[quote who="SemazRalan" reply="10" id="2082951"]why didn't you just host the map with txt extension in the OP for reading?[/quote] how?
Nuttygamer
Mind signing me up to help you? My suggestion is that they are random events that occur during battle, for example, engine problems, weapons problems etc and they have to fall back for repairs
Lol you aren't the only still looking for a way
[quote who="JuleTron" reply="2" id="2082591"]100 years ago, the Patent Office in England wanted to shut down because everything that could be invented already was. they were wrong. 100 years ago physicists decided that researching physics was a waste of time because they thought that they discovered everything and explained everything. they were wrong. 150 years ago it was claimed that there was no need for anothe
[quote who="GoaFan77" reply="3" id="2069905"]14 billion years is a widely accepted number in the science community. It was calculated by using some formula based on how the universe has drifted apart sense the big bang or something like that. Of course, almost any releatively large number could be the true one, but we will probably never know for sure.[/quote] ya, but recently scientist have turn camps to the universe as we know it might have came from another bubble of
tbh, I build both refinery and trade port at the same time. when upgrading, it always pop first then logistic slots, unless it is a home world planet, then i would go for logistic first
lol imigine what would happen if it opened 2 ways, half of your ships appears at one end, of the galaxy and the other in some other part of the map, I would imigine that it would just explode? or would just lose half health?
Get firerfox
[quote who="Bravenue" reply="2" id="2082529"]+1 Cool idea [/quote] I don't mind free karma.... but really... i haven't seen in any show or movie that showed orbital platforms that actually move... star trek, etc, and how would it move? thrusters, too slow.
Print it, but it really easy to memorize though just keep playing and you will see a pattern in the keys emerge
Turn off tilt, it will reset to a more "normal" angle, but the down side is that you can't tilt, (turn it back on if you want) i believe in the tutorial it said something of pushing down the middle button will reset it
meh, why not just create an admiral fleet, double the number of ships of a normal fleet that you might have? Although I don't mind getting a even larger ship :)
no difference
This is a problem with not only new entrenchment maps with gf3, even vanilla sins, maps set up from defualt maps it still give you defeat.
Why not just load in the entire gameinfo files and just change it and name it extrator change? edit: why not just to stick in only one file and try if it works?
delete galaxy folder from the mod folder
I believe all
Depends on how comprenhsive you want to mod to be. The most comprehensive mods i have seen on here *cough, star trek, Sins++, etc" have not just gameinfo and mesh folders but also have Particle, Pipeline effects, textures, windows, and the textureanimation folder, however, if you might just only need the gameinfo and mesh
[quote who="jeremyshaw" reply="7" id="2082103"]Did you set the teams/players?[/quote] [quote who="GoaFan77" reply="8" id="2082200"] Quoting Mooster, reply 6But in my GalaxyForge 3, on the planet, I have Ownership IsHomePlanet True Owner Player0 and same thing for all of my other players Try adding it manually to the text file, save it, and try playing the map agian. I'd try it my self, but my gal
But in my GalaxyForge 3, on the planet, I have Ownership IsHomePlanet True Owner Player0 and same thing for all of my other players
darn it too long, its over 2700 lines long
planetItems templateName "" subTemplates 0 groups 0 spawnProbability 1.000000 useDefaultTemplate TRUE planet designName
planetItems templateName "" subTemplates 0 groups 0 spawnProbability 1.000000 useDefaultTemplate TRUE planet designName
planetItems templateName "" subTemplates 0 groups 0 spawnProbability 1.000000 useDefaultTemplate TRUE planet designName
Ok the following Galaxy bascially the same as the Areolian Sector, for some reason, I keep getting " You are defeated" even though each of the players have a starting planet. So here it is, please somene tell me what is wrong with it. please pm me if you want to help me