Pbhead

Pbhead

Joined Member # 3424355
32 Posts 742 Replies 22,248 Reputation

yep. the person who made that wiki basicly has no idea about the internal workings of the game. IIRC they never brought entrenchment or diplomacy either. Just try a mod where cooldown is at 99%. should give an absolute stupid damage increase right? nope. it about doubles damage dealt... or more percisely, increases damages by 99%. Kol's adaptive force shield is the same way. 25% damage reduction on lv 2? try 20%. m

11 Replies 15,534 Views

[quote quoting="post"] the energy aura from the Halcyon reducing weapon cool-down of all nearby units by a max of 22% and an effective damage increase of up to 28.2% (execept strike craft). [/quote] Incorrect. Sins stacking is an evil funky thing which means the effective damage increase is actually 22%.

11 Replies 15,534 Views

Modular architecture is nice. THe best way to use it is when you want to move your factories to the front line. Scuttle your factories on your hw, then research modular architecture, then rebuild. It would take 9 extractors alone to break even on the credit cost research, so, you might want to research it right before you build a bunch of extractors... so if you can combine your factory moving with colonizing ~2 planets, then you prolly got out ahead. <p

12 Replies 6,632 Views

no? you colonize, then you build the gauss turret. the building turret will scare away the siege frig for long enough for when its finished for it to kill the siege frig before the seige frig kills your colony. then it will go to work on the light frig. Your colony ship just needs to touch the roid, colonize, and run off to the next place.

12 Replies 6,632 Views

[quote who="Yottsu" reply="5" id="3108635"]That would be a neutral colony. They tend to have structures and ships - it is not a bug, in fact, some per-built maps come with neutral colonies.[/quote] ^^^ this. solution: stop trying to use the ingame map editor, and use galaxy forge.

15 Replies 16,574 Views

if you can reproduce a crash from a save... GOD DAM SEND IT IN PLEASE OMG DO IT. instructions https://forums.sinsofasolarempire.com/418918 seriously. do ett. do ett now.

3 Replies 2,129 Views

generally, you want to expand towards your enemy in a single straight line (for tradeports), while sending out out lone colony ships to ninja colonize roids and neutrals. (use the lone colonizer trick, where you build a gauss touching the roid/moon in front of the seige frig). Often times you will want to skip ice and volc colonization untill later... and heavilly defended deserts/terrans. I am finding myself establishing my front with my enemy, and then back

12 Replies 6,632 Views

the hanger bays attacking everything is not a bug. In the same way the side guns on corvettes can attack everything in the same way the flack on the titans can attack everything in the same way fighters can attack ships and not just bombers.

5 Replies 8,729 Views

[quote who="Mecha-Lenin" reply="21" id="3108282"]I would kind of miss MDs. That precious "awwww" when you MD in middle of really good game is unique Sins Experience. And all the Armistice bug-features Auqia likes so much. And countering bugged lums just to be repulsed for 1,39543 AM cost... balanced and bug-free Sins would be just regular game.[/quote] ROFL

25 Replies 88,298 Views

Ya. the AI does surrender. sometimes before it should. sometimes way later. It would be a nice-to-have if the AI instead of immediantly surrendering, would ask the player 'do you accept my surrender' Like in starcraft 2.

9 Replies 13,899 Views