don't really see illums as overpowered in these tests. funny how no one was crieing nerf on illums until carriers got nerfed. remember that those damage upgrades don't stack as much as you'd think because of mitigation and it gets higher faster with the upgrades. if carriers were unnerfed this would help minimize the spamming of illums. remember that they get deadly in mass numbers where the side beams become deadly.
crashmatusow
go play a shooter adn then come tell us what you think about 12 year olds whose balls haven't dropped yet.
lol....vasari can't lrm rush cause it gets bitch slapped by advent lrm rush. stop your whining and put forth your suggestions to ironclad. everyon's just arguing pointlessly. my suggestion: 1. slightly unnerf the carrier build penalty (15% down from 25%) advent spam illums because that for thme is the only thing that works(flak suck and carriers get owned for them too, remember?)
the original iphone 3g was a joke...non-pda phones had it years before and 4g was actually coming out about the same time as the iphone3g
wow...funny...stardock has said several times that the protection involved in goo has been used for some time in their products and yet everyone has only started frieking out about it now that stardock has revealed the details. double-u tee eff?
and yet no one ever had a problem with vasari being top dogs...
TEC-build 3 javelis for the cost of 1 illum. rotate each one 135 degrees. 360 degree coverage. vasari-blow them up while they still have shields.
lol maybe my high school should start charging tickets for the music concerts, lets see, $80,000xApprox usually 12 songs for the whole thing, so about $960,000/ticket. no biggy
yeah, cause capping neutrals is worthless...
[quote who="EadTaes" reply="24" id="2266236"] So true kinda funny IC is always doing whats best for advent and not whats best for the game. [/quote] well look at the SB poll on the front page. i think that IC is trying to give advent some love. problem is they were already pretty powerful from the beginning of entrenchment...just almost no one knows how to use them right... a lot of ppl think they are about illum & carrier spam...but their abilities are where they really
perhaps being able to scale back fleet infrastructure at the rate of say 10 minutes PER TIER. so going from level 8 to 1 would take like 70 minutes...and you have to pay full price to tech back up. but then it's so prohibitively expensive and takes to long that no one wants to anyway, but that's the reality of it...it takes a long time to tear down infrastructure and reintegrate your workforce.
[quote] 1) Vasari Scouts get 30% more shields, 10% more health, do 4-4.5 dps. Need the buff to compare to TEC and Advent[/quote] really? sounds like we are balancing vasari's paper against that of the other to races. i'd say the neutral cap ability makes them stronger. maybe...mix in some assailants with your scouts?
[quote who="Psyco567" reply="2" id="2254225"]Dude....lvl 6 Marza + Immune to disables = Genius! [/quote] or, Marza + Domina subjugator. already in the game.
make it so advent mines can home in and detonate OR detonate by proximity. the homing ability still wouldn't be allowed to target SB's.
and if the radiance is level 6, also throw in cleansing brilliance. oodles of fun.
well the illum is a pricey tech 3 ship vs. the assailant as a cheap tech 1 ship. also part of the problem was that the assailant's shield bypass upgrades had no real effect as there wasn't critical mass to destroy with shields.
yes but those 3-10 billion are mostly concerned with keeping that planning running & functioning-the population you are shown represents the government officials & such that are "in your pocket", helping to collect taxes from the people.
i thought that's why they changed the damage to all be dealt out at the end.
yeah...don't go comparing ironclad to bungie though. halo 2 and 3 should have been $10/each expansions to halo 1..i mean, they added what? like 5 weapons, dual wielding, and equipment, and 3 vehicles trhoughout the course of 2 and 3?
since we necroed this...... thing about malice + CB is, is that dmage will propogate from each ship getting hit, so if Cb is directly hitting 5 ships for 2000 each, thats 10000 *.3=3000 damage to the other 19 ships. back when targets was unlimited it was...well...a lot like MB but more expensive to pull off. it is still pretty powerful now just more tame.
well, sins cost them $1,000,000USD to make. assuming ~$20/unit(lowest cost[digital download]) @ the reported 500,000 units sold, = ~$10,000,000USD. net profit, $9,000,000USD
yeah allegiance change cap is pretty ridiculous, i've gotten planets up to a +300 rate for MY culture and their allegiance is still only dropping at .07/second. lame.
probably the 2 biggest issues with sins right now (as i see it) is 1. the lack of 64-bit support and 2. (although i admit being a novice programmer) the proliferate use of floating point Types.
[quote]I was kind of disappointed when I discovered Novaliths could no longer do this, considering there are a number of people who like to waste time by holding out at their HW as long as possible when the game is pretty much over.[/quote] Dig in and wait for a culture kill
perseverance prevents ships from being disabled, except armistice.