crashmatusow

crashmatusow

Joined Member # 3493032
10 Posts 171 Replies 288 Reputation

don't really see illums as overpowered in these tests. funny how no one was crieing nerf on illums until carriers got nerfed. remember that those damage upgrades don't stack as much as you'd think because of mitigation and it gets higher faster with the upgrades. if carriers were unnerfed this would help minimize the spamming of illums. remember that they get deadly in mass numbers where the side beams become deadly.

73 Replies 195,824 Views

lol....vasari can't lrm rush cause it gets bitch slapped by advent lrm rush. stop your whining and put forth your suggestions to ironclad. everyon's just arguing pointlessly. my suggestion: 1. slightly unnerf the carrier build penalty (15% down from 25%) advent spam illums because that for thme is the only thing that works(flak suck and carriers get owned for them too, remember?)

102 Replies 184,200 Views

wow...funny...stardock has said several times that the protection involved in goo has been used for some time in their products and yet everyone has only started frieking out about it now that stardock has revealed the details. double-u tee eff?

139 Replies 253,435 Views

[quote who="EadTaes" reply="24" id="2266236"] So true kinda funny IC is always doing whats best for advent and not whats best for the game. [/quote] well look at the SB poll on the front page. i think that IC is trying to give advent some love. problem is they were already pretty powerful from the beginning of entrenchment...just almost no one knows how to use them right... a lot of ppl think they are about illum & carrier spam...but their abilities are where they really

102 Replies 184,200 Views

perhaps being able to scale back fleet infrastructure at the rate of say 10 minutes PER TIER. so going from level 8 to 1 would take like 70 minutes...and you have to pay full price to tech back up. but then it's so prohibitively expensive and takes to long that no one wants to anyway, but that's the reality of it...it takes a long time to tear down infrastructure and reintegrate your workforce.

13 Replies 4,824 Views

[quote who="Psyco567" reply="2" id="2254225"]Dude....lvl 6 Marza + Immune to disables = Genius! [/quote] or, Marza + Domina subjugator. already in the game.

10 Replies 5,042 Views

and if the radiance is level 6, also throw in cleansing brilliance. oodles of fun.

3 Replies 3,684 Views

well the illum is a pricey tech 3 ship vs. the assailant as a cheap tech 1 ship. also part of the problem was that the assailant's shield bypass upgrades had no real effect as there wasn't critical mass to destroy with shields.

102 Replies 184,200 Views

since we necroed this...... thing about malice + CB is, is that dmage will propogate from each ship getting hit, so if Cb is directly hitting 5 ships for 2000 each, thats 10000 *.3=3000 damage to the other 19 ships. back when targets was unlimited it was...well...a lot like MB but more expensive to pull off. it is still pretty powerful now just more tame.

377 Replies 1,217,776 Views

yeah allegiance change cap is pretty ridiculous, i've gotten planets up to a +300 rate for MY culture and their allegiance is still only dropping at .07/second. lame.

9 Replies 18,932 Views

probably the 2 biggest issues with sins right now (as i see it) is 1. the lack of 64-bit support and 2. (although i admit being a novice programmer) the proliferate use of floating point Types.

25 Replies 124,166 Views

[quote]I was kind of disappointed when I discovered Novaliths could no longer do this, considering there are a number of people who like to waste time by holding out at their HW as long as possible when the game is pretty much over.[/quote] Dig in and wait for a culture kill

14 Replies 5,497 Views