Maiden666

Maiden666

Joined Member # 3434576
0 Posts 259 Replies 4,512 Reputation

[quote who="Orbital 2000" reply="1738" id="3629104"] thanks for the info,,, yes, i have to win faster,,,, but to get 750 planets i think it would take many years,,, i play on rare planets galaxy set up..i can only get some 10 planets.. yes it takes over 10 years to win sometimes,, [/quote] I'm currently playing a suicidal all-abundant galaxy in dread lords. It's turn 50 and I managed to colonize ~380 planets. And that is not really a stro

2,020 Replies 6,647,786 Views

Some additional infos: Those two above-mentioned UP votes also work on Economic Starbases - enhancing either planetary research & production, and also Freighter-income. (theoretically it should also work on Repair coming from Military Starbases &/ on shipspeed/slow-modules ...) Nevertheless, TotA 2.20 double

3 Replies 21,182 Views

and that one Much like the people of the [YourEmpireName], citizens around the galaxy grow weary of life in the shadow of war. To ease their spirits, each civilization is being asked to contribute money towards a 'United Celebration', which will boost their morale for the next year. is a bit misleading. In fact, the benefit will be an appro

2,020 Replies 6,647,786 Views

Found a glitch/typo in UPIssues.xml The foreign buildup of forces before declaring war is a dishonorable and cowardly tactic. By allowing this 'strategy' to be used, we're actively planting the seeds of suspicion and distrust amongst our neighbors . \nWe [sic!] come together today to fight for a more trustworthy community. Following a declar

2,020 Replies 6,647,786 Views

[quote who="DMF" reply="1731" id="3629046"] Look at Maiden666 recent thread on how MV calculates score. [/quote] I'm currently writing a detailed standalone post on this but I'm afraif it won't help that much since it'll be dry mathematical stuff. Which is not really that important knowledge because all a MV player needs to know is just to increase 4 basic ingame things, and as fast & as high as possible. [quote who="Orbital 2000"

2,020 Replies 6,647,786 Views

[quote who="DMF" reply="1729" id="3629014"] Curiouser and curiouser. The recent 2.20 non-Steam release is a strange animal. No launcher, DA but no icon for it, and AFAICT no Dread Lords at all. [/quote] This is strange, I got a different experience. Are we talking about the same file named GalCiv2_UltimateEdition_2.20.exe downloaded from the Stardock Account? That install created a folder in C:\Program Files\Stardock Games\

2,020 Replies 6,647,786 Views

The Black Yarn Ball should be a tiny Terror Star [e digicons]XD[/e] (maybe they wrapped some clothes around after all space is cold [e digicons]:rofl:[/e] ) Can't say for sure but even if the uninstall messes with Steam files, Steam should be able to check, validate & repair its files I guess. Sometimes uninstalls do have a manually option where you can select all files that you wish to uninstall, but I can't say if thats the case. There should a

21 Replies 42,317 Views

I think Kalypso is or were the EU distributors for the UE. I've no clue how that is even remotely possible, because, as of today, I was under the impression that an .exe will hold its own internal links and these should naturally, simply point into its own installation-folder. Because, I'm 100% positive I moved alot of games (= only their installation folder) from one PC to another (because I really get tired with the process of installation itself, why can't these things

21 Replies 42,317 Views

Yeah, I suspect it has something to do with double-installations. My "older" UE installation-folder is also located @ Program Files\Kalypso\GalCiv2Ultimate but the new 2.20 download would create its folder @ Program Files\Stardock Gaming\GalCiv2 I ran into trouble when trying to start a TOTA 2.20 MV game, the game will refer to an older PoliticalParties.xml, but at that time I didn't knew from what location it did take it up. So I deleted the older installation, an

21 Replies 42,317 Views

I'm currently playing TotA 2.20 Metaverse: all races still use the old political parties. The corresponding MetaverseData-folder in Twilight doesn't include a PoliticalParties.xml so the game refers back to the vanilla-MetaverseData-folder. The last download of changes by Gaunathor which I can access actually fixes that so I hope SD will get back to release an update (and I really want to use proper farms again) BTW I kinda think some races are really screwed on mining

2,020 Replies 6,647,786 Views

[quote who="Maiden666" reply="7" id="3628847"] BTW the latest DA version is 2.04 [/quote] I need to correct myself. It's 2.02 which came with the 2.20 Community Update download. My old UE installations still lists DA as 2.01, so I wonder what they did change? I suspect perhaps the .exe that makes AIP7 colonize outside their borders, but I haven't seen a changelog anywhere documenting that....

