I cant even imagine life without Derek... just don't let him know that
Kestral2040
[quote who="Frogboy" reply="10" id="3066965"] We'll get right on that... [e digicons];)[/e] [/quote] put me in coach! ;)
listen, bears are dangerous... go punch one and see what happens ;)
update: it's amazing how close this vote is, right now it's 39 for it on 37 for it off. As I said before, the option will never go away. Right now I am thinking we will leave it off by default since the vote is so close. Also it's worth noting you can select and improvement and click the build button to have the game 'auto place' the building. At one point you could also double click to place a building automatically, but that seems to not be work
the pre-installed maps haven't been tweaked yet for the new game rules since instead the majority of time has been spent on making functional random maps. I suggest playing on generated maps for now, we plan on having updated pre-made maps for release.
I got a save from a user saying this happens in a game they have, it's in our issues list and will be looked at asap :) -Toby
e-mail them to me at [email protected] and I'll have someone look at it. So specifically they have to do the butcherman quest to make it disappear? or any tactical combat in the save?
Hey guys! First off, glad to see you seem to be (for the most part) enjoying the beta! We have a question for you guys about a specific UI feature we have, the city build mode zoom option. For those that don't know, in the general options there is an option to turn on "city build mode zoom". What this does is make it so when you build something you get a transition into a different, birds-eye, view of the city in question. Internally there are differing opi
Hey guys! First off, glad to see you seem to be (for the most part) enjoying the beta! We have a question for you guys about a specific UI feature we have, the city build mode zoom option. For those that don't know, in the general options there is an option to turn on "city build mode zoom". What this does is make it so when you build something you get a transition into a different, birds-eye, view of the city in question. Internally there are differing opi
[quote who="tesb" reply="18" id="3059957"] when i defeat an enemy and get loot i want to have an mouse over tooltip telling me what the item does. (instead of clicking ok -> go the inventory screen and look at the item) [/quote] I will see about this, also you can hover on the item in the champion's inventory on the main screen without opening their details, may need to scroll a bit though... [quote who="7EA" re
yea that should work, you can also e-mail them to me direct in this case: [email protected] having all those probably isn't needed right now, I would suggest sending the newest ones time stamp wise then clearing the directory out. In the future if you check for a dump in there right when it crashes and can remember what you were doing when it happened to note in the report that is super helpful. Thanks -Toby
thank you, you submitted it to support via the ticket system on the website?
[quote who="xenobrain" reply="15" id="3059883"]"Rush-buy" or the ability to just pay a bunch of money to get a unit out in a hurry. More text quests! I love the quests with multiple levels of dialog and options. MORE MORE MORE![/quote] There are a lot of higher level quests with larger amount of text/choices, and as always we are always looking to add more content. Rush production is a thing in game now, it requires the Civics tech and then will show up in the a
if you can get your debug.err up somewhere I can have someone take a look at it and try to figure out what's up... it should be in Docs/My Games/Fallen Enchantress
we are looking into the research screen one now, thanks for the note the load one we are aware of and have been working on for a while
a couple notes, the game is actually always in windowed mode, if you change your resolution it will be smaller and in a window, not stretched full screen at lower res some of these are bugs (the overlap, the string not found, range info on spell tooltips) and others I will pass along. edit: is anyone else getting string not found errors on that screen? I see the text there fine on my test box and my main computer... and checked with s
When something finishes in production there is a little sound effect that is played and it will show up as an event on the event list on the right side of the screen. Also, as frij pointed out, the city will get Zzz's on the empire tree (on the left side of the screen) when it's idle. If the event list and sound aren't being apparent enough to the majority of players I will talk to Derek and see what can be done to improve them.
[quote who="Heavenfall" reply="12" id="3059421"]If a tile says 4 grain 5 materials, you'll get 4 grain 5 materials in your city. And those are TECHNICALLY gathered from that tile and the 8 around it.[/quote] yes, this is how it works... I would think of it as two different things, each tile has an individual yield that if based on the terrain (or resource) in that tile. In addition the tile has an aggregate yield that is the sum of the individual yields from the 8 tiles surr
also, it will only show yields on spots where you can legally build a city... if you have another city too close to a spot you will not see the yields because you would be unable to build a city there anyways. If this changed (say a city was razed), the yields would show up again and you would be able to place a new city
I'm not 100% sure, you may need to ask Microsoft support, looking on google it sounds like this has popped up with other games as well and is generally fixed via updating directX. Sounds like usually the web installer is enough, but when it's not you need to actually get into the installer file and pull out a dll.
just from a glance it looks like something is wrong with your directx install... perhaps try re-installing direct x through microsoft? also I'm sure updating your video drivers couldn't hurt :)
[quote who="Gandhialf" reply="3" id="3058684"] Will the videos be available on elementalgame.com as well? I just would like some more content [/quote] it's something we will look into when all the videos are done (and/or closer to release). They are very specific to nitty gritty "how to play the game" topics, however, that may be better suited to the game than a website.
[quote who="SofusBorg" reply="25" id="3014691"]Love that Rock Spiders have higher charisma then the leaders and champions. ^^ But seriously, great work [/quote] Man, have you ever met a Rock Spider? I met one at a bar a couple weeks ago... Lets just say in the morning the next day my only regret wasn't buying a set of Ginsu knives from him. Helluva salesman that spider
Stardock is excited to announce the release of the v1.39 beta 2 update for Elemental: War of Magic . Current customers can update to the latest version via Impulse by showing pre-release version in their options, this update includes a variety of updated features and fixes. Release Notes: + Version is now v1.40 in-game + Max army size reduced from 12 to 6 units + Tech multiplier reduced
[quote who="Edwin99" reply="27" id="2997271"]In WOM, Charisma was of minimal importance. Will this trait have more importance in FE? Example: Some hero's can only be recruited by Sovereigns or Hero's of a >= Charisma rating. Will charisma have some effect on tactical battles; such as your ability to rally broken troops? Will Charisma increase your chance to retain a Champion after losing a battle?[/quote] Yes, Charisma is a very very important stat