Ressurection and reanimation techs seem broken. Cleanse and renew is also acting funky.
Pbhead
yea, the discord is HUGE.
sweetnesses! really like the blue star change. Intrestings how titans are weaker now... though now they keep their exp? so... wonder if its still not worth killing them... hopefully corsev's will now be worthwhile. Prolly a good bet on nerfing the GTFO bubble. COrvettes will prolly be very worthwhile now, a little worried they might be too worthwhile, but we will see. <p
[quote who="Teun-A-Roonius" reply="9" id="3119722"]I also think the Corsev still needs a buff. The Elite Crews superability is really nice though. No need to tweak that one.[/quote] Are you serious? its about the shittiest ultimate in the game.
"However, this new clip contains some 25 new images per second of the game's improved graphics, which would be a staggering amount of new information to take in were it not tied together with a gravelly voiceover explaining what you need to know about the game's backstory." LoL nope. not for rebellion. But we expect such preetyness for sins 2.
neither of which increase the speed of bombing.
I was quite suprised that one of the abilites wasnt a anti-planet abiliite, while 2 of the abilites were AOE damages. Seems kinda, you know, not quite right.
this guys large font is more annoying though. you hsould really try capslock instead.
umm... if you messed with .75 while it was out........
While a space elevator might not be feasable on earth.... On mars, with much less atmosphere, and much less gravity, it might be very, very, very, very feasable. potentually other planets as well. Now whadda think about THAT.
Yep. Old news. Dontcha know? It was leaked with the .75 thing, and has been on youtube for at least 2 days. Blame steam.
lol old news. XD. :P Still, absolutely amazing. THe hidden stardock logo is really cute as well. We expect rotating turrets, and destructable ships in sins 2. :P
Seriously, ya. If you are getting desyncs, send in the goddam info. If you dont, i get to blame you YOU for the problems that plague sins. >:(
I do not understand the purpose of testing old builds. I do not understand the reasoning behind withholding new ones.
yea... no but 9.5*1.1 =10.45 which, rounds down to 10. now 9.5*1.2 and 9.5*1.25... those are numbers which are not 10. Flat numbers are not good enough for ships like corvettes, or strikecraft. and besides, ships never actually deal that value anyway, they got modifiers, and armor, and shield mitigtation and stuff...
the ingame display value is kinda worthless. It is rounded far to much. cobalts start off at 9.5 dps iirc, and are rounded up to 10 when displayed in-game. between 0% upgrades and 10% upgrades, the display number SHOULDNT change. but, if you could get screenshots of your 14 dps cobalts... that doesnt seem right.
but, they DO need the save games sent in for the desyncs.
Yep. someone link a counterpetition? id like to sign that.
could prolly look at the modification dates for the files to get an idea of what changed/
ANyone noticing starbases dealing more damage to phase jumping ships than the tooltip on the starbase advertises? (if you notice, on the starbase it says 30/50% but on the ships in orbit, it gives a different number) (remember to take into account armor, and maybe ability damage modiier?)
ya. but htis is just a silly thing compared to the evil of trying to jump ships with a titan selected, or how ships all slow down to the speed of the titan for the lulz when the titan is selected.
i you dont like them scuttle them for free monies. >_
[quote who="unic" reply="4" id="3114343"]1. My rebel titan does very little damage with Snipe. I have three levels of Snipe and Overcharge. It is supposed to do about 6000 points of damage. I get about 500-600. Horrible waste of tech and resources, at the moment. This happens when shooting at other Titans and at Cap ships. Probably normal ships as well, I was just noting this when my titan was engaging an enemy titan and fleet.
about 20 tec scouts with timed charges (and phase inibitor bypass if nessasary) will prolly kill a novalith for you as long as you dont run them one at a time, or though whichever gravity well holds their main fleet. If they survive, you can then send them to a neutral gravity well and let them chase around trade ships.
ya. but that now also doesnt gather/send crash data to the devs, now does it?