crashmatusow

crashmatusow

Joined Member # 3493032
10 Posts 171 Replies 288 Reputation

lol. advent. mobility oriented?. and you can't compare detonate AM to nano-bomb. it doesn't affect your damage dealing ability except a stragith damage/second. it doesn't affect armor/shield mit. and everyone's assumptions are flawed until someone can prove that phase missiles bypass shield mitigation. and go look at my post on illum's. the side beams each only do half the damage of the main beam.

21 Replies 8,647 Views

level 1 does 4000 damage. level 2 does 8000. im guessing he had some guardians with him?

13 Replies 5,311 Views

OK kinda bored and decided to do some mathz with the illuminator file(entrenchment 1.02) take what you want from it. Cost: credits 380 metal 60 crystal 55 5x conversion scale= 955 credits 6 slots survivability: hull:

0 Replies 2,185 Views

i was gonna say that the above mentioned SB's look like they could be some kind of superbase taht each player can only have one of in each STAR SYSTEM. like a command & staging facility. and far more pricier and hard to get than regular SB's...but then again thats just a variation on the dreadnought

9 Replies 2,283 Views

still think its a bit stupid that phase bypass ignores mitigation...i think the ships would be adjusting their hulls even while there shields were still up. i want dev comment on this(or someone whos actually experimented in a game)."turn around and run your capship away" as if it weren't bad enough that phase missiles screw one of the advent's inherent advantages(shields), now they have to run away their caps.yeah now i see why almost no one plays advent on MP when vasari can go god mode on

86 Replies 311,014 Views

more like OR (overrated)....there are so many tricks for advent defenses its sick...nothing that i know of can ignore repulse...so throw down 150 homing mines at the edge of a grav well...and park some guardians around where you know they have to come out approximately...even if they use kostura, they still have to come into a specific part of the system...again...repulse :) mass disorienation's level2 range is 12000, whic

14 Replies 8,522 Views

reference files say phase upgrade adds chance to ignore shields . nothing about mitigation. ships that have shields but none left still get mitigation for hull. has anyone checked numbers with shields still up? and....ignoring mitigation at 25% would be loltarded and victimizing advent.

86 Replies 311,014 Views

suppose thats a matter of perspective...2 novaliths anywhere in your empire, and you force an opponent to have an SB with aux govt at every planet...and it presures him if he uses self destruct, because then his planet will be nukeable. and he has one less slot at every SB in general.

21 Replies 9,204 Views

so whats with the assumption that +30% shield ignore = +30% damage? you have to make sure you phase through enough to take out the hull before the shields or you just ending up killing it wtih a hundred shield left anyway--it is not a strait bonus (someone should do a damage/time analysis on shield phasing) radiance's cleansing brilliance is 250/sec

86 Replies 311,014 Views

only problem with deliverance is the damn 00.07 % cap on allegiance change rate. damn slow. and the inability to target it on non-enemy planets/non-populated planets. would really like to see the deliverance be able to fire on ANY planet, and kostura to be able to fire only the phase stabilizer at friendly planets.

21 Replies 9,204 Views

most people don't seem to understand the advent refinery thing... trade ports and refinerys cost the same, 4 slots. so where TEC/vasari build 1 trade for credits and 1 refinery for metal/crystal, Advent build 2 trades, 1 for credits 1 for metal/crystal. and in any case advent base metal/crystal rate seems to be as good as the other races refined rates.

304 Replies 781,794 Views

level 1 does 500 damage to all targets within afaik 6000 of the target....range on the abilty itself is 15000 i believe. level 2 does 750 damage, think the range increases. but the planet bombing ability has 0 range at this level.

15 Replies 19,917 Views

any good SB will never get killed by an assault cruiser(at least not without taking some down itself- Orkulus-can steamroll the cruisers Transcencia-level 2 mass disorientation has a range of 12000. assault cruisers have a range of 12000. oh gee hum. and meteor storms, rinse, and repeat. also, try casting vengeance on the SB argonev-big boom. nuff said. and can build frigates+cruisers.

15 Replies 9,753 Views