Nuttygamer

Nuttygamer

Joined Member # 3428665
18 Posts 1,187 Replies 21,888 Reputation

[quote who="[MAGOG]Kruelgor" reply="25" id="1638570"]Zyrxil: Great spreadsheet, but I have two questions:1) You list DPS only, not how much each attack does and the reload/cooldown time.Obviously 20 damage / 2 second will lose less DPS to armour than 5 damage / 0.5 second.2) For the ships that have multiple weapons vs ships - e.g. Capital battleships: Do all their attacks do Capital damage? (And then I don't care about the planet-only attack)3) How's attack type vs armour type affecting s

119 Replies 115,512 Views

[quote who="linuxares" reply="1" id="2084405"]c:\Documents and Settings\xxxxx\Lokala instllningar\Application Data\Ironclad Games\Sins of a Solar Empire\ScreenShot\ Here is my screenshots, this is XP (32bits), so I believe its about the same for Vista. Just the diffrence is the Documents and Settings part. Yes, printscreen key saves it there [/quote] Lokala instllningar? i though it was local settings or is Lokala instllningar

7 Replies 16,891 Views

[quote who="Janetsy" reply="3" id="2084976"] Quoting garster1, reply 25it works in sins 1.15 Really ? Please do tell how you got it to work. I had to roll back to an imaged 1.12 to get this mod to work. I had no maps running 1.15. If there is a fix, or a patch, please tell me where to go ! Mooster I went on to having more than 150,000 supply points after what I have here. I'll post my newest fleet pictures, after I can make sure that it would run if I launched

1,754 Replies 4,134,488 Views

Ok, this might be a tem fix but here it is, copy the convertdata the folder you have set and then rename to convertdata.exe but the down side is that you have to remember which of the convertdata it is

102 Replies 293,160 Views

[quote who="ViperZeroOne" reply="5" id="2082506"]Good eye! I actually took apart my ED209 model (low poly one I used for Mechwarrior 4) to make that front end... *LOL* That was one of "based on" models, another was the heavy support fighter, loosely based on a Star Wars B-Wing. The one I figured most people might pick out was the Planet Killer, which I made by heavily modifying a Krenim Time Ship (Star Trek Voyager) model I made years ago. <br /

199 Replies 1,294,574 Views

Wow pigeonpiegeon you are taking this debate too seriously If you ask me the age of the universe can be infinate, just because the big bang cuase this universe to exsist doesn't mean there aren't any other universe, we could be part of an experiment about the universe in another universe

141 Replies 1,076,493 Views

I was wondering, why isn't the cap ships listed first if you build a cruiser or some frigate, for example say I have a fleet of ships and I create a group say 1, the lead ship isn't the cap ship but rather a random class ship, in vanilla sins even when select a random fleet with a capital ship the cap ship is the lead ship [IMG]http://img136.imageshack.us/img136/7720/screenshot1z.png[/IMG]

1,754 Replies 4,134,488 Views

[quote who="dolynick" reply="2" id="2082845"]There is a mesh import plug-in for 3D Studio Max that will import a binary format mesh file. You can then export from 3D Studio Max to .obj format and import that into XSI. Depending on your skills, you may keep the UV mapping but I tend to lose that as I'm not that expert on the modelling front. Also, the imported mesh may or may not be ideal if it has been triangularized by the convertxsi utility. Unfortunately, there

4 Replies 4,096 Views

I have the latest version of the editor and the latest version of the converter, but I can't seem to be able to reset my default location of the converter, even if it is in the same folder, I want to be able to edit and save in binary without having to keep converting is there a way to hand change the folder in which it is located When i go to prefrence, I click change, even with the folder with the newest converter i seem to not be able to find it

102 Replies 293,160 Views

[quote who="Frogboy" reply="4" id="2083302"]I always wonder how many people who complain about things like Impulse are blissfully unaware that most web browsers, including Internet Explorer, won't download anything larger than 2GB. It's not like there's some magic alternative to having an Impulse-like download manager these days. Increasingly, games are larger than 2GB and thus, the requirement for a download manager ala Impulse.[/quote] actually, firefox can allow you to d

269 Replies 965,109 Views

I say the next expansion is already in the works, my guess is that ironclad has been probably working at the expansion since late Novenber to Mid-December. looking on how long for first expansion pack to come out and compare it to most other games, which is based on a year schedule but also since sins is based on a game engine, i would say 6 - 9 months

48 Replies 142,258 Views

do it the old - fashion way paper and pencil, but usually the keys are assuming default. for all ships ability 0 - q ability 1 - w abiltiy 2 - e abiltiy 3 - r (if on cap ship) Ability management - t attack - a stop - s jump or movement - d fleet - f squad - g (and when in squad) fighter - q bomber - w planet screen

5 Replies 3,606 Views

[quote who="CommanderAdama" reply="16" id="2079765"] Quoting Mooster, reply 3Well since entrenchment is in a cold war era, total stalemate, either everyone is going to developa even more powerful weapon and they have like a massive genocide, and then the survivors will be forced to rebuild, that is where I think the second, and the third expansion will take us Entrenchment is not cold war so much as it is World War I, and that was a slow war of attrition just like

48 Replies 142,258 Views

Lol with people getting sins around the world I would imigine prime time would be any time but then again, the place where people are likely get the game is in Canada and the US, so it would kinda make sense, BTW, Eastern Standard Time, is GMT -5 or GMT -4 (if you counting daylight saving)

4 Replies 1,666 Views