Pbhead

Pbhead

Joined Member # 3424355
32 Posts 742 Replies 22,248 Reputation

sc2 is over in 5 min, i dont see the problem. A short sins game can be over in 30 min. A long sins game takes 2 hours. ya, sure thats longer than the 45 min long TVTs of starcraft, but not impossible. Stupidly long games minidump at 5 hours, and are generally stalemate borefests, and would never get cast anyway. what the crap is this 3 week thing you are talking about? Yes there are micro opportunities, every cap ship ability, some frig abilities (designate tar

52 Replies 57,205 Views

https://forums.sinsofasolarempire.com/415093 https://forums.sinsofasolarempire.com/415093 https://forums.sinsofasolarempire.com/415093 https://forums.sinsofasolarempire.com/415093 htt

3 Replies 5,894 Views

https://forums.sinsofasolarempire.com/415093 https://forums.sinsofasolarempire.com/415093 https://forums.sinsofasolarempire.com/415093 https://forums.sinsofasolarempire.com/415093 https://foru

11 Replies 25,326 Views

fuck no. this was an option back in Sins 1.0 it was removed for a REASON. because no one likes balanced maps. We cant scare off any person trying to play sins legitimately if we had balanced maps! It would be horrible! there would be people playing for serious, and people shoutcasting games, all that free advertising, and all that icky pro stuff that no one wants.

52 Replies 57,205 Views

[quote who="Mobyisahomo" reply="21" id="3130497"]Fix the multiplayer desync, you twats. [/quote] if you never send in the files, it will never get fixed. https://forums.sinsofasolarempire.com/415093 its your own dam fault. seriously? that was your first post? insulting the devs for a problem you had never previously informed them of?

143 Replies 74,735 Views

[quote who="Seleuceia" reply="1" id="3130340"] Fixed maps aren't generally any more balanced than random maps (the size of militia on uncolonized worlds as well as the number of extractors at a planet are still random), so a fixed map actually has very little to offer over a random map.... [/quote] this. Untill maps are not stupid, there is no reason to play them.

6 Replies 8,259 Views

[quote who="RiddleKing" reply="6" id="3130435"] If Phead is worried then thats a good thing: all major techs at such low tiers. [/quote] :? I am intrested in the background and reasoning behind this statement.

143 Replies 74,735 Views

[quote who="ShadowAUT" reply="4" id="3130376"] So probably its a problem with custom made maps, I don't think we need to send the devs any savegames, they can recreate this issue by themselves very easily. [/quote] YES YOU DO.

7 Replies 3,073 Views

Niiiice. yay for disapperaing ship bug fix! Worried about lowering the return of the fallen and reanimation to such low tiers. crash fixes always good. Suprised to lack of balance changes on corvettes, novaliths, and pirate mercs, but it seems this was mostly a bug fix and advent patch. next patch. :)

143 Replies 74,735 Views

Desyncs are difficult to squash because no one is bothering to send in the save files required for the devs to even begin to look at the issue. I have had one desync in the beta so far. I sent in my save file. but the other guy did not.

7 Replies 3,073 Views

50 hours in? A stupidly stupid long game of sins lasts 5 hours. 0_O that said. Lan groups are the BEST GROUPS, because they can notice desyncs easy, and gathering files to send in the to devs so the devs CAN FIX THE ISSUE is really easy. so get your friends to play, and desync again and get it FIXED.

12 Replies 6,433 Views