[quote who="CallenExile" reply="171" id="2480254"]Pbhead, you're too arrogant. Every strategy has a counter. In this case, simply build Flak and LF, and you lose. If you rush with only one carrier, I mass produce LF, build a Kol, and take Flak Burst, and you lose. Even with Vasari i would only need build a Kortul, energy surge, sentinals and Skirms, and it is quite possible you would lose. THere is no be all-end all way to beat an opponent. You're just appl
Pbhead
nope. your wrong. and your post makes you look silly. I will play you some time... on ICO... pm me... pick a time... Ima preety open now. I will play one race... one stratigy... and i want to see if you can come up with some sort of defence against it. and then I will play your again to see if you can find something else that beats it. and then again. and then again. and barring some freak of a map-screw... you will lose every time. all
0_o 3D sins... hollyshizznits... EPIC... umm... do you need a special video card to do this?
ok... now... how is a vasari supposed to counter disciple/scout/halycon rush?
mmm epic... something slightly official looking. I will try to be there. Pbhead
LOLZ epic! keep it the way it is plz (and give it appropriate stats... :-) )
So... what do you all think about the second beta? things have changed ALOT. I think the vasari got a sllight short end of the stick... MMM... passive hull regeneration pact... however... the varsari techs sound the BESTEST.... one is a picture of a vasari wispering in a hummie ear... hehehe EPIC. the human techs seem the most usefull... missle pacts +vasari ally = phasemisslehax!! and ARMOR PACTS... holly shizznits! vasari heavy cruisers with rapellon armor... excellent
lol same... i was like... OMG SINS 2! WE KNEWW IT!!!11... aww...
holly shizznits guys! Ima sorry... hell, i didnt even realize anyone downloaded it, or even tried to. (there were 0 replies for a nice little while so I got discouraged and didnt bother messing with it... but now... i am sorely tempted to make a bigger one!... assuming it plays the way I think it does... if you see me on ICO... jump up and down, seriously... cause i would love to test this all with you.) Let me try and find that file for you... Ok links fixed. Thanks for pm
THis thread was old. Also... diplomacy is almost out... and there have been many patchs... so its also out of date.
I dont have my second computer to fuddel around with atm... but heres a simple test. 2 tec players... both build one kodiak. one researchs all the4 armor upgrades. put the two kodiacks in the same grav well. time how long it takes for the shields to go down. if they go down at the same rate... armor does not effect shields... if the one with the armor bonuses takes longer from the shields to be depleted, then armor does effect shields. N
there is the issue of random maps.. i have had maps where I have had 3-4 volcanic... and there are not even a single ice on my team's side of the map... which means your crystal income is preety much screwed. which means... scout and lf spam!! yay!!
hes saying... you have 3 players... player A player B and player C. Player B is at peace with A and C, but A and C are at war witheachother. hes saying... Player B can deside if players A and C can fight in his lands... where they would prolly and wieredly both be getting to use Player B's repair bays, player b's hoshikos and ceilos would prolly be trying to heal both sides... and any akkans would be giving range and hit bonuses to both sides... Kinda fu
ya... the reason for lack of multicores is do the the smallness of ironclad, and so the longtimeness it takes for less people to get the same amount of work done... so new fangled technology that is around now wasnt around when this game was started.
ya... thats the thing... while a starbase with equal monies put into a fleet of scouts/disciples... will win... the issue is is that... starbases dont move... and they have to have a few upgrades before thier fleet arives... and starbases dont really move. SO you can have an uber starbase... and no fleet... and he will come in with carriers... or just ignore your pathetic little planet and pwn the next guy.
ah, ya thats it... i knew it was 1/ something*armor.... but it was late and i was lazy.
IF your advent agaisnt vasari.... just make a huge number of scouts and disciples.... (about 1/2-1/2 to 2/3scouts 1/3 disciples.. and a haylcon or two) as soon as you reach a critical mass where you have this friggin huge fleet... there is nothing a vasari player can hope to put out there to defend himself. (the only thing that beats this stratigy is nothing.... i did the battles, and did the math, and assuming equal resources/fleet supply the scouts/disciples win... except st
ima preety sure armor (as odd as it seems) protects the shields as well... but i am not 100% on that. and its best to nano (egg?) things while the shields are still full... so you kill that annoying illum with full shields left. teehee. anyway... every armor reduces damage 5% through a wierd formula that the game uses for many things... heres some baselines... 2 armor reduces damage 10%... so it takes 91% of normal damage. (multipl
ya... something thats really annoying is that when missles miss... they become 1337 hax missles and gain infinate turn radius and crazy speed and hit no matter what.
Sometimes games get so rediculous its awsome. Take this one for example... http://www.mediafire.com/?z0mzhiz3d4z the map was entanglement (an AWSOME map btw... you should play it sometime... it has a tendancy to generate awsome games) I dont know... after I finished this game at 4 in the am... it was like... wow, that was an epic game. and I drempt about it, and am still thinking "what could/should I have done
what... the... ok... patchs are good... good thing... and there hasnt been one for what... 2 months ish? shouldnt you be complaining... like... when 1.041 came out or something? second... the mod locations is good... cause in vista and 7... its a pain to change things in program files... the horrible pain of clicking show hidden folders is pathetic to the changing things in program files. (are you sure you want to do that? cuase you need permission... oh wait...
Jalios... you might want to take a look at one of those stickies in the stratigy section of the SOASE section... one has a google doc which shows preety much everything behind the scenes... and you can easily see what counters what. In the crazyness of multiplayer you need to know what counters what, and be agressive... honestly there is not alot of spare resoruces for economy growth and research. Dwarf fortress is awesome. (cant wait for the next patch... o
well first you should try the multiplayer screen and not ICO if your doing lan. Second... whats your version... if its not 1.041 or 1.181 your doing something wrong.... and that would be why your ico is not working... download impulse and register your game and all that jazz.
that was a preety massive necro.... there have been.... many? patches since feb 13 2008.... i mean... the game was what... 1.05 then? all out of date. however... tec and advent flacks are very nice for thier cost... however once sentinals get charged missles... preety nice.
mmm.... yes. I think a new version requires a new game. wheres carbon... get him in here. Lets see here.... last time we said... 10pm server time... saturday... We also need to deside which mods to have on and off... for example... it seems ryat wants his pirates... and I want to kill his pirates...