^^ bad advise. anywho, flack/defense vessels are an incredibly good counter to pure corvettes, I can have 1/2 the supply of his corvettes in flack, and the flack will win with few losses.... Ill do even better if i have a capital ship with a AOE attack ability.
Pbhead
I cant believe i watched this all. horrible horrible horrible. we need to show this guy how sins is really played.
I watched total biscutes recording, which kinda ended abrubtly... But yes, it is SHIT SHIT SHIT that he had to sit though a 3+ hour snooze fest. I feel like we should be apologizing for wasting his time with what amounted to bronze level players turtling... and not even turtling well. I feel like we should invade their IRC at irc.quacknet.org #cynicalbrit and just. invade it.
I watched his entire videos, and they were HORRIBLE and I feel so sorry for his situation. I would be totally down to showing this guy how sins is PLAYED. Rovert, I guess you will be our liason. One thing we should really do is hook him up with some replays of some sweet games i think? hes a shoutcaster so... lets say we play one game and totally crush him, and then we send him a replay to watch
sonds like a desync. You and the buddy who had a different game state should send in both files to the devs.
get tradeports the latest? last time i checked, advent tradeports were on tier 3, vasari were on tier 4.
[quote]The TEC Loyalist Titan effects in general are quite over the top. Though it is fun to play around in dev mode with cooldowns on 0 and have a disco planet by spamming Inspire and Impair every half a second.[/quote] lolol Why you make me laugh in class. :(
I can never tell if you post serious things or not.
notabug. I mean. having them ignore the order is much better than them, say doing a move. For example, all ships ignore orders to bombard planets, (save caps and siege frigs), could you imagine how stupid it would be if your entire fleet decided to ram head first in a move command towards the planet? just alt select your carriers, and tell em to chill as far away from the battle as possible.
Hey, so. I thought id post some replays! So, these First 2 are some standard games with some pro players. I get rofl stomped in one, where, after 50k of feed, the guy sends like 12 purge vessles to my hw. quite funny. The other, i believe is where i eco like a boss, and then get novaliths at the same time the enemy minidumps yay! http://dl.dropbox.com/u
did the same thing with tec loyals. so much fun vic tury vic tury vic tury vic tury vic tury vic tury vic tury vic tury vic tury vic tury...
make sure you have updated drivers, and your comp doesnt suck. sending in crashes due to shitty hardware and shitty firmware dont help anyone.
i had 50 corvettes and someone used missle barrage, poof. (along with basicly anything not a flack frig or heavy, but...) nothing new here. still, aoes are the counter to mass corvettes, units which, otherwise would basicly be the only unit youd ever need to build as long as you can play dodge the flack frigs.
true, but, in reality, heavies currently counter LF just as hard as LRM from my tests... at a cheaper price tag. while heavies should beat lights, i think they prolly beat them a little to hard at the moment. it wouldnt be much, of course, 125%-> ~115% or so. but like i said, not sure if that would be enough. other options/alternatives/additions include raising anti-heavy vs verylight, (prolly bad idea, as it might cause suppor
mass corvettes and flack.
Preety sure early game balance is supposed to be the following square: Lf-> flack -> corvettes -> lrm -> lf problem is the diagonals, flack -> lrm, and corvettes -> lf. gotta even out those diagonals. nerfing composite damage vs medium seems fair, not sure it would be enough. also, anyone notice how little killing a corvette gives in exp, in
btw. no, you dont get the most reward for tl;dr. You should see some of my old posts on Shield mitigation and armor and phase missles.
thats alot of zooming.
3? dont you mean 4? though, entrenchment's video was really small. Very dark and serious though./
what he is saying, is that they messed up his perfect fleet composition, and that he wants more slots to add in a titan, and 4 of the new caps into his composition.
ships (and titans) suck at jumping, this is a known, but so far ignored issue.
There are at least half a dosen threads about this issue already, and posts mentioning it in a dosen more.
2. is the known missing ships bug. and yes, phase jump logic is stupid dumb as fug... expecially when your capital/titan is running from 100 lrms.
We do know some of the crew sizes on some of the ships. The crew sizes for the titans will prolly be in the maneul as well.
lol awesome.