Pbhead
dododo... the pirate mod... and the dynamic movement... is there a way to have them both on at the same time? I notice that they overwrite alot of the same files... mmm... think i figured it out... but i dont think my pirates will have the dynamic movement... although... after looking more closely... it seems they didnt have it anyway? Edit: mmmk... that got me a minidump... herm...
thread of whine. DirtyS is right. Somehow... Vasari are still played... I wonder why... not because they are the race that will win direct confrontations... ha!... no. if skrimishers were designed to be the light frigs of choice... they wouldnt be called skirmishers... they suck in massive battles... but... in a small skirmish...they will do very, very well. no... vasari players... never fight a fair fight... because in a fair fight they will lose
ya.. late game when i just really dont want to bother to zoom into my planets to place a zillion trade ports... i just turn on autoplace, and it saves me some time. The autoplace is kinda smart... its the same autoplace that the ai uses... it tries to stick civilian buildings near your extractors... although... its military building placement... is kiinda meh.
this mod is old... and for an old version... many things have changed since then... and i would not be suprised if Amish thought that the normal game is currently more balanced than this mod.
well... in early game when resources are more important... vasari have their neutrals... so they will have a few more ships... In late game... when fleet supply is more important...vasari have 15% extra fleet supply... umm... dododo... skrimishers have the equivelent of 6.087 fleet supply if i did my math right.... thats 1.725 damage/fleet supply.... which... is still less than the others. however... 1 skrim will beat one anything else. s
ya... the problem is that those games NEED steam to play. for games that are multiplayer and need a server to play on... like TF2 it kinda makes sence... but for games that are single player... like... empire:total war... its a complete WTF?? and its the only reason i have not brought that game.
Btw... the OP seems to have broken the forums... Copying things in from word is generally a bad idea. Hit the edit button, give a reason of " fixing broke forums" and hit save... should fix it. You may have to do it to your second post as well, if you copied it from word.
YEESSSS! that post made my day.
Also: what version are you using? entrenchment tends to run better than vanilla... and much better than vanilla 1.05
ooh... intresting... *insert evil music here*
Ya.. steam sucks. It deserves to die a horrible death. Impulse is 1000x better. Having to connect to the internents to play non-internets games.... sucks. Having to have a god dam back ground program while your trying to play your game sucks more. Having constant advertising from the dam piece of... I will never buy a game from steam, install steam on my computer, or buy a game from a store that requires steam.
its... no longer channeling... ITS NOT PASSIVE... but its no longer channeling... channeling is like Missle barrage... you tell the ship to move its stops the barrage... you can tell the maurader to move and the phase node is still up... Stablize phase space is now like finest hour... the ship can be told to move, attack, jump, or even disabled... but the ability will still be in effect. I shouldnt have to be telling you (of all people) that...
What version are you playing? the issue with phase stabilizers not registering is not a new one. the devs no about it, but the issue is not really repeatable, semi-random... and they have been trying to catch the damned thing for a looong time. when you activate the maruaders skill... you should see a 2d amination inside the ring on the ship... and the planet it is around should say something like "phase stablizer node". It works for me. it tends to take a few seconds
well... if you notice... they have gone to 2... count them 2 planets so far. how you are generalizing when they have been to 2 planets is beyond me. (and destroying a planet is really had to do... even if you smashed mars into the earth... the earth would survive. (there was some really great "what iffs" show on the discovery channel a month ago or so.) (in atlantis... there are alot of stargates that were placed in space.) One stargate in our galaxy opens to a black h
ya, kol is not symetrical... so its wierd like that...
ya, this needs a slight update... but its still better then most of the other charts sticked on here...
Devs... mods... frogboy whoever... PLEASE unsticky this thread. 1. the information was origionally inaccurate... and now moreso due to patches... 2. the link to the chart is broken... why do we have stickys to broken things? So please... kill this thread.
I think it honestly depends on where the ships are. by the time you get lv 10 ships... the possiblity that the map is not flooded with culture is close to 0. In a 1v1 situation, and the Kol is in its own territory... I think if microed well will beat either the radiance or kortul... ya... that cleansing brilliance hurts... but lets do some math. 2000 base damage... after we factor in shield mitigation, armor, and adaptive forcefield... if ima crunching my numbers
What i dont understand is this... All the nuclear waste we have on hand... we dug up out of the ground... enriched it so that it was usefull, and then let it go through some atomic decay cycles.... If we had left it in the ground... it woul have stayed diluted... and in time it would have gone through the exact same atomic decay chain. all we did was hurry the process along a bit in a controled enviroment (e.g. in the reactor) so... whats wrong with puttin
You sir, deserve a cookie.
Amish! hai! if your bored... if you could finish your most enlightning post, that would be awsome.
herm... while were at it... It would be awesome to be able to pick "not advent".. that way... I can pick "random" but wont end up advent.
ya... that dont work so well for multiplayer... remebered the other things... Sova animation on the kortul durring jam weapons.... and the missing triangle on the Kol.
no... there will be evil alien races... but considering the destiny is on a fast track through the univserce... and generally races are constraid to galaxies... and each season is a different galaxy... a evil alien race wont be around for longer than 1 season. I find it awesome how the humans have done absolutely nothing to keep their stupid selves alive... and that the ship... really does not care that there are people on board. people are like... no air! and the ship is like