yes, this is great. "nothing really matters.... anyone can see... nothing really matters.... nothing really matters.... but ME!"
Pbhead
awww.... so... what will it happen for? v (you said it wouldnt happen for diplomacy... if you said it wouldnt happen, then it wouldnt happen... but you said that it wouldnt happen for diplo.... so... patch? or even better? sins2? or?
well... the "game ending building"... is kinda your superweapons... if your opponent churns out a few novaliths... then there is a "time limit" before your economy is gone. Although a "wonder victory"... (build insanely pricey worthless building, protect insanely pricey worthless building for X years)... would be intesting (it would also open up a game mode like "defend the wonder" where one player starts with a wonder... a starbase... a few starting labs... and 4x the resou
any devs care to comment?
It would be a nice addition to have a mid-level diplomacy tech of "artifact sharing" or something.
ryat's uber pirates atm... are still kinda weak... and very laggy... and they keep firing after i make them all go poof. (hehe, just messing with you... mostly)
however... if you cant go in with overwelming numbers (cause... your not doing to well maybe)... consider investing in telekinetic bitchslap, flack burst, magnatize (works best agaist vasari SC... pathetic agaist advent SC) phasic trap (on vas ent hanger bays) or jam weapons.
yes... a level 8 tech that does this would be cool (the end game diplomacy tech... i guess... but... then third party programs get in the mix to bypass this issue... and we reach a high level of gay.
It instantly heals for 250 health, not 750. In other words... as long as he has overseers, and his overseers have antimatter... (try a donov emp or 2) you prolly wont be able to kill whatever your trying to kill.
should I put this in that list of consolidated suggustions? Or should this be left seperate due to how important it is?
Phase missles BYPASS MITIGATION... aka... 100 normal damage gets reduced to 40 damage after mitigation. 100 phase missle damage... on average... 30% of that bypasses the mitigation... so with 30% bypass chance... on average... 70 will be normal damage, and 30 will be dealt to hull. So with 30% shield bypass you have dealt 58 damage. thats 45% more damage. Understand? with 30% bypasschance... you can kill something with pathetic shi
edit:... cant delete post.
if you do that... I will beat you every single time. (7unless you have a 3 resoruce netural connected to your hw, and I have a magnetic storm) illum spam is so easy to counter, no matter how op they are.
thats a good point... if someone drops out, its your job to step up.
Id like to see a screenshot of your map. How did you manage to get 2 ai to fight? i cant ever seem to not let myself play.
Anyone notice how the pirate raiding fleet shoots everything... not just the player its going after? if you own a planet or have ships between the pirates and the planet they are going after... expect to lose a few trade ships... Or in this case... An envoy ship in the middle of a random astroid field greets the pirate fleet that warped in to join it. They offer a bribe... The pirates accept... and begin firing on the envoy ship. "Stop firing! I
the way i immagine it is that you get a little box... kinda like the one in the replay... where you can switch between the different empires.
What carbon said... the 30% phase missles that bypass the shield do damage that is not reduced to 40% (down to a floor of 15% for advent cap ships with max research in their territory) of the origionall damage.
I had trouble trying to get zillions of pirate ships to appear at the pirate base... even after both the computer and I fed them over 100,000 credits each... What I am preety sure was happening, was that in your game... the pirates would raid planets... and then what was left of the raiding party returned to the pirate base. In my game the pirates never got the chance to return to the pirate base... (they allways attacked me... was playing against the new 5x resources
except you can see the windows. kinda gives you a scale.... and then the tatical grid... another scale... Find out how many windows are the lenght of a given ship... and how many ships fit into one tatical grid... and how many tatical grids a planet is long... extrapolate... and you can get a rough estimation on how big that planet is compared to that window.
yay! a necro was necroed!
you must have 8 military labs to use/build your superweapons. You must have 5 military labs to build all your ship types... and you need a certain number of civic labs to build your tradeports/refinaries/broadcast centers... I dont know if you need 8 civic labs to use civic tier 8 techs (although, you need 8 to use deliverance engine i assume)
erm... new options appear (err... become not greyed out) on the diplomacy screen.... (assuming you also have required techs)
AoE is alot less clicking if you use the shift key. the inablity to que more than 15 units is, annoying... and the forced "you must go to each barracks and que each barracks individually" is annoying as well... but... AoE... i dont know... (hollyshizznts have you seen starcraft replays??) maybe the people i play agaisnt just suck.
they... also alow some really cool pacts (that dont work atm iirc)