21 Replies 42,317 Views

[quote who="DMF" reply="6" id="3628815"] BTW, where the hell is Recruiting Center in DA v 1.82? Are the tech trees all the same in this version? [/quote] there is none, it's TOTA only, sometimes it can get confusing with 3 different versions, esp, as I'm currently playing/investigating mostly DL. BTW the latest DA version is 2.04 [quote who="DMF" reply="6" id="3628815"]I came green again the turn after the frowny face showed up. Is the morale effe

21 Replies 42,317 Views

500 Military (Might?) Rating isn't a big deal, although if the AIs don't have much own MMR you may be able to swindle them. Also, I don't think that the NB strat is actually helpful IF you intent to come out of debt at some time. Because, the production from focus will still costs you money, thus delaying the time until you come positive again. Although, if your planets do have some reasonable levels of population, it might actually be helpful if you focus on socia

21 Replies 42,317 Views

[quote who="DMF" reply="1721" id="3627884"] Are you thinking that they would kill each other off? [/quote] if you wanna conquering suicidal in a conventional warfighting game, it's a valid tactic to send the AI into warfare with each other... it's keeping their military down... you see, on suicidal all AI will speed ahead of you technologically & militarily, so basically the only way to compensate that is to socialize up & develop planets to optimal standars

2,020 Replies 6,647,786 Views

ok, but how then exactly were you're finally able to get his planet clear? because, AFAIK, he'll let his starting colony ship sit into orbit for dozens of turns, and then finally decommision it.

7 Replies 32,528 Views

[quote who="DMF" reply="3" id="3627448"] What good does that do? The ships in orbit still block my spore ship. I went back and tried to buy his Colony ship which was in orbit because he couldn't find a planet to colonize. He won't sell it for love nor money. [/quote] Well I was under the false presumption you weren't able to declare war & simply kill his Colony Ship with your Sporeship. I just fired TotA up and I saw that you could als

7 Replies 32,528 Views

hmmm, well I tried to re-create things from Reply#1709, but got a complete different experience. Relationship is stored in prefs.ini, and actually applies to the slot. Now if you manually de-select any enemy, it goes back into the pool to the right which will also set its relation to "unknown". Thus, any new enemy will also have his relation set to default "unknown". Randomizing opponents seems to screw that. The game will randomly pick any enemy but the relation will stay as

2,020 Replies 6,647,786 Views

The only random options in the last screens are "number of opponents" "intelligence" both have 0 to do with "relations" If you manually set relations to "unknown" you won't see that AI in the diplomacy screen and on first encounter, it'll default to "neutral". However, because you set "number of opponents" to random, you actually have no control if these AIs are even present in your game.

2,020 Replies 6,647,786 Views

[quote who="DMF" reply="1" id="3627273"] Well, I tried it in TotA, and it almost works. [/quote] Why almost? In fact, it would even be a turn too soon for MV upload [e digicons]:banhammer:[/e] [quote who="DMF" reply="1" id="3627273"] Second, the AI won't talk to you for several weeks. I guess he has to wait for Univ.Tr. too? [/quote] No - the AIs can always talk to each other (or you) without having any limitations whatsoever (ie. t

7 Replies 32,528 Views

ARC means you'll be tinkering with personalized files to change your/your enemies Super-Ability (SA), homesystems, personalities, ethical alignments & some other stuff. Most likely you'll need it for Stock Races. Custom Races can easily be changed using the " Create New Opponent "- or " Edit "-buttons which you'll see in the Enemy Selection -screen during a game's setup.</

1 Replies 15,668 Views

In a Spore-ZYW game the player defeats a single (or 2) AIs by turning their own SpaceMiner into a SporeShip, and uses it to invade their homeworld on April 8th in the first year/ after 14 turns. It nets about 100k-110k score (in Dark Avatar) and can be played in a matter of minutes (once you're used to it) although, if you're looking for a 2 PreCursorLibs starting syst

7 Replies 32,528 Views

[quote who="DMF" reply="1701" id="3626627"] 1) How do I re-enable the Planets panel on the negotiation screen?[/quote] The file responsible for the outlay of the "negotiation screen" is called "TradeWnd.dxpack". Simply search for it in your 2.20 installation & overwrite it with the old one (which you take from the 2.04 version) As for 2 separate personal folder - I think you'll have to do work with 2 separate backup-folders - which you copy into the used one, and

2,020 Replies 6,647,786 Views

Some data for Dread Lords: (Note: in DreadLords the Yor & the Drath are the only 2 races that are interesting in terms of achieving score.) (Cargo Hull = 55; DS = Discovery Sphere; MP = Military Production) YOR +50% MP via distr. points +30% MilProd via techbonuses + ASC::

21 Replies 42,317 Views