetic single broadcast center defence?
[quote who="AftertheFall" reply="4" id="3102417"]Tried that the loyatist level two titian with 200 fleet supply of kodiaks it noms noms them :/ free exp anyone also tried 150 fleet supply of corvettes against a level one Loyatist titian. MY guns they do NOTHING dam thing has a pocket repair[/quote] Iva tried 200 kodiaks (thats 2000 supply) vs lv 10 loyalist titan. titan wins.
Ima trying to deside to some degree which is a crappier ultimate, Overcharge, or the new tec's ultimate. I feel both these abilities need help. The First is simply not worth the antimatter ever, the second, just sorta genuinely seems worthless... and has no place in my tec capital ship armada. Flack seem OP too for some reason. Does the sova seem slower to anyone? Also, it seems caps had their
did uyou try restarting steam? your computer?
wouldnt know why they wouldnt, but havent checked...
Ya, Iva seen this, but with normal capital ships not a titan. Definatly something to get fixed.
anti-strike craft abilities seem to work on them too. Id expect them to die in droves to AOE abilities.
not a movement bug, an AI one The Ai is trying to be smarter with its capital ships, it is not quite doing that yet.
Ya, you need to send in some stuff: For Multiplayer Desyncs: If you're playing a multiplayer game and desync, make sure that: That nobody is using a mod - or - that everyone is using the same mod and version. That you can reproduce the issue from your last save game or autosave. If you can reproduce the desync, please see this thread for how to help us track down the issue: <a href="https://forums.sinsofasolarempire.c
ya. ships defintly still do not take the most efficient route of GTFO if they are already outside the gravity well bounds... Also. units still move at the rate of the slowest selected ship, severly limiting the usefullness of corvettes. Having a titan selected when telling a group of ships to jump reall funkys out the positions they move to to make that jump the ships turning inplace thing... wasnt that something we all wanted for like... fo
Hey so... I thought it would be a good idea to talk about balancy things. First. How about those level 4 abilities, and lv 2 ultimates? That new Cap? Also, the EXP changes, corvettes, titans, everything. I have some thoughts, but Id like to do some serious testings sort of things first. Still, initial theories might be fun. I cant wait to try out using demoteams on my corve
hmm intresting. btw: dont take a look at the vasari carrier cap as it bombs. heads up.
this seems silly. i mean. any kidnapper or such would easilly be able to find such a device, and cut it out of you... prolly with unsterial tools. what we really need to be working on is better computer-human interface technology. ala: http://xkcd.com/644/
holly shit!!!!!!!! dling! ... if the registeration email is ever sent........
iirc armistice doesnt autocast if the ai thinks their fleet is winning. so, try killing them with a smaller fleet supply than they have.
read the whole thing. I totally agree we need youtube stuff. casters. tournys, all that awesome stuff. Unfortunatly, you mentioned the RNG, on artifacts, well, that is one of three itmes that the RNG does to kill any hope of sins being a legitimate rts with casters, tournys and all that awesome stuff. Planet bonuses (and arties) Militia counts. Resource rock counts. (on both planets and neutrals)
see. i think we need to get Day[9] or husky or HD, or novawar and MaximusBlack, to review rebellion on their channels. or 2 best friends play... things like that. that i think would be really really cheap advertising, that will be seen by an audiance of 100% RTS fans. Except, that, sins is lacking in some basic RTS multiplayer support, like maps being even, and other things. /me preys this will get addressed in rebellion
well ya. i was talking about cost vs fleet supply, and cost vs dps, instead of fleet supply vs dps. and in the case of the support cruisers, effectiveness vs cost.
I find it really intresting that no one really talks about the costs of the individual units. Like. how cheap the tec support ships are in metal and crystal compared to the other races. or how the destra is 20 crystal and 25 credits more expensive than a kodiak. or how the defence vessel is 5 crystal and 15 credits cheaper than a flack frig. usually, its, this ability is overpowered, or, this ability needs help. or phase missles. w
haha. got me with my own video. XD
imho. flack could use a hp nerf.
and before that, vanilla sins by itself was 40 dollars. (or, at least thats what i brought it for) prices dropping for software over time is nothing new.