[quote who="[MAGOG]Kruelgor" reply="25" id="1638570"]Zyrxil: Great spreadsheet, but I have two questions:1) You list DPS only, not how much each attack does and the reload/cooldown time.Obviously 20 damage / 2 second will lose less DPS to armour than 5 damage / 0.5 second.2) For the ships that have multiple weapons vs ships - e.g. Capital battleships: Do all their attacks do Capital damage? (And then I don't care about the planet-only attack)3) How's attack type vs armour type affecting s
Nuttygamer
i suppose you could give it the repair ability and do an autocast?
what there isn't easy anymore? what unfair? insane?
[quote who="linuxares" reply="1" id="2084405"]c:\Documents and Settings\xxxxx\Lokala instllningar\Application Data\Ironclad Games\Sins of a Solar Empire\ScreenShot\ Here is my screenshots, this is XP (32bits), so I believe its about the same for Vista. Just the diffrence is the Documents and Settings part. Yes, printscreen key saves it there [/quote] Lokala instllningar? i though it was local settings or is Lokala instllningar
What I do is to send suicide souts into the pirates :D once they are killed no one get the bounty and it will lower the one against me :D
[quote who="Janetsy" reply="3" id="2084976"] Quoting garster1, reply 25it works in sins 1.15 Really ? Please do tell how you got it to work. I had to roll back to an imaged 1.12 to get this mod to work. I had no maps running 1.15. If there is a fix, or a patch, please tell me where to go ! Mooster I went on to having more than 150,000 supply points after what I have here. I'll post my newest fleet pictures, after I can make sure that it would run if I launched
Ok, this might be a tem fix but here it is, copy the convertdata the folder you have set and then rename to convertdata.exe but the down side is that you have to remember which of the convertdata it is
[quote who="ViperZeroOne" reply="5" id="2082506"]Good eye! I actually took apart my ED209 model (low poly one I used for Mechwarrior 4) to make that front end... *LOL* That was one of "based on" models, another was the heavy support fighter, loosely based on a Star Wars B-Wing. The one I figured most people might pick out was the Planet Killer, which I made by heavily modifying a Krenim Time Ship (Star Trek Voyager) model I made years ago. <br /
Wow pigeonpiegeon you are taking this debate too seriously If you ask me the age of the universe can be infinate, just because the big bang cuase this universe to exsist doesn't mean there aren't any other universe, we could be part of an experiment about the universe in another universe
I got a good idea, why not just ignore an annoying person?!
why does posting take so long Please ignore
I was wondering, why isn't the cap ships listed first if you build a cruiser or some frigate, for example say I have a fleet of ships and I create a group say 1, the lead ship isn't the cap ship but rather a random class ship, in vanilla sins even when select a random fleet with a capital ship the cap ship is the lead ship [IMG]http://img136.imageshack.us/img136/7720/screenshot1z.png[/IMG]
[quote who="dolynick" reply="2" id="2082845"]There is a mesh import plug-in for 3D Studio Max that will import a binary format mesh file. You can then export from 3D Studio Max to .obj format and import that into XSI. Depending on your skills, you may keep the UV mapping but I tend to lose that as I'm not that expert on the modelling front. Also, the imported mesh may or may not be ideal if it has been triangularized by the convertxsi utility. Unfortunately, there
I have the latest version of the editor and the latest version of the converter, but I can't seem to be able to reset my default location of the converter, even if it is in the same folder, I want to be able to edit and save in binary without having to keep converting is there a way to hand change the folder in which it is located When i go to prefrence, I click change, even with the folder with the newest converter i seem to not be able to find it
Ok now that we can change s=cap sip name, player names, and planet names what about changing the names of frigates or criuisers
[quote who="Frogboy" reply="4" id="2083302"]I always wonder how many people who complain about things like Impulse are blissfully unaware that most web browsers, including Internet Explorer, won't download anything larger than 2GB. It's not like there's some magic alternative to having an Impulse-like download manager these days. Increasingly, games are larger than 2GB and thus, the requirement for a download manager ala Impulse.[/quote] actually, firefox can allow you to d
I say the next expansion is already in the works, my guess is that ironclad has been probably working at the expansion since late Novenber to Mid-December. looking on how long for first expansion pack to come out and compare it to most other games, which is based on a year schedule but also since sins is based on a game engine, i would say 6 - 9 months
Baaa, wait what 2 years for that I would imigine?
I rather a dynamic path generation
do it the old - fashion way paper and pencil, but usually the keys are assuming default. for all ships ability 0 - q ability 1 - w abiltiy 2 - e abiltiy 3 - r (if on cap ship) Ability management - t attack - a stop - s jump or movement - d fleet - f squad - g (and when in squad) fighter - q bomber - w planet screen
[quote who="CommanderAdama" reply="16" id="2079765"] Quoting Mooster, reply 3Well since entrenchment is in a cold war era, total stalemate, either everyone is going to developa even more powerful weapon and they have like a massive genocide, and then the survivors will be forced to rebuild, that is where I think the second, and the third expansion will take us Entrenchment is not cold war so much as it is World War I, and that was a slow war of attrition just like
I think that was the glitch people were having when it first released with people with beta, but what if you didn't have beta, but just bought it will it give me white?
[quote who="darkshimmer" reply="22" id="2081454"]not running any newsletter but if you know of a program i could use i wouldn't mind using it[/quote] Use a RSS Feed creator http://www.hitrss.com/ I believe it is free, or just use word, and post to filefont, and delete the old ones
I think the manual needs to be more detailed that the first, even Age of Empires II and three and has a better manual than sins
Lol with people getting sins around the world I would imigine prime time would be any time but then again, the place where people are likely get the game is in Canada and the US, so it would kinda make sense, BTW, Eastern Standard Time, is GMT -5 or GMT -4 (if you counting daylight saving)