Pbhead

Pbhead

Joined Member # 3424355
32 Posts 742 Replies 22,248 Reputation

ya... one thing i would love to do would be to freaking watch 2 ai go agaist eachother... rightnow... you HAVE to play... you cant lock your own slot and just spectate like... a giant 5v5 of unfair ais... and then.. hehe... turning test... see if a player watching can tell if the game is played by ai or players... haha.

26 Replies 117,982 Views

Tainted Dead Necromancers Tetrahedral Dia-atomic Nuclei Total Digestible Nutrients The Daily News Time Dilation Nukes

280 Replies 606,208 Views

TDN. Three Dumb Noobs. (in praticular, those three rediculously vocal people that keep aruging for network)[e digicons]:grin:[/e] or... Three Dog Night... you know... when frogboy and blair an... *hurk!*

280 Replies 606,208 Views

anyone bother to notice that even as "weak" vasari are... people still play them, and in general, there are more vasari players than there are tec in a given game? (even including how most people starting multiplayer play tec for a a while before moving on) Vasari have some amazing ablities... that seriously make up for thier short falls... ima not even going to mention thier scouts... their hanger bays can completely immobalize all enemy strike craft in a large ra

191 Replies 226,222 Views

and... speed. game speed changes things. i dont think allegiance changes refinary income... am i right? and then there are the cargo hold upgrades...

5 Replies 4,693 Views

umm... is this soase or halo or stargate or startreck or what? you did alot of cutting and pasting it seems... it travels in phase space... so the whole light speed thing is moot. it travels in phase space... so if you can monitor phase space (everyone can) you can detect it... and cause its traveling in phase space you cant destroy it (just like everything else in phase space...)

58 Replies 50,335 Views

this is so silly... we whine... they buff... and now we whine the exact opposite way... you want to know what counters scout/lf spam? try turrets. ya... seriously... they do anti-medium damage... and scouts and lfs suck against them. maybe not the answer you were looking for? try carriers filled with fighters and lrms... make sure you start with your fleet on the wrong side of the grav well.... have your fighters take out the scouts... and when their fleet

63 Replies 62,800 Views

well, me mentioned 15 hp/sec... so i assume that means vasari regen bay, which i assume means vasari starbase.

17 Replies 10,576 Views

i dont know about that... it seems that your attacking a vasari starbase... and they have very sexy regen... giving that starbase an extra 10 hp/second regen per level (health upgrades+1) due to natural regen seems... under what it might actually be.... and research will change this stuff... the tier 2 health upgrades for vas give... what... 25% healing speed? lets thinking about this. 320 dps. after shield mitigation, your down to 128 dps. now... i dont know what

17 Replies 10,576 Views

huh...wierd... i wonder if this is reproducable... and i wonder if frogboy has something that notifys him when i use his name in the forums. so that he may come running and shed some light on the issue (or any dev )

7 Replies 5,573 Views

ya. well were glad you won. I am sure you see that multiplayer is very differernt from single player. Youll get better the more you play, so even though you did meh, you will get better. we all started multiplayer at some point. why could you not zoom or scroll?

3 Replies 5,504 Views

mmm... flack burst/telekenitic bi*** slap/jam weapons/phasic trap work well agaist strike craft... I was in a giant 1v1 battle where we each had 50+ carriers... I ended up just docking all my strike craft and spamming flackburst and flux field and letting my capital ships take care of it. (and stopped him from getting exp from killing my strike craft)... with a single kol, and 2 donovs... in my culture... they just dont die. (bonus not dieing power if you have repair bays, and/or a st

16 Replies 9,625 Views

dododo... he has made mods... including a mod that allows construction frigs to be used as structure tugs. I, however, am not a modder, but i have some ideas that *might* work... give a race's scouts an ablity to create a phase node of duration 999999999999999 or so... and then, shebang, you can travel to any discoverable planet in the system.... give the phase nodes a multiplier of (very slow)... and you got yourself a slow way to get yourself anywhere. (for, stu

10 Replies 6,783 Views