Dam it... i was afraid of this... it didnt seem to save the thing... which makes no sence... cause the file is FREAKING HUGE compared to my other records.... and it took FOREVER to load up to watch (i wnated to test to make sure it worked)... and then... the little lev construction frigs never move... and nothing ever comes out of the frig factory... all it is is a bunch of nothing... :-( I dont understand why it didnt work... it acts and feels just like all the other files...
Pbhead
Ever seen 4 missle barrages going off at the same time in a multiplayer game? Ever seen an epic come back where one player was reduced to 2 planets, and ends up winning? Ever seen one player kill over 50 capital ships? Ever seen 16 capital ships one one team on a multiplayer game? Ever seen 16 capital shipps all lv 7+ on one team on a multiplayer game? Have you ever seen 4000 fleet supply and 8 starbases battle it out around a star? Ever se
[quote who="Screet" reply="2" id="2411284"] quoting post Is it too early to begin talking about what needs to go into the next patch? 1) Construction of ships and structures stops without having to do so. Reasons: You are upgrading the planet or fleet and start building. Instead of using up the present limit, all construction will be stopped once there are more structures/ships in the queue than this limit, thus construction can stop wi
well... i jsut started up a game to test... and it does seem that the second tier does not add anything... unless what it adds is hidden... aka... it doubled the max number of targets or something (if their a max... i dont think there is?) phasic trap does not need adjusting... it is crazy powerfull... get 2 hanger bays... with phasic trap... watch the 1000 strike craft jump in going after your starbase... the do a first pass... hit phasic trap on the first one.
[quote who="Ryat" reply="66" id="2411517"] Quoting Pbhead, reply 65 Ima not sure I like how tec need 6 logistics slots per lab while the other races only need 4... not sure where that came from. if it was all 6 that makes sence... but the other races getting 3 labs for the logistics of 2... i dont know... it comes from the fact that the TEC can get another 10 logistic slots added on to its planets [/quote] well advent can add qui
you all need to update yoru blog... mention our uber game... and mention when we might try to do more.
Ima not sure I like how tec need 6 logistics slots per lab while the other races only need 4... not sure where that came from. if it was all 6 that makes sence... but the other races getting 3 labs for the logistics of 2... i dont know...
ya, if you have one urban planet that is like... a choke point and everyone is equidistant to it... ya... good map... however on random maps... they are preety imbalanced imho. I mean frack the taxes... just the rediculous trade. edit: you edited... now my post is preety worthless. cant wait to see that map idea.
ya... urban planets seem over powered (i was getting almsot 500 credits/second... and had not finished holds research). 7 trade ports * 2 urban planets and a nice long trade chain.... ya... Was a good game though. so... next saturday, same time? heh.
lets do this shizz! get in teh game naoe!
maaaybe. we will see.
you know... i have been ico for almsot all day... advertising... I as starting to worry we might have to run 2 games... ROFL! 53 min! edit... herem.... the people i talked to are not goign to know that... well... just name the game EXACTLY "Distant Stars" and well be good.
dododo... game in 4 hours from this post... get your lreal life done now so you can play with us! (whoever you are! we dont care! just dl the mod! and lets do this shizz.)
thats 3... anyone else care to rsvp?
the overseers are healing the hull... and the subverters are knockign everything (excpet capital ships) unconsious. I have no idea where this instant shield thing your talking about is coming from... also... if you have than many capital ships... hat at least 2 donovs... seriously... that way they can repair each other. use flack burst on your kols... knock out his strike craft. You prolly have waaay to many Light frigs... and way to few carriers. a bit much on
thats the plan. Edit: ooh... second page... meaning 1/2 the people wont ever look at the first page... so... for those thatdont know yet... DS mod game oct 17 (today) at 10 pm forum time. (thats 7 hours and 40 min from the time stamp on this post
[quote who="numerarius5988am" reply="7" id="2410441"]I'd be kinda intolerant of having neighbors that glow... [/quote] *yes button*
its hard to try and set up a game like... "we play now" sort of thing... (and i notice your game is gone)... I set up a smurf (teehee) whose name advertises "DSmod game 10pm(est)"... as much as i can fit in the name length limit... ima leave it up afk... BE THERE TONIGHT!!!11
we are planning a distant stars mod tomorrow at 10-11 ish pm forum time... here is the thread https://forums.sinsofasolarempire.com/366597/page/1/#2409675
someone please lock this thread so these people will stop browsing the forums, and play (and buy!) more games.
ya... egg now does 625/875/1125.... which is not much difference at all... the less -armor is nice though for ships trying to run away... w/e compared to the kol... which does less damage (although, instant damage)... but for the same amount of antimatter, does considerably less damage... expecially when the kol's guass is effected by shield mitigation and armor.. while the egg is not... and goes straight to the hull.... but it has its bonuses... its instant and stacks... (l
dyson? as in... the vacumcleaner? (sorry, i couldnt resist)
ya... but would it create a difference in checksum? that makes things complicated...
hey... we should prolly start posting our names we will be using so we know 1. who is on... and 2. who will be playing rember ico is case sensitive... so post it right My ico screen name is: Pbhead
same... it needs to be turned off... expecially considering scale... joo see how small those windows are at max zoom? ya... still preety tiny...