Kestral2040

Kestral2040

Joined Member # 3474405
3 Posts 60 Replies 1,311 Reputation

[quote who="Istari" reply="163" id="2861030"]Jon Shafer is the devil. No! He is the devil's more sinister grandmother, who taught the devil everything he knows. For those who might argue otherwise, here is a short list of bad things about Jon Shafer: If it weren't for Jon Shafer, Global Warming would be a lovely term about fairer weather. Chuck Norris hates Jon Shafer. Jon Shafer invented usary. George Lucas was threatened by Jon Shafer on pain of anal rape, to

217 Replies 795,820 Views

[quote who="bryanw1995" reply="116" id="2861051"]I think that stardock is on a roll. kael, the sci-fi writer, shafer...frogboy has been a very busy ceo.[/quote] you are forgetting the most handsome new member of the team, ahem. :) and modest to boot!

261 Replies 941,792 Views

[quote who="kenata" reply="32" id="2860887"] probably the most interesting char in Suikoden 3 which is inferior to 1 and 2 btw Imo Jowy is one of the greatest characters in the history of RPG's. I agree to the inferiority of Suikoden 3 to 1 and 2, but not to Imo Jowy being one of the greatest rpg characters. Then again, there is some mean competition out there, like Locke for FF6 ( FF3 American) or Frog from Chrono Trigger.[/quote] both great characters, I just feel

69 Replies 53,293 Views

[quote who="Lord Xia" reply="126" id="2860666"]Well, Toby, I could boycott your post due to you avatar, it reminds me of how my girlfriend dresses her dog up all the time and then I have to pretend to feel something other than disgust and sympathy for a tiny, tortured creature. [/quote] hey, she liked it! someone's gotta rock the pink stardock hoodie

217 Replies 795,820 Views

I've been told I'm allowed to tell you, the third employee is a former SD employee, Jeff Colvin. He is known as dreamer on the forums and has worked with us a bunch in the past. He left before to go back for more schoolin' but is back now and will be a great asset to the team. For those curious, he's a programmer.

69 Replies 53,293 Views

[quote who="Lord Xia" reply="62" id="2859815"]Yea, but these guys are all geeks, and geeks tend to be friends with anyone willing to be friendswith them. Or that's pretty much how I am...why I have a menagerie of friends of varying race, creed, and sexual orientation, when you are a full-blooded geek, you are willing to judge people by what's on the inside and their ability to make jokes using the words: Flux capacitor, Wookie, and C.H.U.D.[/quote] what's this about carnivorous

126 Replies 81,378 Views

This just means this is the winner of this spell contest and his spell will for sure be going in. Like we said before a ton of these submissions were either great spells in their own right or had parts of them that were innovative and interesting that we could potentially work into different new spells. I wouldn't expect probably to see any of these spells with the EXACT name and features (wouldn't say for sure it wont happen though) but know that we do like a lot of them

27 Replies 54,908 Views

to back up Boogie: tons more changes are coming to the magic system.... and I don't mean 'we plan on looking at it', I mean 'we have changes thought up already that we just didn't have time to implement in 1.1. These aren't little things like "more spells" or adding a starting spell either, expect some seriously adjusting because, while it does serve a purpose now, it isn't where we want it to be either. As a note, having magic spells (particularly damage ones) can b

41 Replies 31,873 Views

as the guy who balanced the numbers for the current system I feel I need to point out a huge part of the equation you are neglecting: what tier of techs these items are unlocked at. Remember, the first tier of weapons are unlocked at the start of the game for free (Club and Staff) while armor is not. The idea is that if you have out teched someone's weapons with your armor they will have an advantage, ideally they wont be 100% ineffective, but they will be pretty weak. &n

21 Replies 19,936 Views

thanks, all reports help! Also worth noting that when the game crashes it creates a zip crash dump C:\ProgramData\Stardock\Elemental - War of Magic if you have those zips to go along with these it helps the coders as well, they don't get deleted when you run the game again so they could still be there :) thanks again for the reports

4 Replies 5,123 Views

[quote who="Werewindlefr" reply="98" id="2839632"] Also as you said the benefit is generally only significant with a decent strength bonus, however, you are neglecting HOW much better it can be with a high strength. Well, in the case of the longsword, to have it become slightly better than the hammer against light infantry, you need *very* high strength. And to have it become really better... you need tremendous strength. With 40 strength: + 15 damage. Again

102 Replies 39,551 Views

[quote who="Werewindlefr" reply="96" id="2839602"] That's why Longsword specifically is a 17 attack vs the 30 attack of the slower battle hammer. Actually, there's a small issue with that I believe. There are 2 factors which make combat speed a bit less desirable than an increase in attack power: -If you already increased combat speeds with other powers or tech, then the +1 in combat speed won't take you from 3 to 4, but (say) from 5 to 6. 5*30 compar

102 Replies 39,551 Views

[quote who="Werewindlefr" reply="67" id="2839116"]Sorry for having been a bit aggressive. My main issue is the following: a weapon of a given tech level will give a lot of "blocked" results on an armor of exactly the same tech level. Broadsword against light plate, for instance. Mace against leather, although it's still okay-ish. Longsword against heavy plate. Broadsword's tech line is: equipment, weaponry, cutting weapons. Light plate's is : equipment, armor, light

102 Replies 39,551 Views

btw I just wanted to point out that these kind of threads really help us as developers :) Sometimes the most valuable information you can get from your testers isn't even about bugs, its about how they end up playing the game. IE if 100 people reply to this and no one ever goes up the diplomacy tree that means something... The same is true for things like 'what spells do you cast the most' or 'what resource do you find yourself always needing more of' or 'what weapons ar

16 Replies 8,409 Views

[quote who="Werewindlefr" reply="20" id="2838236"] 20. Lowered defense values slightly. Uh.. it's been changed to "slightly". Seriously, I don't get it. With the major changes made to the game, how can values which were already completely inconsistent still make any sense and be relevant ? I mean, it's not like I'm the only one thinking this. And it's not like it's not obvious: if you rethink your system as deeply as you did, if your probability cu

102 Replies 39,551 Views

[quote who="greggbert" reply="3" id="2838901"]I usually have a soverign or hero with 4 MP and then a smaller mobile army with 3MP kind of shadowing him, lagging behind. The 4MP guy does most of the exploring and then when he find something too tough he merges in with the 3MP stack to take it out. After you research the first equipment tech you can get these 4MP scout type guys and those are awesome for exploring. Finally, once you get RETURN you can use your soverign an

12 Replies 7,086 Views