[quote who="Istari" reply="163" id="2861030"]Jon Shafer is the devil. No! He is the devil's more sinister grandmother, who taught the devil everything he knows. For those who might argue otherwise, here is a short list of bad things about Jon Shafer: If it weren't for Jon Shafer, Global Warming would be a lovely term about fairer weather. Chuck Norris hates Jon Shafer. Jon Shafer invented usary. George Lucas was threatened by Jon Shafer on pain of anal rape, to
Kestral2040
[quote who="bryanw1995" reply="116" id="2861051"]I think that stardock is on a roll. kael, the sci-fi writer, shafer...frogboy has been a very busy ceo.[/quote] you are forgetting the most handsome new member of the team, ahem. :) and modest to boot!
[quote who="kenata" reply="32" id="2860887"] probably the most interesting char in Suikoden 3 which is inferior to 1 and 2 btw Imo Jowy is one of the greatest characters in the history of RPG's. I agree to the inferiority of Suikoden 3 to 1 and 2, but not to Imo Jowy being one of the greatest rpg characters. Then again, there is some mean competition out there, like Locke for FF6 ( FF3 American) or Frog from Chrono Trigger.[/quote] both great characters, I just feel
probably the most interesting char in Suikoden 3 :) which is inferior to 1 and 2 btw :D Imo Jowy is one of the greatest characters in the history of RPG's.
[quote who="Wintersong" reply="26" id="2860788"] He must update linkedin profile!! Welcome back, Jeff! [/quote] Wintersong when did you switch your icon to a Suikoden char?!?! :) I approve!
[quote who="Lord Xia" reply="126" id="2860666"]Well, Toby, I could boycott your post due to you avatar, it reminds me of how my girlfriend dresses her dog up all the time and then I have to pretend to feel something other than disgust and sympathy for a tiny, tortured creature. [/quote] hey, she liked it! someone's gotta rock the pink stardock hoodie
THIS IS TOTALLY NEW INFORMATION!
I've been told I'm allowed to tell you, the third employee is a former SD employee, Jeff Colvin. He is known as dreamer on the forums and has worked with us a bunch in the past. He left before to go back for more schoolin' but is back now and will be a great asset to the team. For those curious, he's a programmer.
maaaan I wish were cool enough to have people boycott things when I got hired :( Ima go cry in the corner.
hrm... so you want me to remove that from the future design docs? we were going for a staples 'easy' button type feel, does it help that it was red?
[quote who="HerrGamenon" reply="14" id="2860151"]Hey all... Dave Stern here, thanks for the welcome, look forward to participating in the forums, and working on the game (not necessarily in that order!) [/quote] Dave. I love your forum handle.
[quote who="charon2112" reply="105" id="2860499"]If that's the real Jon, then I'm a bit disappointed at his button post. It's pretty unprofessional. [/quote] what the deuce is a button post.
damn... I'm going to go ahead and blame this on my current plagued condition :) this would never happen if I were 100%. Oh and bring it on the geekhood test ;)
[quote who="Lord Xia" reply="62" id="2859815"]Yea, but these guys are all geeks, and geeks tend to be friends with anyone willing to be friendswith them. Or that's pretty much how I am...why I have a menagerie of friends of varying race, creed, and sexual orientation, when you are a full-blooded geek, you are willing to judge people by what's on the inside and their ability to make jokes using the words: Flux capacitor, Wookie, and C.H.U.D.[/quote] what's this about carnivorous
This just means this is the winner of this spell contest and his spell will for sure be going in. Like we said before a ton of these submissions were either great spells in their own right or had parts of them that were innovative and interesting that we could potentially work into different new spells. I wouldn't expect probably to see any of these spells with the EXACT name and features (wouldn't say for sure it wont happen though) but know that we do like a lot of them
to back up Boogie: tons more changes are coming to the magic system.... and I don't mean 'we plan on looking at it', I mean 'we have changes thought up already that we just didn't have time to implement in 1.1. These aren't little things like "more spells" or adding a starting spell either, expect some seriously adjusting because, while it does serve a purpose now, it isn't where we want it to be either. As a note, having magic spells (particularly damage ones) can b
as the guy who balanced the numbers for the current system I feel I need to point out a huge part of the equation you are neglecting: what tier of techs these items are unlocked at. Remember, the first tier of weapons are unlocked at the start of the game for free (Club and Staff) while armor is not. The idea is that if you have out teched someone's weapons with your armor they will have an advantage, ideally they wont be 100% ineffective, but they will be pretty weak. &n
yea looks like those two pieces got missed... fixed now
thanks, all reports help! Also worth noting that when the game crashes it creates a zip crash dump C:\ProgramData\Stardock\Elemental - War of Magic if you have those zips to go along with these it helps the coders as well, they don't get deleted when you run the game again so they could still be there :) thanks again for the reports
[quote who="Werewindlefr" reply="98" id="2839632"] Also as you said the benefit is generally only significant with a decent strength bonus, however, you are neglecting HOW much better it can be with a high strength. Well, in the case of the longsword, to have it become slightly better than the hammer against light infantry, you need *very* high strength. And to have it become really better... you need tremendous strength. With 40 strength: + 15 damage. Again
[quote who="Werewindlefr" reply="96" id="2839602"] That's why Longsword specifically is a 17 attack vs the 30 attack of the slower battle hammer. Actually, there's a small issue with that I believe. There are 2 factors which make combat speed a bit less desirable than an increase in attack power: -If you already increased combat speeds with other powers or tech, then the +1 in combat speed won't take you from 3 to 4, but (say) from 5 to 6. 5*30 compar
[quote who="Werewindlefr" reply="67" id="2839116"]Sorry for having been a bit aggressive. My main issue is the following: a weapon of a given tech level will give a lot of "blocked" results on an armor of exactly the same tech level. Broadsword against light plate, for instance. Mace against leather, although it's still okay-ish. Longsword against heavy plate. Broadsword's tech line is: equipment, weaponry, cutting weapons. Light plate's is : equipment, armor, light
btw I just wanted to point out that these kind of threads really help us as developers :) Sometimes the most valuable information you can get from your testers isn't even about bugs, its about how they end up playing the game. IE if 100 people reply to this and no one ever goes up the diplomacy tree that means something... The same is true for things like 'what spells do you cast the most' or 'what resource do you find yourself always needing more of' or 'what weapons ar
[quote who="Werewindlefr" reply="20" id="2838236"] 20. Lowered defense values slightly. Uh.. it's been changed to "slightly". Seriously, I don't get it. With the major changes made to the game, how can values which were already completely inconsistent still make any sense and be relevant ? I mean, it's not like I'm the only one thinking this. And it's not like it's not obvious: if you rethink your system as deeply as you did, if your probability cu
[quote who="greggbert" reply="3" id="2838901"]I usually have a soverign or hero with 4 MP and then a smaller mobile army with 3MP kind of shadowing him, lagging behind. The 4MP guy does most of the exploring and then when he find something too tough he merges in with the 3MP stack to take it out. After you research the first equipment tech you can get these 4MP scout type guys and those are awesome for exploring. Finally, once you get RETURN you can use your soverign an