Pbhead

Pbhead

Joined Member # 3424355
32 Posts 742 Replies 22,248 Reputation

sweetnesses! really like the blue star change. Intrestings how titans are weaker now... though now they keep their exp? so... wonder if its still not worth killing them... hopefully corsev's will now be worthwhile. Prolly a good bet on nerfing the GTFO bubble. COrvettes will prolly be very worthwhile now, a little worried they might be too worthwhile, but we will see. <p

78 Replies 295,858 Views

[quote who="Teun-A-Roonius" reply="9" id="3119722"]I also think the Corsev still needs a buff. The Elite Crews superability is really nice though. No need to tweak that one.[/quote] Are you serious? its about the shittiest ultimate in the game.

36 Replies 29,368 Views

"However, this new clip contains some 25 new images per second of the game's improved graphics, which would be a staggering amount of new information to take in were it not tied together with a gravelly voiceover explaining what you need to know about the game's backstory." LoL nope. not for rebellion. But we expect such preetyness for sins 2.

9 Replies 29,147 Views

I was quite suprised that one of the abilites wasnt a anti-planet abiliite, while 2 of the abilites were AOE damages. Seems kinda, you know, not quite right.

8 Replies 13,251 Views

lol old news. XD. :P Still, absolutely amazing. THe hidden stardock logo is really cute as well. We expect rotating turrets, and destructable ships in sins 2. :P

41 Replies 131,641 Views

yea... no but 9.5*1.1 =10.45 which, rounds down to 10. now 9.5*1.2 and 9.5*1.25... those are numbers which are not 10. Flat numbers are not good enough for ships like corvettes, or strikecraft. and besides, ships never actually deal that value anyway, they got modifiers, and armor, and shield mitigtation and stuff...

10 Replies 7,997 Views

the ingame display value is kinda worthless. It is rounded far to much. cobalts start off at 9.5 dps iirc, and are rounded up to 10 when displayed in-game. between 0% upgrades and 10% upgrades, the display number SHOULDNT change. but, if you could get screenshots of your 14 dps cobalts... that doesnt seem right.

10 Replies 7,997 Views

ANyone noticing starbases dealing more damage to phase jumping ships than the tooltip on the starbase advertises? (if you notice, on the starbase it says 30/50% but on the ships in orbit, it gives a different number) (remember to take into account armor, and maybe ability damage modiier?)

0 Replies 2,577 Views

ya. but htis is just a silly thing compared to the evil of trying to jump ships with a titan selected, or how ships all slow down to the speed of the titan for the lulz when the titan is selected.

7 Replies 9,810 Views

[quote who="unic" reply="4" id="3114343"]1. My rebel titan does very little damage with Snipe. I have three levels of Snipe and Overcharge. It is supposed to do about 6000 points of damage. I get about 500-600. Horrible waste of tech and resources, at the moment. This happens when shooting at other Titans and at Cap ships. Probably normal ships as well, I was just noting this when my titan was engaging an enemy titan and fleet.

11 Replies 11,058 Views

about 20 tec scouts with timed charges (and phase inibitor bypass if nessasary) will prolly kill a novalith for you as long as you dont run them one at a time, or though whichever gravity well holds their main fleet. If they survive, you can then send them to a neutral gravity well and let them chase around trade ships.

18 Replies 17,249 Views