it really is. see. its like. THe devs are like: we will implement multiplayer support if there is a large enough multiplayer community. Thats like, God saying "I will give Mars atmosphere and water if i notice flowers growing in the red barren soil." Its like a bank being like "I will give you money to start your company if you turn a profit in your first year." its like, a homeless guy reading an emai
Pbhead
thats... kinda cool and intresting. did his win/loss both go up by one?
[quote who="RedDwarf999" reply="62" id="3127373"]How about an api? We could support a dev effort with donations.[/quote] I chatted with a dev once. He said if I bribed him with, i think it was $2000, he might be able to work in a ELO style rating system. Should I start a kickstarter?
why is there no matchmaking system? Well. the ability to have 1v1's would really help in the regard. But a god dam simple point system to help make picking teams easier would be SO HELPFUL.
niiiiiiiice.
every single advent thing looks like a sex toy. this is nothing new.
all they gotta do. is stick a toggle which when turned on points the game to different files. easy. really easy. Like. these files would do: http://dl.dropbox.com/u/36550973/Turnymode.zip
Ima just wondering why basicly tec has almost every aoe attack in the game. Demo teams, Missle barrage, radiation bomb, emp, scattershot, explosion shot, disruption matrix. advent have: Cleasing brilliance, Psionic scream, chastic burst... ? Vasari have: ... ... volatile nanites??? (and i guess some titan abilities)
yes please upload both save files. you can find them here: C:\Users\Pbhead\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Save-MultiPlayer
to clarify, you dont want a whole new ui, just more buttons added, yes?
seriously. its the easiest thing ever. make a second GALAXYSCENARIODEF file and an extra file for each planet type, and put an option to switch between "standard" and "turny" modes right under the allied victory button.
with mods it is indeed possible to fix resources, milita counts, and planet bonuses. but it is BS that the community would have to make a mod for pro matchs.
if you carefully micro their structure blowing up ability, yes it is a possibility.
Preety sure they are supposed to be the equivalent of mutalisks... High dps, low survivability harrass units that melt when confronted with organized resistance. you didnt answer my question.
sometime between tomorrow and june 13th.
wrong place. C:\Users\ \Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Record-MultiPlayer
So. Corvettes currently: Are the cheapest way to fill fleet supply. Give you the most DPS per fleet suppy. (flacks actually have higher dps/supply, but they have really bad modifiers) Give you the most DPS per cost. Give the enemy the least exp reward per fleet suppy. They literally beat every unit in equal supply except flack frigs... and at a cheaper cost. Their only dow
ya. its brokered.
biggest reason: even the premade maps are inbalanced. (milita counts, planet bonuses, resource rocks)
you already won, go start a new game! (known issue, ill get fixed eventually)
i think this is a known issue? but its definitely an issue.
no nono no you dont wait for them to fix it you both save the game the second you realize something is off, and you both send in your god danmed save files showing the different situations. that is what you do.
preety sure the ai has no ryme or reason when picking a capital ship to build. aka, its purely random chance what the ai builds.
solution is simple, dont fight were the akkans are you should be able to do that to get em down to one planet after which point, culture your way to victory if you have to. ALso, akkans only use that abilities when the fleet sizes favor you. pull out a few ships, and the akkans will never cast.