[quote who="Deceiver_0" reply="4" id="2315747"] The Kostura shot does not freeze your own fleet, Deceiver. I use the things to support my battles frequently, and I assure you - it's just the enemy that's affected. If it did freeze your own fleet, it would be 95% useless. Perhaps it was patched a some point, but I recall the last time I fired a Kostura on my own fleet, all my ships were disabled, but took no damage. [/quote] it did, in fact use to affect your
crashmatusow
[quote who="JuleTron" reply="18" id="2315783"]What really irritates me is the fact that a few TEC repair bays can repair any structure faster then an Orky can destroy them. One time, I could not even get a metal extractor below half health with an Orky attacking it because the repair bays are so good. I don't think that repair bays are OP, only that the Orky does miserably low damage to structures. [/quote] i'm guessing you didn't have weapon upgrades on the orky....repair bays c
[quote]AOE repairs don't affect enemies. MB doesn't destroy the marza using it. Telekinetic push doesn't throw your own fighters outof the gravwell. Repulse doesn't push your own illums away. Cluster rockets don't hit your own ships next to the target. Cleansing brilliance doesn't wipe your fleet. The Destra's aura doesn't damage your ships. Marza's radiation bomb doesn't do damage to friendlies.[/quote] seve
[quote who="ice27828" reply="17" id="2309675"]Man I just wish the the dev team would start putting the 1.18 and 1.04 logs [/quote] probably be something more along the lines of 1.18/1.04/diplomacy beta logs the fully finished game is going to be patch hell
[quote]1. The Vasari would PWN every other race. Hands down, they would crush everyone beneath their feet. You can't expect a race that has been around for 20,000 years to stand up to one that has been around for 50k+. 2. The Vasari would have faster than light travel in more ways than phase travel. They would be able to go anywhere and everywhere. 3. The Advent would not exist. Hate to break it to you people, but telekinesis (as awesome as it is) isn't real</str
[quote]just like the Subverter nerf took away their strongest late game tactical advantage against the other race's cheap ships.[/quote] for advent, i wish!
[quote who="Darvin3" reply="6" id="2310585"] Quoting Hack78, reply 25 65535? That would be the next logical guess. As far as I'm aware, the highest karma people around here have averaged around 1 karma per day. At that rate, it would take 200 years to reach 65535 karma. Hence, they will never hit such a limit within the lifetime of this forum. [/quote] you imply that sins will become unpopular [e digicon
true..but heres the problem. the orky gets its armor & such while building . also. because assault cruisers have to run out to the orky, they do so slowly (speed hit from flying away from planet). also, assault cruisers early game eat up ridiculous amounts of fleet supply (18 a pop) meaning 1. the defender can only deploy a few and 2. the attacker's fleet can just blow them up with SC(even if it means sacrificing said sc). but its kinda whatever to me. [qu
9,223,372,036,854,775,808 with 64-bit integers
at least its 3 activations whenever hardware has changed from the past install and not flat 3 activations no matter what
too bad the suits at EA never did any coursework in feasibility of computation...anyhow. the problem is that computers cannot really ever hide data. the only effective form of DRM that could be implemented is for the entire game to be run off the companys servers and then you need a hella fast internet connection. otherwise, as long as the games can be installed locally, the protection can be circumvented(after all, good design practices dictate separation of distinct functionality.).
EOTY edition (expansion of the year)
why the hell is it that people always present the "subverters die easy to fighters" argument and no one ever brings up the "guardians die easy to strike craft" argument?
[quote who="Raging Amish" reply="10" id="2304501"]Oh, and I forgot a fix I'd like. Make lrf's slower than carriers. Right now LRFs have a speed of 500, carriers 450. That's just wrong. [/quote] why? carriers are bigger, bulkier ships. why would a cruisers be faster than a frigate?
have to say i agree with raging on...pretty much all of his suggestions actually, best set i've heard so far.
doesn't work. you can't do the level 10 trick anymore. but it's still superpowerful
better just to leave the channeling on domina's, or you will be facing fleets of non-disable-able ships
to all you annoying vasari fanboys/girls out there: just chill out already. lol advent can kill you OMG NERF THE HELLZ OUT OF THEM! always trying to get everything balanced around vasari. well guess what your lrf sucks...its a cheap tier 1 pos. ofc it gets beat by illum. maybe if you'd just build some carriers (hey! guess what! they did drop the build rate penatly on carriers in 1.17/1.03!). same thing with repulse, its about the only useful support cruiser ability advent have
why not just make lrm & assailants 360 firing? they are using missiles anyway. radar anyone?
straight from the updated patch notes, incase everyone missed it Carrier's squadron buildrate penalty with enemy units in the gravity well reduced from 25% to 15%. what's with all the rock vs. rock balancing anyway?
firefox-protecting you from your porn viruses.
increase range of distortion field: hell no. as if advent didn't get whored enough by phase missiles. seriously, the stupid things are going to be either in their own fleet, where all they can do is keep you away from the advent ships(except for long range ships) or if they are running around solo knocking your fleet around pop 'em with bombers/fighters.
oh absoluetely love it. advent can kill vasari= NERF THEM!!!!111oneoneone
lol...welcome, our loyal thieving customers.
carriers- decrease build penalty-yes reduce movement pnealty- no, it makes sens that they would be slower than frigates. guardians- increase am cost-sure decrease AOE-no.