Thank you so much! :-) One Q arose as I neared the victory. One of my Alliance "partners" declared war on another AI also in the Alliance. I immediately bribed the aggressor into a Peaces Treaty. If I had not done that, would one or both AIs have left the Alliance?
LTjim
I have had similar experiences. One explanation might be that the AIs are doing a lot of tech trading amongst themselves. I do not think they do that, but it would explain matters. That is, one trades beam weapon advances for, say, moral techs while still another trades government advances. One solution is to emulate that sort of behavior, as I'll discuss further below. The standard posting on this Board is that the AI gets no extra bonuses until the level abov
Talonsoft! And S&T before that! Kampfgruppe was so advanced for its time, especially the campaign. Memories, and I am getting old.
I finally finished my first Suicidal DA win tonight. Played Altairians (Technologist, largest galaxy, all Abundant, Research Victory off, max players). Used All Factories after about Turn 20 and paved over the 300% research bonus at that point. Was not playing for score - I think it ended up around 100K. Got an Alliance Victory, as I decided I could not be bothered to finish the others, though I could have. About half would sign an Alliance, and I wiped out the
I still remember one of the Castle Wolfenstein scenes, where the programmers had taken quite some care in scripting your adversaries such that they were very clever tactically. They worked together, gave covering fire, displaced dynamically to better firing positions, etc. The scenario occurs when you enter a basilica. Of course, it was especially striking that the attacking team - armed with Sten guns and grenades - were all shrieking and moaning curvy women in
Most Influence directed strategies in ToA that i have read about here in the Forum seem to rely on the MCC (Evil). You need to flip planets quickly when they become susceptible. That's why it's a pain in DA, because the MCC is bugged, known to be bugged, and the Developers never fixed this known bug.
The last patch for MOO2 fixed the plasma cannon problem and added initiative in the battles. Made it a much improved game. I think it was 1.97.
Syanis - It was when I realized that I was able to research extreme colonization and start the second colony rush ahead of the AIs, that I knew it was time for me to move up in Difficulty level. Then, with just a few tweaks to make my approach a bit more efficient, I moved up again and again. Then I just jumped to Suicidal (largest galaxy, max others, scattered, abundant everything). It is at this point that I have had to accept that trying to colonize extreme plan
Wellll, if you consider that the words of diplomats, including promises and threats, are w/o value, then the situation is the same both for the AI and you. ;-) In most games, unless i jump early to elevate my military rating, I will get random threats. In some cases, I cannot even see the enemy planets, but have encountered only a scout. Heck, in one game I wanted to test something (unrelated to this) and specified which races were in the game and their sta
You may have to formulate and execute a different strategy when playing the Arceans. If they still have that first strike advantage, then do not research defenses, for example. Just go on the attack earlier with less tech than usual, perhaps.
In the many DA games that I have played, the Korath are the most common top AI. The Krynn and Terrans share a distant second/third in frequency at the top. The Drengin seem to hare out of the box and fizzle out by mid-game. In one that I am trying hard to out-battle OOM crashes, the Arceans have taken the lead. I think the OOM errors are coming because every race is still there fairly late, including all the minors, and one new minor formed in an event so there
When I play the highest dificulty levels, I concede the extreme environment planets entirely. I research those techs very late, when I begin to get ready to take them from the nice AI who has so kndly invested so many BCs in improvements for me to enjoy! Try a research race, pimp tech to the minors, keep the AIs in wars, and get ready to conquer the first one that declares war on you.
Another sign of a deep game is that different player set-ups require different strategies, but they can be made to work.
GeneralEtrius - I agree that the dialogue the player sees may or may not seem threatening, but that was not my point. Try this: 1) Early in a game, or in an existing game where you are not yet the dominant power, note where you are in the relations meter with a race, then 2) Try what I said above, select BC amount and hit send 3) See what their reaction is on the screen 4) See if the meter moved any There may or may not be any move
Meeting the first enemy Ranger is like one's first meeting the Butcher in Diablo.
Belanos - Can you describe with some more detail the examples you have experienced? That is, what are you calling"When I make first contact"? For example, can you see a planet they inhabit? (If so, you should be able to click on the planet to talk with them.) Do you see a ship of theirs? (If so, you should be able to click on the ship to talk with them.)
Yes.
Heh-eh! Sobeit. As an aside, it is the mark of a good and deep game that it allows a lot of variety in approach.
I agree that the techs are rarely directly useful. However, spies are needed for invasion preps and for defense. In many cases, I have found that i have been able to sell/trade the stolen techs to other races, especially minors, so I am often able to obtain value from such thefts, albeit indirectly.
I generally do not use mil starbases, so I missed out on the implications there. Their main uses have always appeared to me to be to increase Metaverse score (which does not interest me) and to defeat the DreadLords in the campaign (which I have never played). It just seems so unfair to me to use mil bases, as the AI seems totally clueless about them. Now, on Suicidal, it might be necessary for some general strategies, but I try not to abuse the AI in 4X games too muc
Okay, I have to ask. What are the DFs on the ships? And, are the the "right" defense tech? I'm in a couple late, full-tech games and I get multiple survivors, losing maybe one-third of my ships in major fleet battles with full AI designs in fleets. Generally, I have several 200 - 200 ships, which are 400+-400+ after bonuses. I lose one of those each battle, and maybe one other, and waste the enemy fleet leaving me with perhaps 4 others who survived.
Yes. Though there is one caveat and one exception, I believe. The caveat is that the race that built the trade good must maintain ownership of the planet on which it was built. Further, a race that conquers or otherwise gains ownership of that planet also gains the trade good. I must confess, though, that I have never checked to see if a trade good that I acquired by conquest appears in my list of trade goods that I can sell. I think it does, but I cannot confi
Note also, that the method described by kryo the incomparable does that upgrade everywhere, even for ships in orbit. That upgrade is done despite the fact that the player can not upgrade them in orbit when trying to do it one at a time.
I believe this behavior has long been known. There are older threads discussing how hard it is to killl the biggest DL ship. They would report taking it on all sorts of ways but the DL ship would always be left with one hitpoint, and all their ships would be dead. IIRC, it was explained that mutual annihilation was not allowed --- and all ships were allowed one shot. In cases where all ships in the battle died per the combat results, the ship involve
I think you "can" threaten. (I play DA) Just go to the race dialogue screen, select the race, toggle the money amount you want to demand, and offer nothing in return, then hit "send". I've done that several times to help to push an AI towards declaring war on me. I often get an answer like, "You do not have the military might to make good on your threat."