crashmatusow

crashmatusow

Joined Member # 3493032
10 Posts 171 Replies 288 Reputation

psionic surge is friggin insane...just because the shots are slow has nothing to do with actual damage dealt... it will massacre ships only thing is i coulda sworn the official trailer for entrenchment showed transcencia's shotting beam cannons.

15 Replies 19,913 Views

vasari aren't really strong at siege. the orkulus is their prime anti-sb weapon, but i think the devs mainly intended hit and run. i am going to propose the kostura as a possibility to go around. because it is the only one of the 3 super weapons that does not require multiple prior research.

5 Replies 9,237 Views

afaik, all SB's have 4 banks +1 with the high level defense research. yeah psionic surge is the ultra slow kool looking attack which happens to be the only missile like attack the advent have.

15 Replies 19,913 Views

eh...what the heck? i run server 2008. all the fun, none of the pain. and as far as start menu organization goes, most of my forays into the start menu ends where the instant search bar begins. that is damn cool-and screws me up every time i go for it on a non-vista machine. i do not miss xp

172 Replies 495,300 Views

[quote who="Narog" reply="18" id="2169121"]The Marza missile barrage is indeed very easy to pull off. I'm for a nerf, but a very specific one: Make it a forward shooting weapon like the rest of the Marza's weapons. It simply makes no sense that the MB missiles are fired from the front but can reach anything within 360 degrees when the normal missiles cannot. Make it a cone of fire instead. Then an enemy could flank the Marza and kill it without taking damage, unless the Marza is properly supp

377 Replies 1,217,786 Views

advent are best :P . just that most people don't understand they lean on combo moves heavily.... like the obvious CB + malice; or the less obvious repulse + homing mines; or upgrading mass disorient to level 2 which gives it as much range as assault cruisers, then running your progens out, and malicing, and THEN using meteor storm. Transcencia's are gods within their sphere of influence, which happens to be rather large.

304 Replies 781,713 Views

destra really benefits from its own fleet. +34% fire rate (22% from halcyon, 12% from plasma research). research; +10% shield mitigation. and in a long term battle, ruthlessness will chip away at your forces. just had to make a showing for advent

9 Replies 8,417 Views

they are considerably awesome defenders. they can even render assault cruisers fairly worthless with mass disorientation + meteor on the SB. you have to keep in mind that advent abilities aren't simply straight fleet enhancements. try repulsing some enemies into your mines.

11 Replies 4,862 Views

1. play advent 2. place all mines in the general vicinity of phase lane exit. 3. park guardians around exit area 4. research repulsion 5. im sure you can figure out the rest.

38 Replies 15,065 Views

brad has stated several time that they have been using goo-style protection on their own products for sometime. the goo system is for the other publishers who want to use it. kinda sad that you only b*tch about the DRM now that it has a name. bet you never really noticed it before?

44 Replies 160,732 Views

def. subversion...bombers & siege platform actually do useful things. Subversion usually ends up getting used on a planet you are about to glass, which kinda negates the purpose. from what i'm seeing in the reference files, the scramble bombers creates a squad that lasts 2 minutes and has a 40 second cooldown(at level 3). looks like you could maybe have up to 3 extra squads per carrier out? siege platform gets 20->26->32 bombing damage

4 Replies 4,114 Views

you'll porbably figure out how to recognize ship purpose by appearance(LF, LRM, carrier, etc.) eventually you will start remembering the names of each of these depending on which races' it is. capital ships esp. (like marza, halcyon, revelation, etc...)

5 Replies 4,178 Views