I need to find the right person to ask still :) still working on it
Kestral2040
A lot of the balance issues in Elemental are symptoms of gameplay systems that, due to their intial design, are pretty much impossible to have balanced. The problem is not that '_____ values are too high' or something, its that the intrinsic flow of combat and progression need to be overhauled. 1.1's balance changes were done to take the systems we have now and balance them to a playable extent without overhauling everything. With FE we have the opportunity to go into system
[quote who="Grove12345" reply="26" id="2867143"]so Jue “Leo” Li doesnt have a art page? [/quote] archlimit is Leo's deviant art... I linked it above
[quote who="Grove12345" reply="101" id="2866561"] Jue “Leo” Li thanks but i cant find any of his work on bing or google. [/quote] http://archlimit.deviantart.com/
[quote who="Tydorius" reply="7" id="2866481"]Random question: Do any of your artists have accounts with Deviantart or any other place where we can see some of their public work and keep track of them?[/quote] http://archlimit.deviantart.com/ http://kayfedewa.deviantart.com/ enjoy :)
[quote who="Alstein" reply="19" id="2866312"]Not a fan of having to see Janusk in every game. I really, really hate that dude. [/quote] hey, me too... someday I hope to wipe him from the universe. shhhhh
[quote who="Lord Xia" reply="60" id="2866075"]WTF! Kael and Toby, you've ruined Elemental! How the fuck could you think these are good changes! Just kidding, looks great to me, can't wait. Just wanted to have a psychotic rant that included Toby.[/quote] I've been longing for the hate...
more info (and specifics) on changes to systems and content additions will be rolling out in the coming days and weeks! :) cant wait to share the goodies with you guys!
oh... I'll ask
see my edit above ;)
[quote who="Lord Xia" reply="6" id="2864752"]Come on Toby, my buddy, my pal, look into this for me. It's been longer than 90 days, I checked. I want my content, even if it's outdated and unbalanced![/quote] its been looked into :) I cant really talk too much about it but I can tell you it hasn't been forgotten about, just other things had come up that were deemed higher priority. Still coming though, just will need a bit more patience. To clarify, there
a temporary fix for this problem has been found, here are the steps to get around it: https://forums.elementalgame.com/401836/page/5/#2864652 So now we know what the problem is and how to fix it, however, we are still working to figure out why its actually happening. In the future, once we find what is causing it, hopefully this will no longer be an issue... For the time being though at least the
[quote who="Lord Xia" reply="32" id="2864453"]There are some really cool ideas, I hope they add more than just the winner to the game, there are at least 10 of these ideas that are better than anything that is in the game now.[/quote] just like the magic contest before it, any good idea is a good idea. Even if submissions don't win they could still be included in a future content patch.
[quote who="Lord Xia" reply="169" id="2863942"]Poor Toby is always "others".[/quote] I KNOW RIGHT?!?! :D [quote who="Thormodr" reply="170" id="2863964"] Quoting Lord Xia, reply 169Poor Toby is always "others". Well to be honest, I don't know who he is really. My first Stardock game was GalCiv II Ultimate Edition. I really haven't been around that long. However, judging by the positive reaction by people around here, he's another positive hire (or
[quote who="Fistalis" reply="72" id="2863309"] Quoting nrich61, reply 69i still crash as much in 1.11 as 1.1 , its hacking me off -.- The price to research a tech goes up as your lvl inceases in that tech.. so if I choose tech A at level one its cheap.. but if I take tech B first then go for Tech A its more expensive. I personally would like to see this altered in "some way". Maybe assign level values to each tech rather than base the research costs off your level.
[quote who="LightofAbraxas" reply="16" id="2861828"]It's fairly entertaining, sure. But honestly, it's not really a great strategy game. Elemental is sorely lacking in strategic depth, and I have to say that it concerns me a little that the developers posting on the thread mention the interface and not game mechanics, though I guess that this doesn't necessarily mean that it's not on their radar.[/quote] I think what Brad and Jon mean is more for the game as it stands now the biggest
[quote who="Jon Shafer" reply="44" id="2861591"] Quoting Kestral2040, reply 41 Quoting Jon Shafer, reply 40Chrono Trigger is the best game ever. That is all. Jon troll Says the guy who has the Chrono Trigger figures on his desk! Jon[/quote] they don't make Suikoden figures! :D plus, note the FF figures are there too. FF6 is still my fav RPG of all time, however, Chrono Trigger and Suikoden 1 and 2 are up there as well.<
I've been sick all week and still managing to work :) no excuses!!! :D
I think its meant as a compliment... but as an Uggla detractor I would take it as an insult ;)
[quote who="Alstein" reply="30" id="2861566"]Maybe tie level of monsters to a non-gameable formula somehow? My idea: Spawn Level should be a function of habited map percentage (what % of the map is under influence), world population, techs researched , world difficulty and a random factor. Other factors could be added in expansions. This would be checked every x number of turns, and those messages would be given when the monster lvl increases.<br
[quote who="Jon Shafer" reply="40" id="2861564"]Chrono Trigger is the best game ever. That is all. Jon[/quote] troll
[quote who="tetleytea" reply="138" id="2861226"]I am right here, I can speak for myself. You've got a company that is hiring and firing, almost simultaneously. That is an interesting event. And try picturing yourself as one of those laid off people witnessing this sometime. Unless these laid off staff were serious underperformers, most people would say you're better off simply reassigning the people you already have. Not to mention t
I played a bunch of obscure PS1 games so I'll give it a shot... what perspective was it in? if it was RTSish where you could drop in to kind of control units in third person then maybe Warzone 2100? http://www.youtube.com/watch?v=ipF0B54bais if it was first person with some like construction/unit production maybe it was Uprising-X? http://www.youtub
[quote who="Pantasd" reply="170" id="2861113"]civ 5 > civ 4 3 2 1[/quote] hope you've got one of these handy...
[quote who="kenata" reply="37" id="2861109"] both great characters, I just feel like the depth of Jowy has always stood out to me. I am especially fond of characters that aren't cookie cutter and adhere to personal morality or make tough realistic decision. Esp when they are realistically flawed, nothing is better to me than a game (or any story telling) where I have moments where I'm not sure if I'm doing the right thing or if the 'bad guy' is really bad. Btw Kenata, check