psionic surge is friggin insane...just because the shots are slow has nothing to do with actual damage dealt... it will massacre ships only thing is i coulda sworn the official trailer for entrenchment showed transcencia's shotting beam cannons.
crashmatusow
vasari aren't really strong at siege. the orkulus is their prime anti-sb weapon, but i think the devs mainly intended hit and run. i am going to propose the kostura as a possibility to go around. because it is the only one of the 3 super weapons that does not require multiple prior research.
afaik, all SB's have 4 banks +1 with the high level defense research. yeah psionic surge is the ultra slow kool looking attack which happens to be the only missile like attack the advent have.
eh...what the heck? i run server 2008. all the fun, none of the pain. and as far as start menu organization goes, most of my forays into the start menu ends where the instant search bar begins. that is damn cool-and screws me up every time i go for it on a non-vista machine. i do not miss xp
was actually going to point out that as advent you wielded the only non-capital counters in the game... repulse Shield projection+restore.
[quote who="Narog" reply="18" id="2169121"]The Marza missile barrage is indeed very easy to pull off. I'm for a nerf, but a very specific one: Make it a forward shooting weapon like the rest of the Marza's weapons. It simply makes no sense that the MB missiles are fired from the front but can reach anything within 360 degrees when the normal missiles cannot. Make it a cone of fire instead. Then an enemy could flank the Marza and kill it without taking damage, unless the Marza is properly supp
i've never had an issue with dumps since the entrench beta issues were fixed. and my comp isn't up to your specs
for advent energy projectiles, color basically indicates strength; so purple means very strong.
advent are best :P . just that most people don't understand they lean on combo moves heavily.... like the obvious CB + malice; or the less obvious repulse + homing mines; or upgrading mass disorient to level 2 which gives it as much range as assault cruisers, then running your progens out, and malicing, and THEN using meteor storm. Transcencia's are gods within their sphere of influence, which happens to be rather large.
destra really benefits from its own fleet. +34% fire rate (22% from halcyon, 12% from plasma research). research; +10% shield mitigation. and in a long term battle, ruthlessness will chip away at your forces. just had to make a showing for advent
they are considerably awesome defenders. they can even render assault cruisers fairly worthless with mass disorientation + meteor on the SB. you have to keep in mind that advent abilities aren't simply straight fleet enhancements. try repulsing some enemies into your mines.
1. play advent 2. place all mines in the general vicinity of phase lane exit. 3. park guardians around exit area 4. research repulsion 5. im sure you can figure out the rest.
brad has stated several time that they have been using goo-style protection on their own products for sometime. the goo system is for the other publishers who want to use it. kinda sad that you only b*tch about the DRM now that it has a name. bet you never really noticed it before?
def. subversion...bombers & siege platform actually do useful things. Subversion usually ends up getting used on a planet you are about to glass, which kinda negates the purpose. from what i'm seeing in the reference files, the scramble bombers creates a squad that lasts 2 minutes and has a 40 second cooldown(at level 3). looks like you could maybe have up to 3 extra squads per carrier out? siege platform gets 20->26->32 bombing damage
you'll porbably figure out how to recognize ship purpose by appearance(LF, LRM, carrier, etc.) eventually you will start remembering the names of each of these depending on which races' it is. capital ships esp. (like marza, halcyon, revelation, etc...)
ressurection automatically knows all destroyed cap ships of yours. you just have to target it on the ship you want to inherit the levels
yes, i've heard some things about this name, but still... i love how pro players always yell at the noobs for quitting. wonder if they ever remember their first times getting sandwiched back when they started. yelling doesn't help, just scares the nubkins away.
yes. like playing sins and having this one damn fool ship that won't do what you tell it too. its seriously kicking the enemy's ass though. that pretty much sums up the problem of mixxing RTS and FPS
yes. nothing like the retarded OMGWEREOVERWHELMEDPLZSAVEUSMYSTERIOUSLYINVULNERABLEHERO!!!!oneoneone11!! what idiot let the enemy get that built up anyway?
oh gee, nice to know the threat of a very simple activation process is enough to drive the masses to piracy.
[quote]and the marauder does not really fit in with the vasari for some reason, i cant really put my finger on it tho[/quote] i'd say the skirantras is the stick out.
sins of a solar m*st*rb...ah nevermind.
http://game.amd.com/us-en/drivers_impulse.aspx
wonder if they ever managed to isolate all the DNG and NDNG code
[quote]Halcyon is very useful but arguably the ugliest ship in game.[/quote] if strange drone-like beam spitting aerospace craft bomb your house, i'm gonna have the time of my life.