Pbhead

Pbhead

Joined Member # 3424355
32 Posts 742 Replies 22,248 Reputation

Dam it... i was afraid of this... it didnt seem to save the thing... which makes no sence... cause the file is FREAKING HUGE compared to my other records.... and it took FOREVER to load up to watch (i wnated to test to make sure it worked)... and then... the little lev construction frigs never move... and nothing ever comes out of the frig factory... all it is is a bunch of nothing... :-( I dont understand why it didnt work... it acts and feels just like all the other files...

5 Replies 8,821 Views

Ever seen 4 missle barrages going off at the same time in a multiplayer game? Ever seen an epic come back where one player was reduced to 2 planets, and ends up winning? Ever seen one player kill over 50 capital ships? Ever seen 16 capital ships one one team on a multiplayer game? Ever seen 16 capital shipps all lv 7+ on one team on a multiplayer game? Have you ever seen 4000 fleet supply and 8 starbases battle it out around a star? Ever se

5 Replies 8,821 Views

[quote who="Screet" reply="2" id="2411284"] quoting post Is it too early to begin talking about what needs to go into the next patch? 1) Construction of ships and structures stops without having to do so. Reasons: You are upgrading the planet or fleet and start building. Instead of using up the present limit, all construction will be stopped once there are more structures/ships in the queue than this limit, thus construction can stop wi

35 Replies 37,964 Views

well... i jsut started up a game to test... and it does seem that the second tier does not add anything... unless what it adds is hidden... aka... it doubled the max number of targets or something (if their a max... i dont think there is?) phasic trap does not need adjusting... it is crazy powerfull... get 2 hanger bays... with phasic trap... watch the 1000 strike craft jump in going after your starbase... the do a first pass... hit phasic trap on the first one.

10 Replies 21,590 Views

[quote who="Ryat" reply="66" id="2411517"] Quoting Pbhead, reply 65 Ima not sure I like how tec need 6 logistics slots per lab while the other races only need 4... not sure where that came from. if it was all 6 that makes sence... but the other races getting 3 labs for the logistics of 2... i dont know... it comes from the fact that the TEC can get another 10 logistic slots added on to its planets [/quote] well advent can add qui

84 Replies 166,181 Views

the overseers are healing the hull... and the subverters are knockign everything (excpet capital ships) unconsious. I have no idea where this instant shield thing your talking about is coming from... also... if you have than many capital ships... hat at least 2 donovs... seriously... that way they can repair each other. use flack burst on your kols... knock out his strike craft. You prolly have waaay to many Light frigs... and way to few carriers. a bit much on

17 Replies 6,164 Views

[quote who="numerarius5988am" reply="7" id="2410441"]I'd be kinda intolerant of having neighbors that glow... [/quote] *yes button*

43 Replies 122,735 Views

ya... egg now does 625/875/1125.... which is not much difference at all... the less -armor is nice though for ships trying to run away... w/e compared to the kol... which does less damage (although, instant damage)... but for the same amount of antimatter, does considerably less damage... expecially when the kol's guass is effected by shield mitigation and armor.. while the egg is not... and goes straight to the hull.... but it has its bonuses... its instant and stacks... (l

15 Replies 18,600 Views