why not just make a channeling abilty that uses 0 antimatter per second? passives don't have end conditions as far as i know.(see destra crusader's ruthlessness)
crashmatusow
meh. nanos are nice early game, but they really start to pale late game when counters are more common and theres simply more to shoot. gravity bomb is another story. im tempted to suggest they swap it with marauder's subversion like someone around here suggested, so ppl really have a good reason to use them. shield restore is pretty powerful, yes, but it doesn't screw you in under 20 seconds. and its capability, even at level 3, is still far less than MB. i do agree it is a nice abili
processor. you want as high as possible speed per core; sins can only really use one.
A burgler sneaks into a house at night, looking for things to steal. After a while, he hears a voice say, "Moses is watching you!" Thinking he's imagining things, the burgler keeps stealing things. He's just about to go into the next room when he hears the voice again, louder this time: "Moses is watching you!" The burgler looks around, but he's the only one in the house. He ransacks the whole place, and just as he's about to leave, he hears the voice yet agian
Vasari surivability upgrade grants +10% health, +6 armor(=+30% health) =~+40% health TEC survivability grants +20% health, +4 armor (=+20% health)=~+40% health Advent upgrade grants +15% shields and +15% shields regeneration=~+15% survivability. umm? and advent dont even have a special upgrade for their sb(combat deployment, improved disruption).
the races do get research that improves their population caps for their favored planets(plus some research for terran planets for all 3 races). Tec prefer terran, vasari prefer volcanic, advent prefer desert
was talking about research wise(but yeah thats a good point): Argonev has Lasers(lv0)->missiles(lv1)->Beam cannons(lv2) TEC have research to increase damage of all 3, + range of missiles Orkulus has Pulse beam cannons(lv0)->disintegrators(lv1)->phase missiles(lv2)-> damage increase Vasari have tech to increase damage of pulse beams & phase missiles, + shield negation of phase missiles Transcencia has plasma cannons(lv0)->lasers(lv1
yes but you also have to consider bonuses to SBs and cap ships, which you can only have so much of. upgrades are the only way to increase the abiliity of an SB to project power in its gravwell(except stars where you can build four).
i think moving ships are already possible. look at the gauss turret.
say...whats up with orky/transcencia not having upgrades for disintegrator/psionic surge?
just an idea/question but....why is tribute taxxed? the whole upkeep thing is a portion of your income that is diverted to supplying your fleet. why is tribute taxxed? its as if your income isn't enough? payroll loans anyone?
extends the duration of the probes yeah seems a little funny that some abilities lack specifics-like anti-matter multicasting
pretty sure shield restore doesn't stack...
like sins? :P
there's so many things wrong with this idea...one being, exactly under whose jurisdiction are the web sites? what if the torrent site is hosted on a failover cluster on servers in different countries(kind of a theoretical there but still)? its the plague of the internet. it isnt really anywhere. there is no central hub even(just a network of routers on steroids). also, posting the game itself isn't particularly illegal. using that torrent when you don't have a license to the software
umm...no cap ships for the attackers? they deserved to lose. Ion bolt/magnetize could've screwed those motherships over good. LFs are a hard counter to carriers but the tech level difference is so big. also advent carriers are 50% more effective than the other races. how come no one built flak? would've screwed those carriers. build 50 and go steamroll that fleet!
make cleansing brilliance shoot multiple beams, and see how they like that. well, its an ultimate ability, riiight?[e digicons]:cylon:[/e]
i don't think a damage cap is beyond the engine. not part of it, yes, but i don't think it would be too hard to add in.
[quote]ok got bored a bit and decided to[/quote]...
great DPS booster late game, usually the backbone of a fleet(or 2nd backbone, for advent). also make for damage soaks
yeah, kinda is. however, it can end up with an effective + 34% fire rate. comse out to about 28.9 DPS, +1.5 of course.... then again this once more involves figuring in all the researches, meh, ill have to do that later this week.
[quote]Yes Vengence works very well with starbase. Especially when it is under attack by strikecraft.[/quote] i'd love to see dozens of bomber squads assault a vengeanced SB. sure, the Sb gets slammed, but...
ok got bored a bit and decided to do a bit of research on HC's and heres what i came up with: just cause i was bored, decided to dig up some stats on the heavy cruisers TEC Credits 500 metal 100 crystal 70 damage 72 banks 1 Front refire rate 4 seconds hull 1050 shields 600 armor 5 Advent credits 525 metal 100 crystal 90 damage 91.2 banks front 1 refire rate 4.8 seconds<b
target cap is 5...
mobile phase detection is useful when assaulting enemy star systems