I am always Cobalt blue with the bottom left icon. Unless someone steals my color. Dont steal my color. you cant have it. >:( Also, If i captain, it will be team 8. Because team 8 is the 8est team.
Pbhead
ya. :( it is a lot more fun. hopefully bugs and such will be resolved and such as the game gets closer to release.
these replays? https://forums.sinsofasolarempire.com/421681
I would rather 'tournament play' be a GOD DAM OPTION instead of zero zero zero. and. gotta stick up for all the people who abandoned sins for shitty multiplayer support reasons. Itd just be like blizzard's system. you got your ladders for 1v1 to 5v5s, and then you got unranked custom games for everything we currently have. Anyone says "No, we shouldn't add multiplayer features which have been standard for 15
TEC is prolly the least micro intensive faction. Best thing to do? watch some pros play and copy em! Here is link to a thread with some replays. https://forums.sinsofasolarempire.com/421681
corvettes basicly already have their own armor type. its only shared currently with fighters, which, only take damage from other fighters and flack frigs... so medium-titan modifiers are totally touchable without affecting previous balance.
Btw. as far as bribe money goes. I am in for at minimum $100 or whatever the cost of the collectors edition ends up being. stupid and rediculous that we have to resort to paying devs overtime? ya. Worth it to get the basic shit to make sins successful? prolly. Bullshit that this shit would then mean that the guys above the devs will then get to skimp out when it came to allotting dev hours for multiplayer s
just build about twice as many flack frigs and corvettes as you previously thought you could, and you should be fine. 2 frig factories going 100% should be enough to make sure you odnt get rolled. Also. repair platforms.
SIns is almost literally warcraft 3 in space. think about it. hero units... going after mobs to level up... shared exp... each unit very important...
Only rule i can think of is dont add ads without permission from someone at stardock. Other than that, go forth and make videos! Hints? I would be very careful about spouting opinions on balance or other such similar things unless you want to be flamed.
upgrade your fleet supply limit.
now the next question is: what was the number of players online, both in total, and in peak. aka: what percent of the community played multiplayer.. aka: when the devs are all like, one 10th of 1% of people playing sins play multiplayer, so we can get away with not adding basic multiplayer support, how many orders of magnitude are they of by?
thats odd. replay desync? thats. odd. :-/ sorry about that.
yes. buff flack. the only unit more overpowered than corvettes themselves. ... >_ No. i am not being sarcastic.
40 dollars for a game? let me calculate the number of hours i have spent on just the beta so far. Steam tells me 93 hours played. lets do the math on that. hmm... thats less than 50 cents per hour of entertainment. Less than 33 cents per hour if you count the fact that i previously owned trinity... Going to the movies is about 4 bucks per hour of entertainment. Goin
needs to be used on a colonized planet. not totally sure if this is a bug or not. prolly a bug. prolly known.
you should update your awesome spreadsheet of awesome sometime... prolly when things are a little more hammered out.
there is a free, old rts out there, called outpost 2. google it, and give it a try sometime. ... You will never complain about micro about building buildings again.
There was a time not so long ago that no one ever complained about superweapons (especially novaliths). and a time before that when they were considered to weak. These times were back before they each got a buff. the trade reduction income, the 25% damage, the phase node. Then things were fine. Then the devs finally got the AI smart enough to use the things. Thats when everyone started complainin
oh ya, thats right. forgot about flack burst and big red button.
preety sure they are less laggy then scout spam, as preety sure they also have less polys than said scouts.
ya, this is kinda a wierd thing. Definatly doesnt make the game unplayable, but definatly makes it feel like you are playing on 2x speed. donno.
Solution: stop being silly, and build a starbase on each of your planets with the "never die to novalith cannon" upgrade on them. while you are at it, you might as well also put the "its like a whole extra trade port on every one of my planets" upgrade, and the, "insignificant increase in resources earned" upgrades as well.
ok. good. i am glad i am not insane. +1 bug found. yay!
Has anyone had this issue? I have been fiddling around making some simply balance mods just to better influence my feedback on the subject, and i have noticed that my game tends to crash, not minidump, fairly shortly after activating or deactivating a mod. Has anyone else noticed this?